Initial project commit

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2026-01-08 16:50:20 +00:00
commit f0c5a8b267
29596 changed files with 4861782 additions and 0 deletions

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Assets/Scripts/Dropper.cs Normal file
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using UnityEngine;
public class Dropper : MonoBehaviour
{
[SerializeField] float timeToWait = 3f;
Rigidbody rb;
MeshRenderer meshRenderer;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
rb = GetComponent<Rigidbody>();
meshRenderer = GetComponent<MeshRenderer>();
rb.useGravity = false;
meshRenderer.enabled = false;
}
// Update is called once per frame
void Update()
{
if (Time.time > timeToWait)
{
Debug.Log("Lookout below!");
rb.useGravity = true;
meshRenderer.enabled = true;
}
}
}

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using UnityEngine;
public class FlyAtPlayer : MonoBehaviour
{
[SerializeField] Transform player;
Vector3 playerPosition;
[SerializeField] float projectileSpeed = 0.05f;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Awake()
{
gameObject.SetActive(false);
}
void Start()
{
playerPosition = player.transform.position;
}
// Update is called once per frame
void Update()
{
MoveToPlayer();
DestroyWhenReached();
}
void MoveToPlayer()
{
transform.position = Vector3.MoveTowards(transform.position, playerPosition, Time.deltaTime * projectileSpeed);
}
void DestroyWhenReached()
{
if (transform.position == playerPosition)
{
Destroy(gameObject);
}
}
}

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Assets/Scripts/Mover.cs Normal file
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using UnityEngine;
public class Mover : MonoBehaviour
{
[SerializeField] float moveSpeed = 5f;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
PrintInstructions();
}
// Update is called once per frame
void Update()
{
MovePlayer();
}
void PrintInstructions()
{
Debug.Log("Welcome to the game!");
Debug.Log("Use WASD or Arrow keys to move the object.");
Debug.Log("Don't bump into objects.");
}
void MovePlayer()
{
float xValue = Input.GetAxis("Horizontal") * Time.deltaTime * moveSpeed;
float zValue = Input.GetAxis("Vertical") * Time.deltaTime * moveSpeed;
float yValue = 0f;
transform.Translate(xValue, yValue, zValue);
}
}

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using UnityEngine;
public class ObjectHit : MonoBehaviour
{
private void OnCollisionEnter(Collision other)
{
if (other.gameObject.tag == "Player")
{
GetComponent<MeshRenderer>().material.color = Color.black;
gameObject.tag = "Hit";
}
}
}

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using UnityEngine;
public class ProjectileTrigger : MonoBehaviour
{
[SerializeField] GameObject[] projectiles;
void OnTriggerEnter(Collider other)
{
if(other.gameObject.tag == "Player")
{
foreach (GameObject projectile in projectiles)
projectile.SetActive(true);
}
}
}

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using UnityEngine;
public class Scorer : MonoBehaviour
{
int hits = 0;
private void OnCollisionEnter(Collision other)
{
if (other.gameObject.tag != "Hit")
{
hits++;
Debug.Log("You've bumped into something this many times: " + hits);
}
}
}

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using UnityEngine;
public class Spinner : MonoBehaviour
{
[SerializeField] float xAngle = 0f;
[SerializeField] float yAngle = 1f;
[SerializeField] float zAngle = 0f;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.Rotate(xAngle, yAngle, zAngle * Time.deltaTime);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using System.IO;
using System.Reflection;
[CustomEditor(typeof(Readme))]
[InitializeOnLoad]
public class ReadmeEditor : Editor
{
static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
const float k_Space = 16f;
static ReadmeEditor()
{
EditorApplication.delayCall += SelectReadmeAutomatically;
}
static void RemoveTutorial()
{
if (EditorUtility.DisplayDialog("Remove Readme Assets",
$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
"Proceed",
"Cancel"))
{
if (Directory.Exists(s_ReadmeSourceDirectory))
{
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
}
else
{
Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
}
var readmeAsset = SelectReadme();
if (readmeAsset != null)
{
var path = AssetDatabase.GetAssetPath(readmeAsset);
FileUtil.DeleteFileOrDirectory(path + ".meta");
FileUtil.DeleteFileOrDirectory(path);
}
AssetDatabase.Refresh();
}
}
static void SelectReadmeAutomatically()
{
if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
{
var readme = SelectReadme();
SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
if (readme && !readme.loadedLayout)
{
LoadLayout();
readme.loadedLayout = true;
}
}
}
static void LoadLayout()
{
var assembly = typeof(EditorApplication).Assembly;
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
}
static Readme SelectReadme()
{
var ids = AssetDatabase.FindAssets("Readme t:Readme");
if (ids.Length == 1)
{
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
Selection.objects = new UnityEngine.Object[] { readmeObject };
return (Readme)readmeObject;
}
else
{
Debug.Log("Couldn't find a readme");
return null;
}
}
protected override void OnHeaderGUI()
{
var readme = (Readme)target;
Init();
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
GUILayout.BeginHorizontal("In BigTitle");
{
if (readme.icon != null)
{
GUILayout.Space(k_Space);
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
}
GUILayout.Space(k_Space);
GUILayout.BeginVertical();
{
GUILayout.FlexibleSpace();
GUILayout.Label(readme.title, TitleStyle);
GUILayout.FlexibleSpace();
}
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
}
GUILayout.EndHorizontal();
}
public override void OnInspectorGUI()
{
var readme = (Readme)target;
Init();
foreach (var section in readme.sections)
{
if (!string.IsNullOrEmpty(section.heading))
{
GUILayout.Label(section.heading, HeadingStyle);
}
if (!string.IsNullOrEmpty(section.text))
{
GUILayout.Label(section.text, BodyStyle);
}
if (!string.IsNullOrEmpty(section.linkText))
{
if (LinkLabel(new GUIContent(section.linkText)))
{
Application.OpenURL(section.url);
}
}
GUILayout.Space(k_Space);
}
if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
{
RemoveTutorial();
}
}
bool m_Initialized;
GUIStyle LinkStyle
{
get { return m_LinkStyle; }
}
[SerializeField]
GUIStyle m_LinkStyle;
GUIStyle TitleStyle
{
get { return m_TitleStyle; }
}
[SerializeField]
GUIStyle m_TitleStyle;
GUIStyle HeadingStyle
{
get { return m_HeadingStyle; }
}
[SerializeField]
GUIStyle m_HeadingStyle;
GUIStyle BodyStyle
{
get { return m_BodyStyle; }
}
[SerializeField]
GUIStyle m_BodyStyle;
GUIStyle ButtonStyle
{
get { return m_ButtonStyle; }
}
[SerializeField]
GUIStyle m_ButtonStyle;
void Init()
{
if (m_Initialized)
return;
m_BodyStyle = new GUIStyle(EditorStyles.label);
m_BodyStyle.wordWrap = true;
m_BodyStyle.fontSize = 14;
m_BodyStyle.richText = true;
m_TitleStyle = new GUIStyle(m_BodyStyle);
m_TitleStyle.fontSize = 26;
m_HeadingStyle = new GUIStyle(m_BodyStyle);
m_HeadingStyle.fontStyle = FontStyle.Bold;
m_HeadingStyle.fontSize = 18;
m_LinkStyle = new GUIStyle(m_BodyStyle);
m_LinkStyle.wordWrap = false;
// Match selection color which works nicely for both light and dark skins
m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
m_LinkStyle.stretchWidth = false;
m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
m_ButtonStyle.fontStyle = FontStyle.Bold;
m_Initialized = true;
}
bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
{
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
Handles.BeginGUI();
Handles.color = LinkStyle.normal.textColor;
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
Handles.color = Color.white;
Handles.EndGUI();
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
return GUI.Button(position, label, LinkStyle);
}
}

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using System;
using UnityEngine;
public class Readme : ScriptableObject
{
public Texture2D icon;
public string title;
public Section[] sections;
public bool loadedLayout;
[Serializable]
public class Section
{
public string heading, text, linkText, url;
}
}

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Microsoft Visual Studio Solution File, Format Version 12.00
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EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{2D13C8CB-9DAD-B873-9EDA-38E2B8F24F1B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D5B45671-B285-1584-1E88-44377FEBF115}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D5B45671-B285-1584-1E88-44377FEBF115}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D5B45671-B285-1584-1E88-44377FEBF115}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D5B45671-B285-1584-1E88-44377FEBF115}.Release|Any CPU.Build.0 = Release|Any CPU
{2D13C8CB-9DAD-B873-9EDA-38E2B8F24F1B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2D13C8CB-9DAD-B873-9EDA-38E2B8F24F1B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2D13C8CB-9DAD-B873-9EDA-38E2B8F24F1B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2D13C8CB-9DAD-B873-9EDA-38E2B8F24F1B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
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EndGlobalSection
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