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GameDevTVObstacleDodge/Library/PackageCache/com.unity.cinemachine@5342685532bb/Documentation~/CinemachineHardLookAt.md

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Hard Look At

This CinemachineCamera Rotation Control behaviour rotates the camera to keep the Look At target in the center of the camera's frame. Optionally, an offset can be specified in order to look at a point that is offset from the LookAt target's origin. This is useful for looking at a character's head, or some other point of interest.

Properties

Property Description
Look At Offset Offset from the LookAt target's origin, in target's local space. The camera will look at this point.