Files
GameDevTVObstacleDodge/Library/PackageCache/com.unity.cinemachine@5342685532bb/Documentation~/GroupingTargets.md

33 lines
1.7 KiB
Markdown

# Follow and frame a group
Use Cinemachine Target Group to treat multiple Transforms as a single Tracking target.
It can also be used as targets for procedural behaviours that need to know the size of the target, for example the [Group Framing](CinemachineGroupFraming.md) extension.
## To create a Target Group
* Add a CinemachineTargetGroup component to an empty GameObject.
## To create a new Cinemachine Camera with a Target Group
* In the Unity menu, choose **GameObject** > **Cinemachine** > **Targeted Cameras** > **Target Group Camera**.
Unity adds a new CinemachineCamera and Target Group to the Scene. The **Trancking Target** in the CinemachineCamera refers to the new Target Group.
## To convert an existing CinemachineCamera target to a target group
* Select _Convert to TargetGroup_ from the popup menu to the right of the Tracking Target field in the CinemachineCamera inspector. This will create a new Target Group game object, add the current target to the group, and set the Cinemachine Camera's Tracking Target to be that group.
## To Populate a Target Group
1. In the [Hierarchy](https://docs.unity3d.com/Manual/Hierarchy.html), select the new Target Group object.
2. In the [Inspector](https://docs.unity3d.com/Manual/UsingTheInspector.html), click the + sign to add a new item to the group.
3. In the new item, assign a GameObject (you can drag and drop from the Hierarchy), and edit the **Weight** and **Radius** properties. It's important to give the target a non-zero weight, or it will be ignored by the group.
4. To add more GameObjects to the Target Group, repeat steps 2-3.
![Cinemachine Target Group with two targets](images/CinemachineTargetGroup.png)