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30 lines
968 B
C#

using UnityEngine;
namespace Unity.Cinemachine.Samples
{
public class MagnetGroupController : MonoBehaviour
{
public CinemachineTargetGroup TargetGroup;
void Update()
{
if (TargetGroup == null || TargetGroup.IsEmpty)
return;
// We assume that the player is at group index 0
var targets = TargetGroup.Targets;
var playerPos = targets[0].Object.position;
for (int i = 1; i < targets.Count; ++i)
{
var t = targets[i];
if (t.Object != null && t.Object.TryGetComponent<Magnet>(out var magnet))
{
// Reduce the member weight as the distance from player increases
var distance = (playerPos - t.Object.position).magnitude;
t.Weight = magnet.Strength * Mathf.Max(0, 1 - distance / magnet.Range);
}
}
}
}
}