5.4 KiB
5.4 KiB
- Cinemachine package
- What's new?
- Installation and upgrade
- Get started
- 3D tracking scenarios
- 2D and top-down games
- Constrain a camera to a path
- Apply noise to simulate camera shake
- Manage grouped cameras
- Avoid collisions and evaluate shots
- Cinemachine Events
- Cinemachine Impulse
- Split screen and multiple Unity Cameras
- Use Input System with Cinemachine
- Control and customize blends
- Samples and tutorials
- Reference
- Cinemachine Auto Focus
- Cinemachine Basic Multi Channel Perlin
- Cinemachine Blender Settings
- Cinemachine Brain
- Cinemachine Brain Events
- Cinemachine Camera
- Cinemachine Camera Events
- Cinemachine Camera Manager Events
- Cinemachine Clear Shot
- Cinemachine Collision Impulse Source
- Cinemachine Confiner 2D
- Cinemachine Confiner 3D
- Cinemachine Decollider
- Cinemachine Deoccluder
- Cinemachine External Camera
- Cinemachine Follow
- Cinemachine Follow Zoom
- Cinemachine FreeLook Modifier
- Cinemachine Group Framing
- Cinemachine Hard Lock to Target
- Cinemachine Hard Look At
- Cinemachine Impulse Listener
- Cinemachine Impulse Source
- Cinemachine Input Axis Controller
- Cinemachine Mixing Camera
- Cinemachine Orbital Follow
- Cinemachine Pan Tilt
- Cinemachine Pixel Perfect
- Cinemachine Position Composer
- Cinemachine Post Processing
- Cinemachine Recomposer
- Cinemachine Rotate With Follow Target
- Cinemachine Rotation Composer
- Cinemachine Sequencer Camera
- Cinemachine Shot Quality Evaluator
- Cinemachine Spline Cart
- Cinemachine Spline Dolly
- Cinemachine Spline Dolly LookAt Targets
- Cinemachine Spline Roll
- Cinemachine Spline Smoother
- Cinemachine State-Driven camera
- Cinemachine Storyboard
- Cinemachine Target Group
- Cinemachine Third Person Aim
- Cinemachine Third Person Follow
- Cinemachine Volume Settings
- Noise Settings
- Known Issues