2025-10-27 17:05:16 +00:00
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using UnityEngine;
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2025-10-30 16:50:35 +00:00
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using RPG.Core;
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2025-10-28 17:26:07 +00:00
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namespace RPG.Combat
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{
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[RequireComponent(typeof(Health))]
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public class CombatTarget : MonoBehaviour
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{
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// This class is intentionally left empty.
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// It serves as a marker to identify combat targets in the game.
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}
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2025-10-27 17:05:16 +00:00
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}
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