28 lines
673 B
C#
28 lines
673 B
C#
using UnityEngine;
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public class Dropper : MonoBehaviour
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{
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[SerializeField] float timeToWait = 3f;
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Rigidbody rb;
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MeshRenderer meshRenderer;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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rb = GetComponent<Rigidbody>();
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meshRenderer = GetComponent<MeshRenderer>();
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rb.useGravity = false;
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meshRenderer.enabled = false;
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}
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// Update is called once per frame
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void Update()
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{
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if (Time.time > timeToWait)
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{
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rb.useGravity = true;
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meshRenderer.enabled = true;
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Destroy(this);
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}
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}
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}
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