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824 B
Apply noise to simulate camera shake
To apply a noise behavior to a Cinemachine Camera:
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In the Hierarchy, select your Cinemachine Camera.
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In the Inspector, in the Cinemachine Camera component, select Noise and then select Basic Multi Channel Perlin.
This adds a noise behavior to the Cinemachine Camera.
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In the Basic Multi Channel Perlin component, under Noise Profile, choose an existing noise profile asset or create your own profile.
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Use Amplitude Gain and Frequency Gain to fine-tune the noise.
Noise is meant to be used for things such as hand-held camera effects, where the noise is continuous. For sudden shakes (e.g. in response to events like explosions), we recommend the use of Impulse Impulse rather than Noise.