33 lines
1.7 KiB
Markdown
33 lines
1.7 KiB
Markdown
# Follow and frame a group
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Use Cinemachine Target Group to treat multiple Transforms as a single Tracking target.
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It can also be used as targets for procedural behaviours that need to know the size of the target, for example the [Group Framing](CinemachineGroupFraming.md) extension.
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## To create a Target Group
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* Add a CinemachineTargetGroup component to an empty GameObject.
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## To create a new Cinemachine Camera with a Target Group
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* In the Unity menu, choose **GameObject** > **Cinemachine** > **Targeted Cameras** > **Target Group Camera**.
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Unity adds a new CinemachineCamera and Target Group to the Scene. The **Trancking Target** in the CinemachineCamera refers to the new Target Group.
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## To convert an existing CinemachineCamera target to a target group
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* Select _Convert to TargetGroup_ from the popup menu to the right of the Tracking Target field in the CinemachineCamera inspector. This will create a new Target Group game object, add the current target to the group, and set the Cinemachine Camera's Tracking Target to be that group.
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## To Populate a Target Group
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1. In the [Hierarchy](https://docs.unity3d.com/Manual/Hierarchy.html), select the new Target Group object.
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2. In the [Inspector](https://docs.unity3d.com/Manual/UsingTheInspector.html), click the + sign to add a new item to the group.
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3. In the new item, assign a GameObject (you can drag and drop from the Hierarchy), and edit the **Weight** and **Radius** properties. It's important to give the target a non-zero weight, or it will be ignored by the group.
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4. To add more GameObjects to the Target Group, repeat steps 2-3.
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