Files
GameDevTVObstacleDodge/Assets/Scripts/Tipper.cs
2026-01-09 10:41:51 +00:00

24 lines
507 B
C#

using Unity.VisualScripting;
using UnityEngine;
public class Tipper : MonoBehaviour
{
Rigidbody rb;
[SerializeField] float forceAmount = 10f;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
rb = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
}
public void TipObject()
{
rb.AddTorque(transform.forward * forceAmount, ForceMode.Impulse);
}
}