Files

17 lines
330 B
C#

using UnityEngine;
namespace Unity.Cinemachine.Samples
{
public class ConstantOrbitalRotation : MonoBehaviour
{
public CinemachineOrbitalFollow orbitalFollow;
public float Speed;
void Update()
{
orbitalFollow.HorizontalAxis.Value += Time.deltaTime * Speed;
}
}
}