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GameDevTVObstacleDodge/Library/PackageCache/com.unity.cinemachine@5342685532bb/Documentation~/CinemachineBasicMultiChannelPerlin.md

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Cinemachine Basic Multi Channel Perlin component

Use a Basic Multi Channel Perlin component in a Cinemachine Camera GameObject to simulate camera shake via Perlin noise movement. Perlin noise is a technique to compute pseudo-random movement with a natural behavior.

The Basic Multi Channel Perlin component applies a Noise Profile Asset which defines the noise behavior over time. Cinemachine includes a few noise profile assets. You can edit them and create your own ones.

Properties

Property: Function:
Noise Profile The noise profile asset to use.
Amplitude Gain Gain to apply to the amplitudes defined in the noise profile. Use 1 to use the amplitudes defined in the noise profile. Setting this to 0 mutes the noise. Tip: Animate this property to ramp the noise effect up and down.
Frequency Gain Factor to apply to the frequencies defined in the noise profile. Use 1 to use the frequencies defined in the noise profile. Use larger values to shake the camera more rapidly. Tip: Animate this property to ramp the noise effect up and down.
Pivot Offset When rotating the camera, offset the camera's pivot by the indicated x, y, and z distance when applying rotational noise. This generates some positional variation that corresponds to the rotation noise.