Add project files.
This commit is contained in:
6
.vsconfig
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6
.vsconfig
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{
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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8
Assets/Game.meta
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8
Assets/Game.meta
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8
Assets/Game/Characters.meta
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8
Assets/Game/Characters.meta
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117
Assets/Game/Characters/Character.controller
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117
Assets/Game/Characters/Character.controller
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8
Assets/Game/Characters/Character.controller.meta
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8
Assets/Game/Characters/Character.controller.meta
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128
Assets/Game/Characters/Enemy.prefab
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128
Assets/Game/Characters/Enemy.prefab
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7
Assets/Game/Characters/Enemy.prefab.meta
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7
Assets/Game/Characters/Enemy.prefab.meta
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183
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183
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|
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|
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|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
1057
Assets/InputSystem_Actions.inputactions
Normal file
1057
Assets/InputSystem_Actions.inputactions
Normal file
File diff suppressed because it is too large
Load Diff
14
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Normal file
14
Assets/InputSystem_Actions.inputactions.meta
Normal file
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|||||||
|
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|
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userData:
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|
assetBundleVariant:
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||||||
|
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
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||||||
|
generateWrapperCode: 0
|
||||||
|
wrapperCodePath:
|
||||||
|
wrapperClassName:
|
||||||
|
wrapperCodeNamespace:
|
||||||
BIN
Assets/New Terrain.asset
Normal file
BIN
Assets/New Terrain.asset
Normal file
Binary file not shown.
8
Assets/New Terrain.asset.meta
Normal file
8
Assets/New Terrain.asset.meta
Normal file
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|
|||||||
|
fileFormatVersion: 2
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|
guid: 31c08fb0f30534f4eacdeba29bbfba6d
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|
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|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
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23
Assets/NewLayer 1.terrainlayer
Normal file
23
Assets/NewLayer 1.terrainlayer
Normal file
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|||||||
|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
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m_PrefabAsset: {fileID: 0}
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|
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m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
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m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
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|
m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}
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|
m_SmoothnessSource: 1
|
||||||
8
Assets/NewLayer 1.terrainlayer.meta
Normal file
8
Assets/NewLayer 1.terrainlayer.meta
Normal file
@@ -0,0 +1,8 @@
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|||||||
|
fileFormatVersion: 2
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|
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|
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||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
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||||||
23
Assets/NewLayer 2.terrainlayer
Normal file
23
Assets/NewLayer 2.terrainlayer
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
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m_CorrespondingSourceObject: {fileID: 0}
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|
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|
m_PrefabAsset: {fileID: 0}
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|
m_Name: NewLayer 2
|
||||||
|
m_DiffuseTexture: {fileID: 2800000, guid: f83386612b40ee848ab964d9463e212a, type: 3}
|
||||||
|
m_NormalMapTexture: {fileID: 0}
|
||||||
|
m_MaskMapTexture: {fileID: 0}
|
||||||
|
m_TileSize: {x: 2, y: 2}
|
||||||
|
m_TileOffset: {x: 0, y: 0}
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m_Specular: {r: 0, g: 0, b: 0, a: 0}
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|
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||||||
|
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|
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|
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|
m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
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|
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|
m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}
|
||||||
|
m_SmoothnessSource: 1
|
||||||
8
Assets/NewLayer 2.terrainlayer.meta
Normal file
8
Assets/NewLayer 2.terrainlayer.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d0f58a40568659e43a6f85a467bd1719
|
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|
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|
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|
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|
mainObjectFileID: 8574412962073106934
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
23
Assets/NewLayer.terrainlayer
Normal file
23
Assets/NewLayer.terrainlayer
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1953259897 &8574412962073106934
|
||||||
|
TerrainLayer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: NewLayer
|
||||||
|
m_DiffuseTexture: {fileID: 2800000, guid: 5535fc811d36d4a4fade668f57716004, type: 3}
|
||||||
|
m_NormalMapTexture: {fileID: 0}
|
||||||
|
m_MaskMapTexture: {fileID: 0}
|
||||||
|
m_TileSize: {x: 2, y: 2}
|
||||||
|
m_TileOffset: {x: 0, y: 0}
|
||||||
|
m_Specular: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
m_Metallic: 0
|
||||||
|
m_Smoothness: 0
|
||||||
|
m_NormalScale: 1
|
||||||
|
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
|
||||||
|
m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}
|
||||||
|
m_SmoothnessSource: 1
|
||||||
8
Assets/NewLayer.terrainlayer.meta
Normal file
8
Assets/NewLayer.terrainlayer.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b3b310e23b2695d46a6abf056e9c1ebc
|
||||||
|
NativeFormatImporter:
|
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|
externalObjects: {}
|
||||||
|
mainObjectFileID: 8574412962073106934
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
351
Assets/PlayerControls.cs
Normal file
351
Assets/PlayerControls.cs
Normal file
@@ -0,0 +1,351 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||||
|
// version 1.14.2
|
||||||
|
// from Assets/PlayerControls.inputactions
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.InputSystem.Utilities;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/PlayerControls.inputactions".
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
|
||||||
|
/// </remarks>
|
||||||
|
/// <example>
|
||||||
|
/// <code>
|
||||||
|
/// using namespace UnityEngine;
|
||||||
|
/// using UnityEngine.InputSystem;
|
||||||
|
///
|
||||||
|
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
|
||||||
|
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
|
||||||
|
/// {
|
||||||
|
/// private MyActions_Actions m_Actions; // Source code representation of asset.
|
||||||
|
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
|
||||||
|
///
|
||||||
|
/// void Awake()
|
||||||
|
/// {
|
||||||
|
/// m_Actions = new MyActions_Actions(); // Create asset object.
|
||||||
|
/// m_Player = m_Actions.Player; // Extract action map object.
|
||||||
|
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// void OnDestroy()
|
||||||
|
/// {
|
||||||
|
/// m_Actions.Dispose(); // Destroy asset object.
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// void OnEnable()
|
||||||
|
/// {
|
||||||
|
/// m_Player.Enable(); // Enable all actions within map.
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// void OnDisable()
|
||||||
|
/// {
|
||||||
|
/// m_Player.Disable(); // Disable all actions within map.
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// #region Interface implementation of MyActions.IPlayerActions
|
||||||
|
///
|
||||||
|
/// // Invoked when "Move" action is either started, performed or canceled.
|
||||||
|
/// public void OnMove(InputAction.CallbackContext context)
|
||||||
|
/// {
|
||||||
|
/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// // Invoked when "Attack" action is either started, performed or canceled.
|
||||||
|
/// public void OnAttack(InputAction.CallbackContext context)
|
||||||
|
/// {
|
||||||
|
/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// #endregion
|
||||||
|
/// }
|
||||||
|
/// </code>
|
||||||
|
/// </example>
|
||||||
|
public partial class @PlayerControls: IInputActionCollection2, IDisposable
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the underlying asset instance.
|
||||||
|
/// </summary>
|
||||||
|
public InputActionAsset asset { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a new instance.
|
||||||
|
/// </summary>
|
||||||
|
public @PlayerControls()
|
||||||
|
{
|
||||||
|
asset = InputActionAsset.FromJson(@"{
|
||||||
|
""version"": 1,
|
||||||
|
""name"": ""PlayerControls"",
|
||||||
|
""maps"": [
|
||||||
|
{
|
||||||
|
""name"": ""Player"",
|
||||||
|
""id"": ""84fbb67d-b724-4c91-9ba1-90f6a9ddb475"",
|
||||||
|
""actions"": [
|
||||||
|
{
|
||||||
|
""name"": ""Action"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""2a7d29b4-8852-4249-bbee-419700cb95ee"",
|
||||||
|
""expectedControlType"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""Move"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""efa30e2a-4cf2-426e-b29c-367dcae9d9f5"",
|
||||||
|
""expectedControlType"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": true
|
||||||
|
}
|
||||||
|
],
|
||||||
|
""bindings"": [
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""ed966453-fff6-4e24-9122-27e63755df7e"",
|
||||||
|
""path"": ""<Mouse>/leftButton"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Action"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""3ddc29ee-4a39-4e82-b163-34ea34d6f10e"",
|
||||||
|
""path"": ""<Mouse>/rightButton"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Move"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
""controlSchemes"": []
|
||||||
|
}");
|
||||||
|
// Player
|
||||||
|
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||||
|
m_Player_Action = m_Player.FindAction("Action", throwIfNotFound: true);
|
||||||
|
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
~@PlayerControls()
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerControls.Player.Disable() has not been called.");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
|
||||||
|
/// </summary>
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
UnityEngine.Object.Destroy(asset);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
|
||||||
|
public InputBinding? bindingMask
|
||||||
|
{
|
||||||
|
get => asset.bindingMask;
|
||||||
|
set => asset.bindingMask = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
|
||||||
|
public ReadOnlyArray<InputDevice>? devices
|
||||||
|
{
|
||||||
|
get => asset.devices;
|
||||||
|
set => asset.devices = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
|
||||||
|
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
|
||||||
|
public bool Contains(InputAction action)
|
||||||
|
{
|
||||||
|
return asset.Contains(action);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
|
||||||
|
public IEnumerator<InputAction> GetEnumerator()
|
||||||
|
{
|
||||||
|
return asset.GetEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
|
||||||
|
IEnumerator IEnumerable.GetEnumerator()
|
||||||
|
{
|
||||||
|
return GetEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
|
||||||
|
public void Enable()
|
||||||
|
{
|
||||||
|
asset.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
|
||||||
|
public void Disable()
|
||||||
|
{
|
||||||
|
asset.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
|
||||||
|
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
|
||||||
|
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||||
|
{
|
||||||
|
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
|
||||||
|
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||||
|
{
|
||||||
|
return asset.FindBinding(bindingMask, out action);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Player
|
||||||
|
private readonly InputActionMap m_Player;
|
||||||
|
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
||||||
|
private readonly InputAction m_Player_Action;
|
||||||
|
private readonly InputAction m_Player_Move;
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to input actions defined in input action map "Player".
|
||||||
|
/// </summary>
|
||||||
|
public struct PlayerActions
|
||||||
|
{
|
||||||
|
private @PlayerControls m_Wrapper;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Construct a new instance of the input action map wrapper class.
|
||||||
|
/// </summary>
|
||||||
|
public PlayerActions(@PlayerControls wrapper) { m_Wrapper = wrapper; }
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the underlying input action "Player/Action".
|
||||||
|
/// </summary>
|
||||||
|
public InputAction @Action => m_Wrapper.m_Player_Action;
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the underlying input action "Player/Move".
|
||||||
|
/// </summary>
|
||||||
|
public InputAction @Move => m_Wrapper.m_Player_Move;
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the underlying input action map instance.
|
||||||
|
/// </summary>
|
||||||
|
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
||||||
|
public void Enable() { Get().Enable(); }
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
||||||
|
public void Disable() { Get().Disable(); }
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
||||||
|
public bool enabled => Get().enabled;
|
||||||
|
/// <summary>
|
||||||
|
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
|
||||||
|
/// </summary>
|
||||||
|
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
||||||
|
/// <summary>
|
||||||
|
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="instance">Callback instance.</param>
|
||||||
|
/// <remarks>
|
||||||
|
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
||||||
|
/// </remarks>
|
||||||
|
/// <seealso cref="PlayerActions" />
|
||||||
|
public void AddCallbacks(IPlayerActions instance)
|
||||||
|
{
|
||||||
|
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
|
||||||
|
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
|
||||||
|
@Action.started += instance.OnAction;
|
||||||
|
@Action.performed += instance.OnAction;
|
||||||
|
@Action.canceled += instance.OnAction;
|
||||||
|
@Move.started += instance.OnMove;
|
||||||
|
@Move.performed += instance.OnMove;
|
||||||
|
@Move.canceled += instance.OnMove;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
||||||
|
/// </remarks>
|
||||||
|
/// <seealso cref="PlayerActions" />
|
||||||
|
private void UnregisterCallbacks(IPlayerActions instance)
|
||||||
|
{
|
||||||
|
@Action.started -= instance.OnAction;
|
||||||
|
@Action.performed -= instance.OnAction;
|
||||||
|
@Action.canceled -= instance.OnAction;
|
||||||
|
@Move.started -= instance.OnMove;
|
||||||
|
@Move.performed -= instance.OnMove;
|
||||||
|
@Move.canceled -= instance.OnMove;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||||||
|
public void RemoveCallbacks(IPlayerActions instance)
|
||||||
|
{
|
||||||
|
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
||||||
|
UnregisterCallbacks(instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
||||||
|
/// </remarks>
|
||||||
|
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||||
|
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||||
|
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||||||
|
public void SetCallbacks(IPlayerActions instance)
|
||||||
|
{
|
||||||
|
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
||||||
|
UnregisterCallbacks(item);
|
||||||
|
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
||||||
|
AddCallbacks(instance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
|
||||||
|
/// </summary>
|
||||||
|
public PlayerActions @Player => new PlayerActions(this);
|
||||||
|
/// <summary>
|
||||||
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||||
|
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||||
|
public interface IPlayerActions
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Method invoked when associated input action "Action" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||||
|
void OnAction(InputAction.CallbackContext context);
|
||||||
|
/// <summary>
|
||||||
|
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||||
|
void OnMove(InputAction.CallbackContext context);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/PlayerControls.cs.meta
Normal file
2
Assets/PlayerControls.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: eef941e0e46dff241904c9981fa19f62
|
||||||
55
Assets/PlayerControls.inputactions
Normal file
55
Assets/PlayerControls.inputactions
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"name": "PlayerControls",
|
||||||
|
"maps": [
|
||||||
|
{
|
||||||
|
"name": "Player",
|
||||||
|
"id": "84fbb67d-b724-4c91-9ba1-90f6a9ddb475",
|
||||||
|
"actions": [
|
||||||
|
{
|
||||||
|
"name": "Action",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "2a7d29b4-8852-4249-bbee-419700cb95ee",
|
||||||
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Move",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "efa30e2a-4cf2-426e-b29c-367dcae9d9f5",
|
||||||
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": true
|
||||||
|
}
|
||||||
|
],
|
||||||
|
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|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "ed966453-fff6-4e24-9122-27e63755df7e",
|
||||||
|
"path": "<Mouse>/leftButton",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Action",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "3ddc29ee-4a39-4e82-b163-34ea34d6f10e",
|
||||||
|
"path": "<Mouse>/rightButton",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"controlSchemes": []
|
||||||
|
}
|
||||||
14
Assets/PlayerControls.inputactions.meta
Normal file
14
Assets/PlayerControls.inputactions.meta
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
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|
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|
guid: e9077d57c83bbc0408ebe111b4779c89
|
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|
internalIDToNameTable: []
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|
externalObjects: {}
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|
userData:
|
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assetBundleName:
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||||||
|
assetBundleVariant:
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||||||
|
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
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||||||
|
generateWrapperCode: 1
|
||||||
|
wrapperCodePath:
|
||||||
|
wrapperClassName:
|
||||||
|
wrapperCodeNamespace:
|
||||||
34
Assets/Readme.asset
Normal file
34
Assets/Readme.asset
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
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m_EditorHideFlags: 0
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||||||
|
m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3}
|
||||||
|
m_Name: Readme
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
icon: {fileID: 2800000, guid: 727a75301c3d24613a3ebcec4a24c2c8, type: 3}
|
||||||
|
title: URP Empty Template
|
||||||
|
sections:
|
||||||
|
- heading: Welcome to the Universal Render Pipeline
|
||||||
|
text: This template includes the settings and assets you need to start creating with the Universal Render Pipeline.
|
||||||
|
linkText:
|
||||||
|
url:
|
||||||
|
- heading: URP Documentation
|
||||||
|
text:
|
||||||
|
linkText: Read more about URP
|
||||||
|
url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest
|
||||||
|
- heading: Forums
|
||||||
|
text:
|
||||||
|
linkText: Get answers and support
|
||||||
|
url: https://forum.unity.com/forums/universal-render-pipeline.383/
|
||||||
|
- heading: Report bugs
|
||||||
|
text:
|
||||||
|
linkText: Submit a report
|
||||||
|
url: https://unity3d.com/unity/qa/bug-reporting
|
||||||
|
loadedLayout: 1
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8
Assets/Readme.asset.meta
Normal file
8
Assets/Readme.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 8105016687592461f977c054a80ce2f2
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externalObjects: {}
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mainObjectFileID: 0
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||||||
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userData:
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||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
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8
Assets/Scenes.meta
Normal file
8
Assets/Scenes.meta
Normal file
@@ -0,0 +1,8 @@
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|||||||
|
fileFormatVersion: 2
|
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|
guid: 9c53962885c2c4f449125a979d6ad240
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DefaultImporter:
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|
externalObjects: {}
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userData:
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|
assetBundleName:
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||||||
|
assetBundleVariant:
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432
Assets/Scenes/SampleScene.unity
Normal file
432
Assets/Scenes/SampleScene.unity
Normal file
@@ -0,0 +1,432 @@
|
|||||||
|
%YAML 1.1
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||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!29 &1
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|
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|
m_SceneGUID: 00000000000000000000000000000000
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|
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--- !u!104 &2
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m_PVREnvironmentMIS: 1
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m_PVRFilteringGaussRadiusDirect: 1
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m_PVRFilteringGaussRadiusIndirect: 5
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_TrainingDataDestination: TrainingData
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2049
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externalObjects: {}
|
||||||
|
mainObjectFileID: 23800000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Scripts.meta
Normal file
8
Assets/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7c952f61cff059a45a03ea884e0c61fc
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Scripts/Combat.meta
Normal file
8
Assets/Scripts/Combat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 693a5171faa224c46a992c9c1ccee87d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Scripts/Combat/CombatTarget.cs
Normal file
8
Assets/Scripts/Combat/CombatTarget.cs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using RPG.Combat;
|
||||||
|
|
||||||
|
public class CombatTarget : MonoBehaviour
|
||||||
|
{
|
||||||
|
// This class is intentionally left empty.
|
||||||
|
// It serves as a marker to identify combat targets in the game.
|
||||||
|
}
|
||||||
2
Assets/Scripts/Combat/CombatTarget.cs.meta
Normal file
2
Assets/Scripts/Combat/CombatTarget.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b8654c3b7c55a404fbedd3d1b66415f2
|
||||||
22
Assets/Scripts/Combat/Fighter.cs
Normal file
22
Assets/Scripts/Combat/Fighter.cs
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using RPG.Movement;
|
||||||
|
|
||||||
|
namespace RPG.Combat
|
||||||
|
{
|
||||||
|
public class Fighter : MonoBehaviour
|
||||||
|
{
|
||||||
|
Transform target;
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if(target != null)
|
||||||
|
{
|
||||||
|
GetComponent<Mover>().MoveTo(target.position);
|
||||||
|
target = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void Attack(CombatTarget combatTarget)
|
||||||
|
{
|
||||||
|
target = combatTarget.transform;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Combat/Fighter.cs.meta
Normal file
2
Assets/Scripts/Combat/Fighter.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0dac85c6432a11746b07d2f6a021e2e4
|
||||||
8
Assets/Scripts/Control.meta
Normal file
8
Assets/Scripts/Control.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 04f126232ba345441abb1a3fe3ca806d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
75
Assets/Scripts/Control/PlayerController.cs
Normal file
75
Assets/Scripts/Control/PlayerController.cs
Normal file
@@ -0,0 +1,75 @@
|
|||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using RPG.Movement;
|
||||||
|
using RPG.Combat;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace RPG.Control
|
||||||
|
{
|
||||||
|
public class PlayerController : MonoBehaviour
|
||||||
|
{
|
||||||
|
private PlayerControls playerControls;
|
||||||
|
private InputAction moveAction;
|
||||||
|
private InputAction interactAction;
|
||||||
|
private Camera mainCamera;
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
playerControls = new PlayerControls();
|
||||||
|
moveAction = playerControls.Player.Move;
|
||||||
|
interactAction = playerControls.Player.Action;
|
||||||
|
mainCamera = Camera.main;
|
||||||
|
}
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
moveAction.Enable();
|
||||||
|
interactAction.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
moveAction.Disable();
|
||||||
|
interactAction.Disable();
|
||||||
|
}
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (InteractWithCombat()) return;
|
||||||
|
if (InteractWithMovement()) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool InteractWithCombat()
|
||||||
|
{
|
||||||
|
RaycastHit[] hits = Physics.RaycastAll(GetMouseRay());
|
||||||
|
foreach (RaycastHit hit in hits)
|
||||||
|
{
|
||||||
|
CombatTarget target = hit.transform.GetComponent<CombatTarget>();
|
||||||
|
if (target == null) continue;
|
||||||
|
if (interactAction.WasPressedThisFrame())
|
||||||
|
{
|
||||||
|
//MoveToCursor();
|
||||||
|
GetComponent<Fighter>().Attack(target);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool InteractWithMovement()
|
||||||
|
{
|
||||||
|
RaycastHit hit;
|
||||||
|
bool hasHit = Physics.Raycast(GetMouseRay(), out hit);
|
||||||
|
if (hasHit)
|
||||||
|
{
|
||||||
|
if (moveAction.IsPressed())
|
||||||
|
GetComponent<Mover>().MoveTo(hit.point);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Ray GetMouseRay()
|
||||||
|
{
|
||||||
|
return mainCamera.ScreenPointToRay(Mouse.current.position.ReadValue());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Control/PlayerController.cs.meta
Normal file
2
Assets/Scripts/Control/PlayerController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: a8218d52e9da57343b0e14cd0a1af897
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8
Assets/Scripts/Core.meta
Normal file
8
Assets/Scripts/Core.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 2d6fe9a4109216047b65d5a73e659d70
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|
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14
Assets/Scripts/Core/FollowCamera.cs
Normal file
14
Assets/Scripts/Core/FollowCamera.cs
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RPG.Core
|
||||||
|
{
|
||||||
|
public class FollowCamera : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] Transform target;
|
||||||
|
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
transform.position = target.position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Core/FollowCamera.cs.meta
Normal file
2
Assets/Scripts/Core/FollowCamera.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: bc35952d43d5ef444a4da8f0fdf4d488
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8
Assets/Scripts/Movement.meta
Normal file
8
Assets/Scripts/Movement.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 20e5e08225415394989e0b790f460a71
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|
folderAsset: yes
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|
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42
Assets/Scripts/Movement/Mover.cs
Normal file
42
Assets/Scripts/Movement/Mover.cs
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AI;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
namespace RPG.Movement
|
||||||
|
{
|
||||||
|
public class Mover : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Transform target;
|
||||||
|
|
||||||
|
// Cache components for performance
|
||||||
|
private NavMeshAgent navMeshAgent;
|
||||||
|
private Animator animator;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
// Get component references once
|
||||||
|
navMeshAgent = GetComponent<NavMeshAgent>();
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
UpdateAnimator();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MoveTo(Vector3 destination)
|
||||||
|
{
|
||||||
|
navMeshAgent.destination = destination;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateAnimator()
|
||||||
|
{
|
||||||
|
// This is your original code, which is correct!
|
||||||
|
// It just uses the cached variables now.
|
||||||
|
Vector3 velocity = navMeshAgent.velocity;
|
||||||
|
Vector3 localVelocity = transform.InverseTransformDirection(velocity);
|
||||||
|
float speed = localVelocity.z;
|
||||||
|
animator.SetFloat("forwardSpeed", speed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Movement/Mover.cs.meta
Normal file
2
Assets/Scripts/Movement/Mover.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
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|
fileFormatVersion: 2
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|
guid: 99048001b4ebc1543911415b71049d4a
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8
Assets/Settings.meta
Normal file
8
Assets/Settings.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 709f11a7f3c4041caa4ef136ea32d874
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|
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|
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|
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|
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982
Assets/Settings/DefaultVolumeProfile.asset
Normal file
982
Assets/Settings/DefaultVolumeProfile.asset
Normal file
@@ -0,0 +1,982 @@
|
|||||||
|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
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m_Script: {fileID: 11500000, guid: 5485954d14dfb9a4c8ead8edb0ded5b1, type: 3}
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lift:
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m_Value: {x: 1, y: 1, z: 1, w: 0}
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|
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|
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Assets/Settings/DefaultVolumeProfile.asset.meta
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Assets/Settings/Mobile_RPAsset.asset
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135
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||||||
|
importPhysicalCameras: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
|
importLights: 1
|
||||||
|
nodeNameCollisionStrategy: 1
|
||||||
|
fileIdsGeneration: 2
|
||||||
|
swapUVChannels: 0
|
||||||
|
generateSecondaryUV: 0
|
||||||
|
useFileUnits: 1
|
||||||
|
keepQuads: 0
|
||||||
|
weldVertices: 1
|
||||||
|
bakeAxisConversion: 0
|
||||||
|
preserveHierarchy: 0
|
||||||
|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
optimizeBones: 0
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVMarginMethod: 1
|
||||||
|
secondaryUVMinLightmapResolution: 40
|
||||||
|
secondaryUVMinObjectScale: 1
|
||||||
|
secondaryUVPackMargin: 4
|
||||||
|
useFileScale: 1
|
||||||
|
strictVertexDataChecks: 0
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human:
|
||||||
|
- boneName: Hips
|
||||||
|
humanName: Hips
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: UpperLeg_L
|
||||||
|
humanName: LeftUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: UpperLeg_R
|
||||||
|
humanName: RightUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: LowerLeg_L
|
||||||
|
humanName: LeftLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: LowerLeg_R
|
||||||
|
humanName: RightLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Ankle_L
|
||||||
|
humanName: LeftFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Ankle_R
|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Spine_01
|
||||||
|
humanName: Spine
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Spine_02
|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Neck
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Clavicle_L
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Clavicle_R
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Shoulder_L
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Shoulder_R
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Elbow_L
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Elbow_R
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Hand_L
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Hand_R
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Ball_L
|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Ball_R
|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_01
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_02
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_03
|
||||||
|
humanName: Left Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_01
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_02
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_03
|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_01_1
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_02_1
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_03_1
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_01_1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_02_1
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_03_1
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Spine_03
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_01
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_02
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_03
|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_01_1
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_02_1
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_03_1
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Jaw
|
||||||
|
humanName: Jaw
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: avatarTest(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: SK_Character_Dealer_Female_01
|
||||||
|
parentName: avatarTest(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Root
|
||||||
|
parentName: avatarTest(Clone)
|
||||||
|
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||||||
|
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||||||
|
scale: {x: 1, y: 1, z: 1}
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||||||
|
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|
||||||
|
parentName: Root
|
||||||
|
position: {x: 6.0766633e-26, y: 0.90429235, z: -1.9721522e-33}
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||||||
|
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|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: Hips
|
||||||
|
position: {x: -0.00052054384, y: 0.10388745, z: 0.0030201653}
|
||||||
|
rotation: {x: 0.12236897, y: 0.01684182, z: 0.0021861263, w: 0.99233943}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: Spine_01
|
||||||
|
position: {x: 0.00003521303, y: 0.18148641, z: -0.003029207}
|
||||||
|
rotation: {x: -0.097008236, y: -0.0020246606, z: -0.0009303106, w: 0.9952811}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: Spine_02
|
||||||
|
position: {x: 0.000025267314, y: 0.179006, z: -0.0033441796}
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||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Spine_03
|
||||||
|
position: {x: -0.07293239, y: 0.060095485, z: 0.041684438}
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||||||
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rotation: {x: -0.14139809, y: -0.095807984, z: 0.69174254, w: 0.70165503}
|
||||||
|
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||||||
|
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|
||||||
|
parentName: Clavicle_L
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Shoulder_L
|
||||||
|
position: {x: -0.008642869, y: 0.33936706, z: -0.0014362641}
|
||||||
|
rotation: {x: 0.0017388602, y: -0.0005500078, z: -0.016040223, w: 0.99986976}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: Elbow_L
|
||||||
|
position: {x: 0.0011719065, y: 0.27114275, z: -0.00038136425}
|
||||||
|
rotation: {x: -0.035830513, y: 0.00013413443, z: -0.0005781787, w: 0.9993577}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: Hand_L
|
||||||
|
position: {x: -0.00084363244, y: 0.09982842, z: -0.0328334}
|
||||||
|
rotation: {x: -0.03558357, y: 0.0003887294, z: 0.051469333, w: 0.9980404}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: Finger_01
|
||||||
|
position: {x: -0.0008881993, y: 0.042478856, z: -2.4424906e-17}
|
||||||
|
rotation: {x: 0.019524883, y: -0.0023818358, z: 0.029078105, w: 0.9993837}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000006, z: 1}
|
||||||
|
- name: Finger_03
|
||||||
|
parentName: Finger_02
|
||||||
|
position: {x: -0.00018553007, y: 0.035132784, z: 1.2834178e-15}
|
||||||
|
rotation: {x: -0.029221913, y: -0.0034825017, z: -0.6834434, w: 0.72941}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: Finger_03
|
||||||
|
position: {x: -0.030032393, y: -1.9895197e-15, z: 3.6770585e-15}
|
||||||
|
rotation: {x: 0.028479945, y: -0.026225464, z: 0.70719856, w: 0.7059542}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: IndexFinger_01
|
||||||
|
parentName: Hand_L
|
||||||
|
position: {x: 0.004316187, y: 0.103952475, z: 0.026726495}
|
||||||
|
rotation: {x: 0.081550054, y: -0.003558503, z: 0.005341885, w: 0.9966486}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000005, z: 1}
|
||||||
|
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|
||||||
|
parentName: IndexFinger_01
|
||||||
|
position: {x: 0.0001083448, y: 0.040936172, z: -4.440892e-16}
|
||||||
|
rotation: {x: -0.0042082407, y: 0.0011208316, z: 0.02676163, w: 0.9996324}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000004, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: IndexFinger_02
|
||||||
|
position: {x: -0.0007850012, y: 0.037903752, z: 2.5934808e-15}
|
||||||
|
rotation: {x: -0.027851399, y: 0.002987322, z: 0.030701736, w: 0.99913603}
|
||||||
|
scale: {x: 0.9999997, y: 0.99999994, z: 0.9999999}
|
||||||
|
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|
||||||
|
parentName: IndexFinger_03
|
||||||
|
position: {x: -0.0006347594, y: 0.03779261, z: 5.2935434e-15}
|
||||||
|
rotation: {x: 0.010008596, y: -0.013127809, z: -0.0132741155, w: 0.99977565}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 0.99999976}
|
||||||
|
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|
||||||
|
parentName: Hand_L
|
||||||
|
position: {x: -0.011595635, y: 0.035177354, z: 0.045055393}
|
||||||
|
rotation: {x: 0.23934391, y: -0.5844587, z: -0.19030736, w: 0.75160205}
|
||||||
|
scale: {x: 1, y: 1.0000005, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: Thumb_01
|
||||||
|
position: {x: -0.000111722875, y: 0.063699976, z: 0.00051302114}
|
||||||
|
rotation: {x: 0.033436067, y: 0.02295099, z: 0.011947668, w: 0.9991059}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000002}
|
||||||
|
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|
||||||
|
parentName: Thumb_02
|
||||||
|
position: {x: 0.000040739913, y: 0.05665453, z: -0.00036141623}
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Spine_03
|
||||||
|
position: {x: 0.07595525, y: 0.056041416, z: 0.04193737}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Clavicle_R
|
||||||
|
position: {x: 0.1319786, y: 0.0000064733913, z: 0.000000047353424}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Shoulder_R
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Elbow_R
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Hand_R
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Finger_01_1
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Finger_02_1
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Finger_03_1
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Hand_R
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: IndexFinger_01_1
|
||||||
|
position: {x: -0.0009464423, y: 0.040924966, z: -0.00000004956748}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: IndexFinger_02_1
|
||||||
|
position: {x: -0.00087888323, y: 0.037901938, z: -0.000000045452925}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: IndexFinger_03_1
|
||||||
|
position: {x: -0.000867626, y: 0.037783366, z: -0.0000001550738}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Hand_R
|
||||||
|
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|
||||||
|
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|
||||||
|
scale: {x: 1, y: 1.0000002, z: 1}
|
||||||
|
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|
||||||
|
parentName: Thumb_01_1
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: Thumb_02_1
|
||||||
|
position: {x: -0.000004810849, y: 0.05664875, z: -0.0008467391}
|
||||||
|
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|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: Spine_03
|
||||||
|
position: {x: 0.003048571, y: 0.11184796, z: -0.00019923091}
|
||||||
|
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|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: Neck
|
||||||
|
position: {x: -0.000027363978, y: 0.12157096, z: -0.0042248624}
|
||||||
|
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|
||||||
|
scale: {x: 1.0000002, y: 0.9999999, z: 0.9999999}
|
||||||
|
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|
||||||
|
parentName: Head
|
||||||
|
position: {x: 4.489649e-16, y: 0.1276692, z: 0.12272215}
|
||||||
|
rotation: {x: -0, y: -0, z: -2.694579e-19, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: Head
|
||||||
|
position: {x: 6.1420966e-17, y: 0.09447606, z: 0.12272215}
|
||||||
|
rotation: {x: -0, y: -0, z: -2.694579e-19, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: Head
|
||||||
|
position: {x: -0.000045919798, y: 0.06247511, z: 0.02164003}
|
||||||
|
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
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|
||||||
|
parentName: Hips
|
||||||
|
position: {x: -0.09932242, y: -0.040918678, z: -0.025959484}
|
||||||
|
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|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: UpperLeg_L
|
||||||
|
position: {x: 0.0003177549, y: 0.39930907, z: -3.6322057e-14}
|
||||||
|
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|
||||||
|
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: LowerLeg_L
|
||||||
|
position: {x: 0.0002042169, y: 0.3771205, z: -0.0014286892}
|
||||||
|
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|
||||||
|
scale: {x: 0.9999998, y: 0.9999999, z: 0.9999996}
|
||||||
|
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|
||||||
|
parentName: Ankle_L
|
||||||
|
position: {x: -0.00016336289, y: 0.11278386, z: 0.003565653}
|
||||||
|
rotation: {x: 0.2872766, y: 0.013302656, z: -0.00991986, w: 0.9577039}
|
||||||
|
scale: {x: 0.9999996, y: 1.0000004, z: 0.9999994}
|
||||||
|
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|
||||||
|
parentName: Ball_L
|
||||||
|
position: {x: -0.0011773192, y: 0.07294723, z: -0.00033563236}
|
||||||
|
rotation: {x: -0.022539258, y: -0.016353514, z: 0.008433998, w: 0.9995766}
|
||||||
|
scale: {x: 1.0000005, y: 1, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: Hips
|
||||||
|
position: {x: 0.09856232, y: -0.039802644, z: -0.03023863}
|
||||||
|
rotation: {x: -0.0034534463, y: -0.09001317, z: 0.9954848, w: -0.029928038}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000005, z: 1}
|
||||||
|
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|
||||||
|
parentName: UpperLeg_R
|
||||||
|
position: {x: 0.010702381, y: 0.39916554, z: 0.0002548783}
|
||||||
|
rotation: {x: -0.008797099, y: 0.001032317, z: -0.027879698, w: 0.9995721}
|
||||||
|
scale: {x: 0.99999964, y: 0.9999998, z: 1}
|
||||||
|
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|
||||||
|
parentName: LowerLeg_R
|
||||||
|
position: {x: -0.0013460641, y: 0.3770066, z: -0.009293252}
|
||||||
|
rotation: {x: 0.47960764, y: -0.014286103, z: 0.0033239166, w: 0.8773605}
|
||||||
|
scale: {x: 1.0000002, y: 1, z: 0.99999976}
|
||||||
|
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|
||||||
|
parentName: Ankle_R
|
||||||
|
position: {x: 0.00002638574, y: 0.11273842, z: 0.0047949436}
|
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|
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|
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limit:
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limit:
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|
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|
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|
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|
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|
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limit:
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|
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|
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|
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|
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|
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limit:
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|
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|
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|
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|
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|
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|
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|
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|
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|
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limit:
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
parentName: Finger_01
|
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|
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|
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|
||||||
|
parentName: Finger_02
|
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|
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|
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|
||||||
|
parentName: Finger_03
|
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position: {x: -0.030032393, y: -1.9895197e-15, z: 3.6770585e-15}
|
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|
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|
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|
||||||
|
parentName: Hand_L
|
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|
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|
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|
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|
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|
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|
||||||
|
parentName: IndexFinger_01
|
||||||
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position: {x: 0.0001083448, y: 0.040936172, z: -4.440892e-16}
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|
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|
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|
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|
||||||
|
parentName: IndexFinger_02
|
||||||
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position: {x: -0.0007850012, y: 0.037903752, z: 2.5934808e-15}
|
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|
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|
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|
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|
||||||
|
parentName: IndexFinger_03
|
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|
position: {x: -0.0006347594, y: 0.03779261, z: 5.2935434e-15}
|
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|
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|
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|
||||||
|
parentName: Hand_L
|
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position: {x: -0.011595635, y: 0.035177354, z: 0.045055393}
|
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|
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|
||||||
|
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|
||||||
|
parentName: Thumb_01
|
||||||
|
position: {x: -0.000111722875, y: 0.063699976, z: 0.00051302114}
|
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|
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|
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000002}
|
||||||
|
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|
||||||
|
parentName: Thumb_02
|
||||||
|
position: {x: 0.000040739913, y: 0.05665453, z: -0.00036141623}
|
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|
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|
scale: {x: 1.0000004, y: 1.0000004, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: Spine_03
|
||||||
|
position: {x: 0.07595525, y: 0.056041416, z: 0.04193737}
|
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|
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|
scale: {x: 0.99999994, y: 1, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: Clavicle_R
|
||||||
|
position: {x: 0.1319786, y: 0.0000064733913, z: 0.000000047353424}
|
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|
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|
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000008}
|
||||||
|
- name: Elbow_R
|
||||||
|
parentName: Shoulder_R
|
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max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Ankle_L
|
||||||
|
humanName: LeftFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Ankle_R
|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Spine_01
|
||||||
|
humanName: Spine
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Spine_02
|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Neck
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Clavicle_L
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Clavicle_R
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Shoulder_L
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Shoulder_R
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Elbow_L
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Elbow_R
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Hand_L
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Hand_R
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Ball_L
|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Ball_R
|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_01
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_02
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_03
|
||||||
|
humanName: Left Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_01
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_02
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_03
|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_01_1
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_02_1
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_03_1
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_01_1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_02_1
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_03_1
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Spine_03
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_01
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_02
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_03
|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_01_1
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_02_1
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_03_1
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Jaw
|
||||||
|
humanName: Jaw
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: avatarTest(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: SK_Character_Dealer_Female_01
|
||||||
|
parentName: avatarTest(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Root
|
||||||
|
parentName: avatarTest(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Hips
|
||||||
|
parentName: Root
|
||||||
|
position: {x: 6.0766633e-26, y: 0.90429235, z: -1.9721522e-33}
|
||||||
|
rotation: {x: -0.089366205, y: -0.011019032, z: -0.0018417101, w: 0.9959362}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Spine_01
|
||||||
|
parentName: Hips
|
||||||
|
position: {x: -0.00052054384, y: 0.10388745, z: 0.0030201653}
|
||||||
|
rotation: {x: 0.12236897, y: 0.01684182, z: 0.0021861263, w: 0.99233943}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Spine_02
|
||||||
|
parentName: Spine_01
|
||||||
|
position: {x: 0.00003521303, y: 0.18148641, z: -0.003029207}
|
||||||
|
rotation: {x: -0.097008236, y: -0.0020246606, z: -0.0009303106, w: 0.9952811}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Spine_03
|
||||||
|
parentName: Spine_02
|
||||||
|
position: {x: 0.000025267314, y: 0.179006, z: -0.0033441796}
|
||||||
|
rotation: {x: 0.10263825, y: -0.004310785, z: 0.014025988, w: 0.9946106}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 1.0000001}
|
||||||
|
- name: Clavicle_L
|
||||||
|
parentName: Spine_03
|
||||||
|
position: {x: -0.07293239, y: 0.060095485, z: 0.041684438}
|
||||||
|
rotation: {x: -0.14139809, y: -0.095807984, z: 0.69174254, w: 0.70165503}
|
||||||
|
scale: {x: 0.9999997, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Shoulder_L
|
||||||
|
parentName: Clavicle_L
|
||||||
|
position: {x: -0.0015302919, y: 0.13196069, z: 0.0015548666}
|
||||||
|
rotation: {x: 0.20350745, y: 0.004488473, z: 0.0054154876, w: 0.9790482}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Elbow_L
|
||||||
|
parentName: Shoulder_L
|
||||||
|
position: {x: -0.008642869, y: 0.33936706, z: -0.0014362641}
|
||||||
|
rotation: {x: 0.0017388602, y: -0.0005500078, z: -0.016040223, w: 0.99986976}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 1.0000001}
|
||||||
|
- name: Hand_L
|
||||||
|
parentName: Elbow_L
|
||||||
|
position: {x: 0.0011719065, y: 0.27114275, z: -0.00038136425}
|
||||||
|
rotation: {x: -0.035830513, y: 0.00013413443, z: -0.0005781787, w: 0.9993577}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Finger_01
|
||||||
|
parentName: Hand_L
|
||||||
|
position: {x: -0.00084363244, y: 0.09982842, z: -0.0328334}
|
||||||
|
rotation: {x: -0.03558357, y: 0.0003887294, z: 0.051469333, w: 0.9980404}
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
parentName: Clavicle_R
|
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|
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|
||||||
|
parentName: Shoulder_R
|
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|
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||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: LowerLeg_L
|
||||||
|
humanName: LeftLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: LowerLeg_R
|
||||||
|
humanName: RightLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Ankle_L
|
||||||
|
humanName: LeftFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Ankle_R
|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Spine_01
|
||||||
|
humanName: Spine
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Spine_02
|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Neck
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Clavicle_L
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Clavicle_R
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Shoulder_L
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Shoulder_R
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Elbow_L
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Elbow_R
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Hand_L
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Hand_R
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Ball_L
|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Ball_R
|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_01
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_02
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_03
|
||||||
|
humanName: Left Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_01
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_02
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_03
|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_01_1
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_02_1
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_03_1
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_01_1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_02_1
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_03_1
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Spine_03
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_01
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_02
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_03
|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_01_1
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_02_1
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_03_1
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Jaw
|
||||||
|
humanName: Jaw
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: avatarTest(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: SK_Character_Dealer_Female_01
|
||||||
|
parentName: avatarTest(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Root
|
||||||
|
parentName: avatarTest(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Hips
|
||||||
|
parentName: Root
|
||||||
|
position: {x: 6.0766633e-26, y: 0.90429235, z: -1.9721522e-33}
|
||||||
|
rotation: {x: -0.089366205, y: -0.011019032, z: -0.0018417101, w: 0.9959362}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Spine_01
|
||||||
|
parentName: Hips
|
||||||
|
position: {x: -0.00052054384, y: 0.10388745, z: 0.0030201653}
|
||||||
|
rotation: {x: 0.12236897, y: 0.01684182, z: 0.0021861263, w: 0.99233943}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Spine_02
|
||||||
|
parentName: Spine_01
|
||||||
|
position: {x: 0.00003521303, y: 0.18148641, z: -0.003029207}
|
||||||
|
rotation: {x: -0.097008236, y: -0.0020246606, z: -0.0009303106, w: 0.9952811}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Spine_03
|
||||||
|
parentName: Spine_02
|
||||||
|
position: {x: 0.000025267314, y: 0.179006, z: -0.0033441796}
|
||||||
|
rotation: {x: 0.10263825, y: -0.004310785, z: 0.014025988, w: 0.9946106}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 1.0000001}
|
||||||
|
- name: Clavicle_L
|
||||||
|
parentName: Spine_03
|
||||||
|
position: {x: -0.07293239, y: 0.060095485, z: 0.041684438}
|
||||||
|
rotation: {x: -0.14139809, y: -0.095807984, z: 0.69174254, w: 0.70165503}
|
||||||
|
scale: {x: 0.9999997, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Shoulder_L
|
||||||
|
parentName: Clavicle_L
|
||||||
|
position: {x: -0.0015302919, y: 0.13196069, z: 0.0015548666}
|
||||||
|
rotation: {x: 0.20350745, y: 0.004488473, z: 0.0054154876, w: 0.9790482}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Elbow_L
|
||||||
|
parentName: Shoulder_L
|
||||||
|
position: {x: -0.008642869, y: 0.33936706, z: -0.0014362641}
|
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|
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|
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|
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|
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|
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|
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|
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|
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humanName: RightLowerArm
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limit:
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humanName: LeftHand
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limit:
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limit:
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|
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limit:
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|
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limit:
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|
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limit:
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|
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|
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limit:
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|
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limit:
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|
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limit:
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|
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limit:
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|
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|
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limit:
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|
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|
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limit:
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|
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humanName: Right Thumb Distal
|
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|
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humanName: Right Index Proximal
|
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limit:
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humanName: Right Index Intermediate
|
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limit:
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humanName: Right Index Distal
|
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limit:
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|
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|
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|
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|
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limit:
|
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|
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|
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humanName: Jaw
|
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|
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|
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parentName:
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|
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|
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|
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parentName: avatarTest(Clone)
|
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|
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parentName: Root
|
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|
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parentName: Hips
|
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position: {x: -0.00052054384, y: 0.10388745, z: 0.0030201653}
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|
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|
||||||
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parentName: Spine_01
|
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position: {x: 0.00003521303, y: 0.18148641, z: -0.003029207}
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|
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parentName: Spine_02
|
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position: {x: 0.000025267314, y: 0.179006, z: -0.0033441796}
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|
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parentName: Spine_03
|
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|
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|
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|
parentName: Clavicle_L
|
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|
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|
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|
||||||
|
parentName: Shoulder_L
|
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|
position: {x: -0.008642869, y: 0.33936706, z: -0.0014362641}
|
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|
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|
||||||
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parentName: Elbow_L
|
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position: {x: 0.0011719065, y: 0.27114275, z: -0.00038136425}
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|
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|
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|
||||||
|
parentName: Hand_L
|
||||||
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|
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|
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|
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|
||||||
|
parentName: Finger_01
|
||||||
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position: {x: -0.0008881993, y: 0.042478856, z: -2.4424906e-17}
|
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|
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|
||||||
|
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|
||||||
|
parentName: Finger_02
|
||||||
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|
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|
||||||
|
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|
||||||
|
parentName: Finger_03
|
||||||
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position: {x: -0.030032393, y: -1.9895197e-15, z: 3.6770585e-15}
|
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|
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|
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|
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|
||||||
|
parentName: Hand_L
|
||||||
|
position: {x: 0.004316187, y: 0.103952475, z: 0.026726495}
|
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|
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|
scale: {x: 1.0000002, y: 1.0000005, z: 1}
|
||||||
|
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|
||||||
|
parentName: IndexFinger_01
|
||||||
|
position: {x: 0.0001083448, y: 0.040936172, z: -4.440892e-16}
|
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|
||||||
|
scale: {x: 1.0000004, y: 1.0000004, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: IndexFinger_02
|
||||||
|
position: {x: -0.0007850012, y: 0.037903752, z: 2.5934808e-15}
|
||||||
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|
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|
scale: {x: 0.9999997, y: 0.99999994, z: 0.9999999}
|
||||||
|
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|
||||||
|
parentName: IndexFinger_03
|
||||||
|
position: {x: -0.0006347594, y: 0.03779261, z: 5.2935434e-15}
|
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|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 0.99999976}
|
||||||
|
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|
||||||
|
parentName: Hand_L
|
||||||
|
position: {x: -0.011595635, y: 0.035177354, z: 0.045055393}
|
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|
||||||
|
scale: {x: 1, y: 1.0000005, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: Thumb_01
|
||||||
|
position: {x: -0.000111722875, y: 0.063699976, z: 0.00051302114}
|
||||||
|
rotation: {x: 0.033436067, y: 0.02295099, z: 0.011947668, w: 0.9991059}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000002}
|
||||||
|
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|
||||||
|
parentName: Thumb_02
|
||||||
|
position: {x: 0.000040739913, y: 0.05665453, z: -0.00036141623}
|
||||||
|
rotation: {x: 0.011819631, y: 0.012863668, z: 0.006158502, w: 0.9998285}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000004, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: Spine_03
|
||||||
|
position: {x: 0.07595525, y: 0.056041416, z: 0.04193737}
|
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|
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referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human:
|
||||||
|
- boneName: Hips
|
||||||
|
humanName: Hips
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: UpperLeg_L
|
||||||
|
humanName: LeftUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: UpperLeg_R
|
||||||
|
humanName: RightUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: LowerLeg_L
|
||||||
|
humanName: LeftLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: LowerLeg_R
|
||||||
|
humanName: RightLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Ankle_L
|
||||||
|
humanName: LeftFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Ankle_R
|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Spine_01
|
||||||
|
humanName: Spine
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Spine_02
|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Neck
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Clavicle_L
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Clavicle_R
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Shoulder_L
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Shoulder_R
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Elbow_L
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Elbow_R
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Hand_L
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Hand_R
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Ball_L
|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Ball_R
|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_01
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_02
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_03
|
||||||
|
humanName: Left Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_01
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_02
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_03
|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_01_1
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_02_1
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thumb_03_1
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_01_1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_02_1
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: IndexFinger_03_1
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Spine_03
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_01
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_02
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_03
|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_01_1
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_02_1
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Finger_03_1
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Jaw
|
||||||
|
humanName: Jaw
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: avatarTest(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: SK_Character_Dealer_Female_01
|
||||||
|
parentName: avatarTest(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Root
|
||||||
|
parentName: avatarTest(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Hips
|
||||||
|
parentName: Root
|
||||||
|
position: {x: 6.0766633e-26, y: 0.90429235, z: -1.9721522e-33}
|
||||||
|
rotation: {x: -0.089366205, y: -0.011019032, z: -0.0018417101, w: 0.9959362}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Spine_01
|
||||||
|
parentName: Hips
|
||||||
|
position: {x: -0.00052054384, y: 0.10388745, z: 0.0030201653}
|
||||||
|
rotation: {x: 0.12236897, y: 0.01684182, z: 0.0021861263, w: 0.99233943}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Spine_02
|
||||||
|
parentName: Spine_01
|
||||||
|
position: {x: 0.00003521303, y: 0.18148641, z: -0.003029207}
|
||||||
|
rotation: {x: -0.097008236, y: -0.0020246606, z: -0.0009303106, w: 0.9952811}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Spine_03
|
||||||
|
parentName: Spine_02
|
||||||
|
position: {x: 0.000025267314, y: 0.179006, z: -0.0033441796}
|
||||||
|
rotation: {x: 0.10263825, y: -0.004310785, z: 0.014025988, w: 0.9946106}
|
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|
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|
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|
||||||
|
position: {x: -0.0020193702, y: 0.06363735, z: 0.0020211332}
|
||||||
|
rotation: {x: 0.052133173, y: -0.078800306, z: 0.008805611, w: 0.99548745}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Thumb_03_1
|
||||||
|
parentName: Thumb_02_1
|
||||||
|
position: {x: -0.000004810849, y: 0.05664875, z: -0.0008467391}
|
||||||
|
rotation: {x: 0.016929442, y: -0.013851243, z: 0.006821321, w: 0.9997375}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Neck
|
||||||
|
parentName: Spine_03
|
||||||
|
position: {x: 0.003048571, y: 0.11184796, z: -0.00019923091}
|
||||||
|
rotation: {x: 0.05833261, y: 0.010388688, z: -0.013379391, w: 0.9981535}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1.0000001}
|
||||||
|
- name: Head
|
||||||
|
parentName: Neck
|
||||||
|
position: {x: -0.000027363978, y: 0.12157096, z: -0.0042248624}
|
||||||
|
rotation: {x: -0.09697129, y: -0.012015258, z: -0.0006379708, w: 0.99521446}
|
||||||
|
scale: {x: 1.0000002, y: 0.9999999, z: 0.9999999}
|
||||||
|
- name: Eyebrows
|
||||||
|
parentName: Head
|
||||||
|
position: {x: 4.489649e-16, y: 0.1276692, z: 0.12272215}
|
||||||
|
rotation: {x: -0, y: -0, z: -2.694579e-19, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Eyes
|
||||||
|
parentName: Head
|
||||||
|
position: {x: 6.1420966e-17, y: 0.09447606, z: 0.12272215}
|
||||||
|
rotation: {x: -0, y: -0, z: -2.694579e-19, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Jaw
|
||||||
|
parentName: Head
|
||||||
|
position: {x: -0.000045919798, y: 0.06247511, z: 0.02164003}
|
||||||
|
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: UpperLeg_L
|
||||||
|
parentName: Hips
|
||||||
|
position: {x: -0.09932242, y: -0.040918678, z: -0.025959484}
|
||||||
|
rotation: {x: 0.012400673, y: -0.089184985, z: 0.99584544, w: 0.0135708265}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: LowerLeg_L
|
||||||
|
parentName: UpperLeg_L
|
||||||
|
position: {x: 0.0003177549, y: 0.39930907, z: -3.6322057e-14}
|
||||||
|
rotation: {x: -0.019704385, y: -0.013604649, z: 0.01234207, w: 0.9996371}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000001}
|
||||||
|
- name: Ankle_L
|
||||||
|
parentName: LowerLeg_L
|
||||||
|
position: {x: 0.0002042169, y: 0.3771205, z: -0.0014286892}
|
||||||
|
rotation: {x: 0.49336958, y: 0.0039904644, z: -0.010034026, w: 0.8697528}
|
||||||
|
scale: {x: 0.9999998, y: 0.9999999, z: 0.9999996}
|
||||||
|
- name: Ball_L
|
||||||
|
parentName: Ankle_L
|
||||||
|
position: {x: -0.00016336289, y: 0.11278386, z: 0.003565653}
|
||||||
|
rotation: {x: 0.2872766, y: 0.013302656, z: -0.00991986, w: 0.9577039}
|
||||||
|
scale: {x: 0.9999996, y: 1.0000004, z: 0.9999994}
|
||||||
|
- name: Toes_L
|
||||||
|
parentName: Ball_L
|
||||||
|
position: {x: -0.0011773192, y: 0.07294723, z: -0.00033563236}
|
||||||
|
rotation: {x: -0.022539258, y: -0.016353514, z: 0.008433998, w: 0.9995766}
|
||||||
|
scale: {x: 1.0000005, y: 1, z: 1.0000001}
|
||||||
|
- name: UpperLeg_R
|
||||||
|
parentName: Hips
|
||||||
|
position: {x: 0.09856232, y: -0.039802644, z: -0.03023863}
|
||||||
|
rotation: {x: -0.0034534463, y: -0.09001317, z: 0.9954848, w: -0.029928038}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000005, z: 1}
|
||||||
|
- name: LowerLeg_R
|
||||||
|
parentName: UpperLeg_R
|
||||||
|
position: {x: 0.010702381, y: 0.39916554, z: 0.0002548783}
|
||||||
|
rotation: {x: -0.008797099, y: 0.001032317, z: -0.027879698, w: 0.9995721}
|
||||||
|
scale: {x: 0.99999964, y: 0.9999998, z: 1}
|
||||||
|
- name: Ankle_R
|
||||||
|
parentName: LowerLeg_R
|
||||||
|
position: {x: -0.0013460641, y: 0.3770066, z: -0.009293252}
|
||||||
|
rotation: {x: 0.47960764, y: -0.014286103, z: 0.0033239166, w: 0.8773605}
|
||||||
|
scale: {x: 1.0000002, y: 1, z: 0.99999976}
|
||||||
|
- name: Ball_R
|
||||||
|
parentName: Ankle_R
|
||||||
|
position: {x: 0.00002638574, y: 0.11273842, z: 0.0047949436}
|
||||||
|
rotation: {x: 0.30470556, y: 0.011314889, z: 0.0077266153, w: 0.95234805}
|
||||||
|
scale: {x: 1.000001, y: 1.0000005, z: 1.0000006}
|
||||||
|
- name: Toes_R
|
||||||
|
parentName: Ball_R
|
||||||
|
position: {x: 0.00085089286, y: 0.072920196, z: -0.0021743176}
|
||||||
|
rotation: {x: -0.02168134, y: -0.006950423, z: -0.0058263056, w: 0.9997238}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 1
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: bfa42ba6d484e4e448024c9acf736ce9, type: 3}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 3
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 2
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
importBlendShapeDeformPercent: 1
|
||||||
|
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user