827 lines
36 KiB
C#
827 lines
36 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.14.2
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// from Assets/Synty/AnimationBaseLocomotion/Samples/Scripts/InputSystem/Controls.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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/// <summary>
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/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Synty/AnimationBaseLocomotion/Samples/Scripts/InputSystem/Controls.inputactions".
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/// </summary>
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/// <remarks>
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/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
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/// </remarks>
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/// <example>
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/// <code>
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/// using namespace UnityEngine;
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/// using UnityEngine.InputSystem;
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///
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/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
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/// public class Example : MonoBehaviour, MyActions.IPlayerActions
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/// {
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/// private MyActions_Actions m_Actions; // Source code representation of asset.
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/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
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///
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/// void Awake()
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/// {
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/// m_Actions = new MyActions_Actions(); // Create asset object.
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/// m_Player = m_Actions.Player; // Extract action map object.
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/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
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/// }
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///
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/// void OnDestroy()
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/// {
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/// m_Actions.Dispose(); // Destroy asset object.
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/// }
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///
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/// void OnEnable()
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/// {
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/// m_Player.Enable(); // Enable all actions within map.
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/// }
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///
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/// void OnDisable()
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/// {
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/// m_Player.Disable(); // Disable all actions within map.
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/// }
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///
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/// #region Interface implementation of MyActions.IPlayerActions
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///
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/// // Invoked when "Move" action is either started, performed or canceled.
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/// public void OnMove(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
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/// }
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///
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/// // Invoked when "Attack" action is either started, performed or canceled.
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/// public void OnAttack(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
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/// }
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///
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/// #endregion
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/// }
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/// </code>
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/// </example>
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public partial class @Controls: IInputActionCollection2, IDisposable
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{
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/// <summary>
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/// Provides access to the underlying asset instance.
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/// </summary>
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public InputActionAsset asset { get; }
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/// <summary>
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/// Constructs a new instance.
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/// </summary>
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public @Controls()
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{
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asset = InputActionAsset.FromJson(@"{
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""version"": 1,
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""name"": ""Controls"",
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""maps"": [
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{
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""name"": ""Player"",
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""id"": ""2c49ff3e-ee54-41db-a904-9d6a34278604"",
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""actions"": [
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{
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""name"": ""Jump"",
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""type"": ""Button"",
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""id"": ""9c4baf7e-dd4a-45cb-b8b5-518f23ef2f3f"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Move"",
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""type"": ""Value"",
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""id"": ""105f8ab6-711b-48c9-afe5-81516e9a23b4"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Look"",
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""type"": ""Value"",
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""id"": ""c7314668-554f-4d3e-9860-066f89d79485"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Sprint"",
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""type"": ""Button"",
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""id"": ""8a1c0259-4ff4-47ce-8b18-87fa6457e43a"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""ToggleWalk"",
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""type"": ""Button"",
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""id"": ""81a5840a-1451-4af7-b390-f2f1e3099eb9"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Aim"",
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""type"": ""Button"",
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""id"": ""e440026d-b50a-4df1-ba03-48302673e522"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Crouch"",
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""type"": ""Button"",
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""id"": ""0a2dd0bc-e6ed-4515-b034-169169050ceb"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""LockOn"",
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""type"": ""Button"",
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""id"": ""a87fb759-f0bc-4a42-9e92-7f6bdec29e48"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""4973493d-c628-41b1-8283-30a38a35726a"",
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""path"": ""<Keyboard>/space"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard and Mouse"",
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""action"": ""Jump"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""42025cc3-3d37-4b12-a885-8eca8f556f97"",
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""path"": ""<Gamepad>/buttonSouth"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Jump"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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||
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""name"": """",
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||
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""id"": ""1ab14112-e754-49ce-9d7a-515a9ab24396"",
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||
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|
""path"": ""<Gamepad>/leftStick"",
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||
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""interactions"": """",
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||
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""processors"": """",
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||
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""groups"": ""Gamepad"",
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||
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": false
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||
|
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},
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||
|
|
{
|
||
|
|
""name"": ""2D Vector WASD"",
|
||
|
|
""id"": ""d68d1f5f-0e48-4c97-943a-5200d814ba4c"",
|
||
|
|
""path"": ""2DVector"",
|
||
|
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""interactions"": """",
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||
|
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""processors"": """",
|
||
|
|
""groups"": """",
|
||
|
|
""action"": ""Move"",
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||
|
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""isComposite"": true,
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||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": ""up"",
|
||
|
|
""id"": ""4601556f-fe76-459e-833c-8424f28ccfaf"",
|
||
|
|
""path"": ""<Keyboard>/w"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""Keyboard and Mouse"",
|
||
|
|
""action"": ""Move"",
|
||
|
|
""isComposite"": false,
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||
|
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""isPartOfComposite"": true
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": ""down"",
|
||
|
|
""id"": ""0758e0d3-c53f-4406-b0c5-6b65928f6495"",
|
||
|
|
""path"": ""<Keyboard>/s"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""Keyboard and Mouse"",
|
||
|
|
""action"": ""Move"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": true
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": ""left"",
|
||
|
|
""id"": ""34ab6656-510b-4543-a02c-457d9d87d373"",
|
||
|
|
""path"": ""<Keyboard>/a"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""Keyboard and Mouse"",
|
||
|
|
""action"": ""Move"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": true
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": ""right"",
|
||
|
|
""id"": ""861a3c64-a95a-4fb2-90f1-2f7fc3994ebd"",
|
||
|
|
""path"": ""<Keyboard>/d"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""Keyboard and Mouse"",
|
||
|
|
""action"": ""Move"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": true
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": ""2D Vector Arrowkeys"",
|
||
|
|
""id"": ""cd992d5a-4846-4403-aad0-3c9049a191e5"",
|
||
|
|
""path"": ""2DVector"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": """",
|
||
|
|
""action"": ""Move"",
|
||
|
|
""isComposite"": true,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": ""up"",
|
||
|
|
""id"": ""35439dc7-4c62-4730-a600-57bd079992aa"",
|
||
|
|
""path"": ""<Keyboard>/upArrow"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": """",
|
||
|
|
""action"": ""Move"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": true
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": ""down"",
|
||
|
|
""id"": ""8a40e7f9-06f6-4fea-82c8-a9bbfa9f3a45"",
|
||
|
|
""path"": ""<Keyboard>/downArrow"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": """",
|
||
|
|
""action"": ""Move"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": true
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": ""left"",
|
||
|
|
""id"": ""a529365f-0079-4cdd-ad19-c2176ebc12a7"",
|
||
|
|
""path"": ""<Keyboard>/leftArrow"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": """",
|
||
|
|
""action"": ""Move"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": true
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": ""right"",
|
||
|
|
""id"": ""032d5647-9197-4ab1-b0ed-73f9c573abaa"",
|
||
|
|
""path"": ""<Keyboard>/rightArrow"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": """",
|
||
|
|
""action"": ""Move"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": true
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""fd44343a-ca07-4f0a-95d7-29164ac381f0"",
|
||
|
|
""path"": ""<Mouse>/delta"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""Keyboard and Mouse"",
|
||
|
|
""action"": ""Look"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""8a2bfa46-4ead-4a8f-aac0-c0bc4f585928"",
|
||
|
|
""path"": ""<Gamepad>/rightStick"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": ""ScaleVector2(x=4,y=4)"",
|
||
|
|
""groups"": ""Gamepad"",
|
||
|
|
""action"": ""Look"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""354b4cd8-944c-4d23-87b4-d26e6403b2a7"",
|
||
|
|
""path"": ""<Keyboard>/shift"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""Keyboard and Mouse"",
|
||
|
|
""action"": ""Sprint"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""13547036-1d58-45f2-a2d8-c9f0706a8fb9"",
|
||
|
|
""path"": ""<Gamepad>/rightShoulder"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""Gamepad"",
|
||
|
|
""action"": ""Sprint"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""ab91ddfe-c482-4b55-aa59-bf1974a526b3"",
|
||
|
|
""path"": ""<Keyboard>/capsLock"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""Keyboard and Mouse"",
|
||
|
|
""action"": ""ToggleWalk"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""b5d9ab6f-92ae-4d6a-85ce-20210c1efe16"",
|
||
|
|
""path"": ""<Gamepad>/leftStickPress"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""Gamepad"",
|
||
|
|
""action"": ""ToggleWalk"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""2d594f48-6585-4401-95f6-10f27afb0d84"",
|
||
|
|
""path"": ""<Mouse>/rightButton"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""Keyboard and Mouse"",
|
||
|
|
""action"": ""Aim"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""9f00b84c-77a0-4264-88a7-aa6ace188e6e"",
|
||
|
|
""path"": ""<Gamepad>/leftTrigger"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""Gamepad"",
|
||
|
|
""action"": ""Aim"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""73eda66d-2118-4a22-9d70-18cc9ea08e74"",
|
||
|
|
""path"": ""<Keyboard>/ctrl"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""Keyboard and Mouse"",
|
||
|
|
""action"": ""Crouch"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""78facee1-242d-43a5-b71f-75bfdb0ed6e1"",
|
||
|
|
""path"": ""<Gamepad>/buttonEast"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""Gamepad"",
|
||
|
|
""action"": ""Crouch"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""9f68216e-e598-4037-a000-2ca8be91e0ba"",
|
||
|
|
""path"": ""<Mouse>/middleButton"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""Keyboard and Mouse"",
|
||
|
|
""action"": ""LockOn"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""bab278b9-2663-41cb-9167-ffb39759d9a9"",
|
||
|
|
""path"": ""<Gamepad>/rightStickPress"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""Gamepad"",
|
||
|
|
""action"": ""LockOn"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
}
|
||
|
|
]
|
||
|
|
}
|
||
|
|
],
|
||
|
|
""controlSchemes"": [
|
||
|
|
{
|
||
|
|
""name"": ""Keyboard and Mouse"",
|
||
|
|
""bindingGroup"": ""Keyboard and Mouse"",
|
||
|
|
""devices"": [
|
||
|
|
{
|
||
|
|
""devicePath"": ""<Keyboard>"",
|
||
|
|
""isOptional"": false,
|
||
|
|
""isOR"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""devicePath"": ""<Mouse>"",
|
||
|
|
""isOptional"": false,
|
||
|
|
""isOR"": false
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": ""Gamepad"",
|
||
|
|
""bindingGroup"": ""Gamepad"",
|
||
|
|
""devices"": [
|
||
|
|
{
|
||
|
|
""devicePath"": ""<DualShockGamepad>"",
|
||
|
|
""isOptional"": true,
|
||
|
|
""isOR"": false
|
||
|
|
}
|
||
|
|
]
|
||
|
|
}
|
||
|
|
]
|
||
|
|
}");
|
||
|
|
// Player
|
||
|
|
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||
|
|
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
|
||
|
|
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
|
||
|
|
m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
|
||
|
|
m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true);
|
||
|
|
m_Player_ToggleWalk = m_Player.FindAction("ToggleWalk", throwIfNotFound: true);
|
||
|
|
m_Player_Aim = m_Player.FindAction("Aim", throwIfNotFound: true);
|
||
|
|
m_Player_Crouch = m_Player.FindAction("Crouch", throwIfNotFound: true);
|
||
|
|
m_Player_LockOn = m_Player.FindAction("LockOn", throwIfNotFound: true);
|
||
|
|
}
|
||
|
|
|
||
|
|
~@Controls()
|
||
|
|
{
|
||
|
|
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, Controls.Player.Disable() has not been called.");
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
|
||
|
|
/// </summary>
|
||
|
|
public void Dispose()
|
||
|
|
{
|
||
|
|
UnityEngine.Object.Destroy(asset);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
|
||
|
|
public InputBinding? bindingMask
|
||
|
|
{
|
||
|
|
get => asset.bindingMask;
|
||
|
|
set => asset.bindingMask = value;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
|
||
|
|
public ReadOnlyArray<InputDevice>? devices
|
||
|
|
{
|
||
|
|
get => asset.devices;
|
||
|
|
set => asset.devices = value;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
|
||
|
|
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
|
||
|
|
public bool Contains(InputAction action)
|
||
|
|
{
|
||
|
|
return asset.Contains(action);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
|
||
|
|
public IEnumerator<InputAction> GetEnumerator()
|
||
|
|
{
|
||
|
|
return asset.GetEnumerator();
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
|
||
|
|
IEnumerator IEnumerable.GetEnumerator()
|
||
|
|
{
|
||
|
|
return GetEnumerator();
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
|
||
|
|
public void Enable()
|
||
|
|
{
|
||
|
|
asset.Enable();
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
|
||
|
|
public void Disable()
|
||
|
|
{
|
||
|
|
asset.Disable();
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
|
||
|
|
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
|
||
|
|
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||
|
|
{
|
||
|
|
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
|
||
|
|
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||
|
|
{
|
||
|
|
return asset.FindBinding(bindingMask, out action);
|
||
|
|
}
|
||
|
|
|
||
|
|
// Player
|
||
|
|
private readonly InputActionMap m_Player;
|
||
|
|
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
||
|
|
private readonly InputAction m_Player_Jump;
|
||
|
|
private readonly InputAction m_Player_Move;
|
||
|
|
private readonly InputAction m_Player_Look;
|
||
|
|
private readonly InputAction m_Player_Sprint;
|
||
|
|
private readonly InputAction m_Player_ToggleWalk;
|
||
|
|
private readonly InputAction m_Player_Aim;
|
||
|
|
private readonly InputAction m_Player_Crouch;
|
||
|
|
private readonly InputAction m_Player_LockOn;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to input actions defined in input action map "Player".
|
||
|
|
/// </summary>
|
||
|
|
public struct PlayerActions
|
||
|
|
{
|
||
|
|
private @Controls m_Wrapper;
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Construct a new instance of the input action map wrapper class.
|
||
|
|
/// </summary>
|
||
|
|
public PlayerActions(@Controls wrapper) { m_Wrapper = wrapper; }
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action "Player/Jump".
|
||
|
|
/// </summary>
|
||
|
|
public InputAction @Jump => m_Wrapper.m_Player_Jump;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action "Player/Move".
|
||
|
|
/// </summary>
|
||
|
|
public InputAction @Move => m_Wrapper.m_Player_Move;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action "Player/Look".
|
||
|
|
/// </summary>
|
||
|
|
public InputAction @Look => m_Wrapper.m_Player_Look;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action "Player/Sprint".
|
||
|
|
/// </summary>
|
||
|
|
public InputAction @Sprint => m_Wrapper.m_Player_Sprint;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action "Player/ToggleWalk".
|
||
|
|
/// </summary>
|
||
|
|
public InputAction @ToggleWalk => m_Wrapper.m_Player_ToggleWalk;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action "Player/Aim".
|
||
|
|
/// </summary>
|
||
|
|
public InputAction @Aim => m_Wrapper.m_Player_Aim;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action "Player/Crouch".
|
||
|
|
/// </summary>
|
||
|
|
public InputAction @Crouch => m_Wrapper.m_Player_Crouch;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action "Player/LockOn".
|
||
|
|
/// </summary>
|
||
|
|
public InputAction @LockOn => m_Wrapper.m_Player_LockOn;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action map instance.
|
||
|
|
/// </summary>
|
||
|
|
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
||
|
|
public void Enable() { Get().Enable(); }
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
||
|
|
public void Disable() { Get().Disable(); }
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
||
|
|
public bool enabled => Get().enabled;
|
||
|
|
/// <summary>
|
||
|
|
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
|
||
|
|
/// </summary>
|
||
|
|
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
||
|
|
/// <summary>
|
||
|
|
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="instance">Callback instance.</param>
|
||
|
|
/// <remarks>
|
||
|
|
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
||
|
|
/// </remarks>
|
||
|
|
/// <seealso cref="PlayerActions" />
|
||
|
|
public void AddCallbacks(IPlayerActions instance)
|
||
|
|
{
|
||
|
|
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
|
||
|
|
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
|
||
|
|
@Jump.started += instance.OnJump;
|
||
|
|
@Jump.performed += instance.OnJump;
|
||
|
|
@Jump.canceled += instance.OnJump;
|
||
|
|
@Move.started += instance.OnMove;
|
||
|
|
@Move.performed += instance.OnMove;
|
||
|
|
@Move.canceled += instance.OnMove;
|
||
|
|
@Look.started += instance.OnLook;
|
||
|
|
@Look.performed += instance.OnLook;
|
||
|
|
@Look.canceled += instance.OnLook;
|
||
|
|
@Sprint.started += instance.OnSprint;
|
||
|
|
@Sprint.performed += instance.OnSprint;
|
||
|
|
@Sprint.canceled += instance.OnSprint;
|
||
|
|
@ToggleWalk.started += instance.OnToggleWalk;
|
||
|
|
@ToggleWalk.performed += instance.OnToggleWalk;
|
||
|
|
@ToggleWalk.canceled += instance.OnToggleWalk;
|
||
|
|
@Aim.started += instance.OnAim;
|
||
|
|
@Aim.performed += instance.OnAim;
|
||
|
|
@Aim.canceled += instance.OnAim;
|
||
|
|
@Crouch.started += instance.OnCrouch;
|
||
|
|
@Crouch.performed += instance.OnCrouch;
|
||
|
|
@Crouch.canceled += instance.OnCrouch;
|
||
|
|
@LockOn.started += instance.OnLockOn;
|
||
|
|
@LockOn.performed += instance.OnLockOn;
|
||
|
|
@LockOn.canceled += instance.OnLockOn;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||
|
|
/// </summary>
|
||
|
|
/// <remarks>
|
||
|
|
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
||
|
|
/// </remarks>
|
||
|
|
/// <seealso cref="PlayerActions" />
|
||
|
|
private void UnregisterCallbacks(IPlayerActions instance)
|
||
|
|
{
|
||
|
|
@Jump.started -= instance.OnJump;
|
||
|
|
@Jump.performed -= instance.OnJump;
|
||
|
|
@Jump.canceled -= instance.OnJump;
|
||
|
|
@Move.started -= instance.OnMove;
|
||
|
|
@Move.performed -= instance.OnMove;
|
||
|
|
@Move.canceled -= instance.OnMove;
|
||
|
|
@Look.started -= instance.OnLook;
|
||
|
|
@Look.performed -= instance.OnLook;
|
||
|
|
@Look.canceled -= instance.OnLook;
|
||
|
|
@Sprint.started -= instance.OnSprint;
|
||
|
|
@Sprint.performed -= instance.OnSprint;
|
||
|
|
@Sprint.canceled -= instance.OnSprint;
|
||
|
|
@ToggleWalk.started -= instance.OnToggleWalk;
|
||
|
|
@ToggleWalk.performed -= instance.OnToggleWalk;
|
||
|
|
@ToggleWalk.canceled -= instance.OnToggleWalk;
|
||
|
|
@Aim.started -= instance.OnAim;
|
||
|
|
@Aim.performed -= instance.OnAim;
|
||
|
|
@Aim.canceled -= instance.OnAim;
|
||
|
|
@Crouch.started -= instance.OnCrouch;
|
||
|
|
@Crouch.performed -= instance.OnCrouch;
|
||
|
|
@Crouch.canceled -= instance.OnCrouch;
|
||
|
|
@LockOn.started -= instance.OnLockOn;
|
||
|
|
@LockOn.performed -= instance.OnLockOn;
|
||
|
|
@LockOn.canceled -= instance.OnLockOn;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||
|
|
public void RemoveCallbacks(IPlayerActions instance)
|
||
|
|
{
|
||
|
|
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
||
|
|
UnregisterCallbacks(instance);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <remarks>
|
||
|
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
||
|
|
/// </remarks>
|
||
|
|
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||
|
|
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||
|
|
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||
|
|
public void SetCallbacks(IPlayerActions instance)
|
||
|
|
{
|
||
|
|
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
||
|
|
UnregisterCallbacks(item);
|
||
|
|
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
||
|
|
AddCallbacks(instance);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
/// <summary>
|
||
|
|
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
|
||
|
|
/// </summary>
|
||
|
|
public PlayerActions @Player => new PlayerActions(this);
|
||
|
|
private int m_KeyboardandMouseSchemeIndex = -1;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the input control scheme.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
||
|
|
public InputControlScheme KeyboardandMouseScheme
|
||
|
|
{
|
||
|
|
get
|
||
|
|
{
|
||
|
|
if (m_KeyboardandMouseSchemeIndex == -1) m_KeyboardandMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard and Mouse");
|
||
|
|
return asset.controlSchemes[m_KeyboardandMouseSchemeIndex];
|
||
|
|
}
|
||
|
|
}
|
||
|
|
private int m_GamepadSchemeIndex = -1;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the input control scheme.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
||
|
|
public InputControlScheme GamepadScheme
|
||
|
|
{
|
||
|
|
get
|
||
|
|
{
|
||
|
|
if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
|
||
|
|
return asset.controlSchemes[m_GamepadSchemeIndex];
|
||
|
|
}
|
||
|
|
}
|
||
|
|
/// <summary>
|
||
|
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||
|
|
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||
|
|
public interface IPlayerActions
|
||
|
|
{
|
||
|
|
/// <summary>
|
||
|
|
/// Method invoked when associated input action "Jump" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||
|
|
void OnJump(InputAction.CallbackContext context);
|
||
|
|
/// <summary>
|
||
|
|
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||
|
|
void OnMove(InputAction.CallbackContext context);
|
||
|
|
/// <summary>
|
||
|
|
/// Method invoked when associated input action "Look" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||
|
|
void OnLook(InputAction.CallbackContext context);
|
||
|
|
/// <summary>
|
||
|
|
/// Method invoked when associated input action "Sprint" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||
|
|
void OnSprint(InputAction.CallbackContext context);
|
||
|
|
/// <summary>
|
||
|
|
/// Method invoked when associated input action "ToggleWalk" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||
|
|
void OnToggleWalk(InputAction.CallbackContext context);
|
||
|
|
/// <summary>
|
||
|
|
/// Method invoked when associated input action "Aim" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||
|
|
void OnAim(InputAction.CallbackContext context);
|
||
|
|
/// <summary>
|
||
|
|
/// Method invoked when associated input action "Crouch" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||
|
|
void OnCrouch(InputAction.CallbackContext context);
|
||
|
|
/// <summary>
|
||
|
|
/// Method invoked when associated input action "LockOn" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||
|
|
void OnLockOn(InputAction.CallbackContext context);
|
||
|
|
}
|
||
|
|
}
|