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# Known Issues
## Accumulation Buffer Projection Matrix
If accumulation's "Anti-aliasing" option is enabled and the scene contains a Cinemachine camera cut, the camera's FOV will be incorrect after the cut.
**Workaround**: Reset the projection matrix every frame, after CinemachineBrain has modified the camera.
public class FixProjection : MonoBehaviour
{
void LateUpdate()
{
Camera.main.ResetProjectionMatrix();
}
}