Files

29 lines
1.0 KiB
C#

using UnityEditor.TestTools.TestRunner.Api;
using UnityEngine.TestTools;
using TestMode = UnityEngine.TestTools.TestMode;
namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
{
class PrebuildSetupWithTestDataTask : BuildActionTaskBase<IPrebuildSetupWithTestData>
{
readonly TestMode m_TestModesIncluded;
public PrebuildSetupWithTestDataTask(ExecutionSettings settings)
: base(new PrebuildSetupWithTestDataAttributeFinder())
{
if (settings.EditModeIncluded())
m_TestModesIncluded |= TestMode.EditMode;
if (settings.PlayModeInEditorIncluded())
m_TestModesIncluded |= TestMode.PlayMode;
if (settings.PlayerIncluded())
m_TestModesIncluded |= TestMode.Player;
}
protected override void Action(IPrebuildSetupWithTestData target, TestJobData testJobData)
{
target.Setup(new TestData(m_TestModesIncluded, testJobData.TargetRuntimePlatform, testJobData.filteredTests));
}
}
}