21 lines
1.5 KiB
Markdown
21 lines
1.5 KiB
Markdown
# Cinemachine Basic Multi Channel Perlin component
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Use a Basic Multi Channel Perlin component in a Cinemachine Camera GameObject to simulate camera shake via Perlin noise movement. Perlin noise is a technique to compute pseudo-random movement with a natural behavior.
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The Basic Multi Channel Perlin component applies a [Noise Profile Asset](CinemachineNoiseProfiles.md) which defines the noise behavior over time. Cinemachine includes a few noise profile assets. You can edit them and create your own ones.
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<!--- Update the screenshot below, it should show the actual component --->
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<!---
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--->
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## Properties
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| **Property:** | **Function:** |
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|:---|:---|
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| **Noise Profile** | The noise profile asset to use.|
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| **Amplitude Gain** | Gain to apply to the amplitudes defined in the noise profile. Use 1 to use the amplitudes defined in the noise profile. Setting this to 0 mutes the noise. Tip: Animate this property to ramp the noise effect up and down.|
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| **Frequency Gain** | Factor to apply to the frequencies defined in the noise profile. Use 1 to use the frequencies defined in the noise profile. Use larger values to shake the camera more rapidly. Tip: Animate this property to ramp the noise effect up and down. |
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| **Pivot Offset** | When rotating the camera, offset the camera's pivot by the indicated x, y, and z distance when applying rotational noise. This generates some positional variation that corresponds to the rotation noise. |
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