1.1 KiB
1.1 KiB
Linear Blend Skinning Node
Description
This node lets you apply Linear Blend Vertex Skinning, and only works with the Entities Graphics package. You must provide skinned matrices in the _SkinMatrices buffer. The node uses the _SkinMatrixIndex property to calculate where the matrices associated with the current mesh are located in the _SkinMatrices buffer.
Ports
| Name | Direction | Type | Stage | Description |
|---|---|---|---|---|
| Position | Input | Vector3 | Vertex | Position of the vertex in object space. |
| Normal | Input | Vector3 | Vertex | Normal of the vertex in object space. |
| Tangent | Input | Vector3 | Vertex | Tangent of the vertex in object space. |
| Position | Output | Vector3 | Vertex | Outputs the skinned vertex position. |
| Normal | Output | Vector3 | Vertex | Outputs the skinned vertex normal. |
| Tangent | Output | Vector3 | Vertex | Outputs the skinned vertex tangent. |