Add project files.
This commit is contained in:
6
.vsconfig
Normal file
6
.vsconfig
Normal file
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8
Assets/Game.meta
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8
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8
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8
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117
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117
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128
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m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}
|
||||
m_SmoothnessSource: 1
|
||||
8
Assets/NewLayer.terrainlayer.meta
Normal file
8
Assets/NewLayer.terrainlayer.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b3b310e23b2695d46a6abf056e9c1ebc
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 8574412962073106934
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
351
Assets/PlayerControls.cs
Normal file
351
Assets/PlayerControls.cs
Normal file
@@ -0,0 +1,351 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||
// version 1.14.2
|
||||
// from Assets/PlayerControls.inputactions
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
/// <summary>
|
||||
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/PlayerControls.inputactions".
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// using namespace UnityEngine;
|
||||
/// using UnityEngine.InputSystem;
|
||||
///
|
||||
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
|
||||
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
|
||||
/// {
|
||||
/// private MyActions_Actions m_Actions; // Source code representation of asset.
|
||||
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
|
||||
///
|
||||
/// void Awake()
|
||||
/// {
|
||||
/// m_Actions = new MyActions_Actions(); // Create asset object.
|
||||
/// m_Player = m_Actions.Player; // Extract action map object.
|
||||
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
|
||||
/// }
|
||||
///
|
||||
/// void OnDestroy()
|
||||
/// {
|
||||
/// m_Actions.Dispose(); // Destroy asset object.
|
||||
/// }
|
||||
///
|
||||
/// void OnEnable()
|
||||
/// {
|
||||
/// m_Player.Enable(); // Enable all actions within map.
|
||||
/// }
|
||||
///
|
||||
/// void OnDisable()
|
||||
/// {
|
||||
/// m_Player.Disable(); // Disable all actions within map.
|
||||
/// }
|
||||
///
|
||||
/// #region Interface implementation of MyActions.IPlayerActions
|
||||
///
|
||||
/// // Invoked when "Move" action is either started, performed or canceled.
|
||||
/// public void OnMove(InputAction.CallbackContext context)
|
||||
/// {
|
||||
/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
|
||||
/// }
|
||||
///
|
||||
/// // Invoked when "Attack" action is either started, performed or canceled.
|
||||
/// public void OnAttack(InputAction.CallbackContext context)
|
||||
/// {
|
||||
/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
|
||||
/// }
|
||||
///
|
||||
/// #endregion
|
||||
/// }
|
||||
/// </code>
|
||||
/// </example>
|
||||
public partial class @PlayerControls: IInputActionCollection2, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides access to the underlying asset instance.
|
||||
/// </summary>
|
||||
public InputActionAsset asset { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new instance.
|
||||
/// </summary>
|
||||
public @PlayerControls()
|
||||
{
|
||||
asset = InputActionAsset.FromJson(@"{
|
||||
""version"": 1,
|
||||
""name"": ""PlayerControls"",
|
||||
""maps"": [
|
||||
{
|
||||
""name"": ""Player"",
|
||||
""id"": ""84fbb67d-b724-4c91-9ba1-90f6a9ddb475"",
|
||||
""actions"": [
|
||||
{
|
||||
""name"": ""Action"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""2a7d29b4-8852-4249-bbee-419700cb95ee"",
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""Move"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""efa30e2a-4cf2-426e-b29c-367dcae9d9f5"",
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": true
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""ed966453-fff6-4e24-9122-27e63755df7e"",
|
||||
""path"": ""<Mouse>/leftButton"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Action"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""3ddc29ee-4a39-4e82-b163-34ea34d6f10e"",
|
||||
""path"": ""<Mouse>/rightButton"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
""controlSchemes"": []
|
||||
}");
|
||||
// Player
|
||||
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||
m_Player_Action = m_Player.FindAction("Action", throwIfNotFound: true);
|
||||
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
~@PlayerControls()
|
||||
{
|
||||
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerControls.Player.Disable() has not been called.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Object.Destroy(asset);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
|
||||
public InputBinding? bindingMask
|
||||
{
|
||||
get => asset.bindingMask;
|
||||
set => asset.bindingMask = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
|
||||
public ReadOnlyArray<InputDevice>? devices
|
||||
{
|
||||
get => asset.devices;
|
||||
set => asset.devices = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
|
||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
|
||||
public bool Contains(InputAction action)
|
||||
{
|
||||
return asset.Contains(action);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
|
||||
public IEnumerator<InputAction> GetEnumerator()
|
||||
{
|
||||
return asset.GetEnumerator();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
|
||||
public void Enable()
|
||||
{
|
||||
asset.Enable();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
|
||||
public void Disable()
|
||||
{
|
||||
asset.Disable();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
|
||||
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
|
||||
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||
{
|
||||
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
|
||||
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||
{
|
||||
return asset.FindBinding(bindingMask, out action);
|
||||
}
|
||||
|
||||
// Player
|
||||
private readonly InputActionMap m_Player;
|
||||
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
||||
private readonly InputAction m_Player_Action;
|
||||
private readonly InputAction m_Player_Move;
|
||||
/// <summary>
|
||||
/// Provides access to input actions defined in input action map "Player".
|
||||
/// </summary>
|
||||
public struct PlayerActions
|
||||
{
|
||||
private @PlayerControls m_Wrapper;
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new instance of the input action map wrapper class.
|
||||
/// </summary>
|
||||
public PlayerActions(@PlayerControls wrapper) { m_Wrapper = wrapper; }
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Action".
|
||||
/// </summary>
|
||||
public InputAction @Action => m_Wrapper.m_Player_Action;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Move".
|
||||
/// </summary>
|
||||
public InputAction @Move => m_Wrapper.m_Player_Move;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action map instance.
|
||||
/// </summary>
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
||||
public void Enable() { Get().Enable(); }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
||||
public void Disable() { Get().Disable(); }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
||||
public bool enabled => Get().enabled;
|
||||
/// <summary>
|
||||
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
|
||||
/// </summary>
|
||||
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
||||
/// <summary>
|
||||
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||
/// </summary>
|
||||
/// <param name="instance">Callback instance.</param>
|
||||
/// <remarks>
|
||||
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions" />
|
||||
public void AddCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
|
||||
@Action.started += instance.OnAction;
|
||||
@Action.performed += instance.OnAction;
|
||||
@Action.canceled += instance.OnAction;
|
||||
@Move.started += instance.OnMove;
|
||||
@Move.performed += instance.OnMove;
|
||||
@Move.canceled += instance.OnMove;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions" />
|
||||
private void UnregisterCallbacks(IPlayerActions instance)
|
||||
{
|
||||
@Action.started -= instance.OnAction;
|
||||
@Action.performed -= instance.OnAction;
|
||||
@Action.canceled -= instance.OnAction;
|
||||
@Move.started -= instance.OnMove;
|
||||
@Move.performed -= instance.OnMove;
|
||||
@Move.canceled -= instance.OnMove;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||||
public void RemoveCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
||||
UnregisterCallbacks(instance);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||||
public void SetCallbacks(IPlayerActions instance)
|
||||
{
|
||||
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
||||
UnregisterCallbacks(item);
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
||||
AddCallbacks(instance);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
|
||||
/// </summary>
|
||||
public PlayerActions @Player => new PlayerActions(this);
|
||||
/// <summary>
|
||||
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
|
||||
/// </summary>
|
||||
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||
public interface IPlayerActions
|
||||
{
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Action" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnAction(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnMove(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
||||
2
Assets/PlayerControls.cs.meta
Normal file
2
Assets/PlayerControls.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eef941e0e46dff241904c9981fa19f62
|
||||
55
Assets/PlayerControls.inputactions
Normal file
55
Assets/PlayerControls.inputactions
Normal file
@@ -0,0 +1,55 @@
|
||||
{
|
||||
"version": 1,
|
||||
"name": "PlayerControls",
|
||||
"maps": [
|
||||
{
|
||||
"name": "Player",
|
||||
"id": "84fbb67d-b724-4c91-9ba1-90f6a9ddb475",
|
||||
"actions": [
|
||||
{
|
||||
"name": "Action",
|
||||
"type": "Button",
|
||||
"id": "2a7d29b4-8852-4249-bbee-419700cb95ee",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Move",
|
||||
"type": "Button",
|
||||
"id": "efa30e2a-4cf2-426e-b29c-367dcae9d9f5",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
{
|
||||
"name": "",
|
||||
"id": "ed966453-fff6-4e24-9122-27e63755df7e",
|
||||
"path": "<Mouse>/leftButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Action",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "3ddc29ee-4a39-4e82-b163-34ea34d6f10e",
|
||||
"path": "<Mouse>/rightButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"controlSchemes": []
|
||||
}
|
||||
14
Assets/PlayerControls.inputactions.meta
Normal file
14
Assets/PlayerControls.inputactions.meta
Normal file
@@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9077d57c83bbc0408ebe111b4779c89
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||
generateWrapperCode: 1
|
||||
wrapperCodePath:
|
||||
wrapperClassName:
|
||||
wrapperCodeNamespace:
|
||||
34
Assets/Readme.asset
Normal file
34
Assets/Readme.asset
Normal file
@@ -0,0 +1,34 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
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Assets/Scenes/SampleScene.unity.meta
Normal file
7
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Normal file
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8
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Normal file
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Normal file
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2049
Assets/Scenes/Sandbox.unity
Normal file
2049
Assets/Scenes/Sandbox.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Sandbox.unity.meta
Normal file
7
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Normal file
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Normal file
BIN
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Normal file
Binary file not shown.
8
Assets/Scenes/Sandbox/NavMesh-Terrain.asset.meta
Normal file
8
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Normal file
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Assets/Scripts.meta
Normal file
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Normal file
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8
Assets/Scripts/Combat.meta
Normal file
8
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Normal file
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8
Assets/Scripts/Combat/CombatTarget.cs
Normal file
8
Assets/Scripts/Combat/CombatTarget.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using UnityEngine;
|
||||
using RPG.Combat;
|
||||
|
||||
public class CombatTarget : MonoBehaviour
|
||||
{
|
||||
// This class is intentionally left empty.
|
||||
// It serves as a marker to identify combat targets in the game.
|
||||
}
|
||||
2
Assets/Scripts/Combat/CombatTarget.cs.meta
Normal file
2
Assets/Scripts/Combat/CombatTarget.cs.meta
Normal file
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22
Assets/Scripts/Combat/Fighter.cs
Normal file
22
Assets/Scripts/Combat/Fighter.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using UnityEngine;
|
||||
using RPG.Movement;
|
||||
|
||||
namespace RPG.Combat
|
||||
{
|
||||
public class Fighter : MonoBehaviour
|
||||
{
|
||||
Transform target;
|
||||
private void Update()
|
||||
{
|
||||
if(target != null)
|
||||
{
|
||||
GetComponent<Mover>().MoveTo(target.position);
|
||||
target = null;
|
||||
}
|
||||
}
|
||||
public void Attack(CombatTarget combatTarget)
|
||||
{
|
||||
target = combatTarget.transform;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Combat/Fighter.cs.meta
Normal file
2
Assets/Scripts/Combat/Fighter.cs.meta
Normal file
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fileFormatVersion: 2
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8
Assets/Scripts/Control.meta
Normal file
8
Assets/Scripts/Control.meta
Normal file
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|
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75
Assets/Scripts/Control/PlayerController.cs
Normal file
75
Assets/Scripts/Control/PlayerController.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using RPG.Movement;
|
||||
using RPG.Combat;
|
||||
using System;
|
||||
|
||||
namespace RPG.Control
|
||||
{
|
||||
public class PlayerController : MonoBehaviour
|
||||
{
|
||||
private PlayerControls playerControls;
|
||||
private InputAction moveAction;
|
||||
private InputAction interactAction;
|
||||
private Camera mainCamera;
|
||||
private void Awake()
|
||||
{
|
||||
playerControls = new PlayerControls();
|
||||
moveAction = playerControls.Player.Move;
|
||||
interactAction = playerControls.Player.Action;
|
||||
mainCamera = Camera.main;
|
||||
}
|
||||
private void OnEnable()
|
||||
{
|
||||
moveAction.Enable();
|
||||
interactAction.Enable();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
moveAction.Disable();
|
||||
interactAction.Disable();
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
if (InteractWithCombat()) return;
|
||||
if (InteractWithMovement()) return;
|
||||
}
|
||||
|
||||
private bool InteractWithCombat()
|
||||
{
|
||||
RaycastHit[] hits = Physics.RaycastAll(GetMouseRay());
|
||||
foreach (RaycastHit hit in hits)
|
||||
{
|
||||
CombatTarget target = hit.transform.GetComponent<CombatTarget>();
|
||||
if (target == null) continue;
|
||||
if (interactAction.WasPressedThisFrame())
|
||||
{
|
||||
//MoveToCursor();
|
||||
GetComponent<Fighter>().Attack(target);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool InteractWithMovement()
|
||||
{
|
||||
RaycastHit hit;
|
||||
bool hasHit = Physics.Raycast(GetMouseRay(), out hit);
|
||||
if (hasHit)
|
||||
{
|
||||
if (moveAction.IsPressed())
|
||||
GetComponent<Mover>().MoveTo(hit.point);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private Ray GetMouseRay()
|
||||
{
|
||||
return mainCamera.ScreenPointToRay(Mouse.current.position.ReadValue());
|
||||
}
|
||||
}
|
||||
}
|
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2
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Normal file
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Normal file
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Normal file
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Normal file
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14
Assets/Scripts/Core/FollowCamera.cs
Normal file
14
Assets/Scripts/Core/FollowCamera.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace RPG.Core
|
||||
{
|
||||
public class FollowCamera : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Transform target;
|
||||
|
||||
void LateUpdate()
|
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{
|
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transform.position = target.position;
|
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}
|
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}
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}
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2
Assets/Scripts/Core/FollowCamera.cs.meta
Normal file
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Normal file
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Normal file
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Normal file
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42
Assets/Scripts/Movement/Mover.cs
Normal file
42
Assets/Scripts/Movement/Mover.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace RPG.Movement
|
||||
{
|
||||
public class Mover : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Transform target;
|
||||
|
||||
// Cache components for performance
|
||||
private NavMeshAgent navMeshAgent;
|
||||
private Animator animator;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// Get component references once
|
||||
navMeshAgent = GetComponent<NavMeshAgent>();
|
||||
animator = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
UpdateAnimator();
|
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}
|
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|
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public void MoveTo(Vector3 destination)
|
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{
|
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navMeshAgent.destination = destination;
|
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}
|
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|
||||
private void UpdateAnimator()
|
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{
|
||||
// This is your original code, which is correct!
|
||||
// It just uses the cached variables now.
|
||||
Vector3 velocity = navMeshAgent.velocity;
|
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Vector3 localVelocity = transform.InverseTransformDirection(velocity);
|
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float speed = localVelocity.z;
|
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animator.SetFloat("forwardSpeed", speed);
|
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}
|
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}
|
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}
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Normal file
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Normal file
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982
Assets/Settings/DefaultVolumeProfile.asset
Normal file
982
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Normal file
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rotation: {x: -0.015948145, y: -0.009884942, z: 0.022371542, w: 0.9995737}
|
||||
scale: {x: 1, y: 0.9999998, z: 0.99999994}
|
||||
- name: Thumb_01_1
|
||||
parentName: Hand_R
|
||||
position: {x: -0.01161952, y: 0.03517002, z: -0.045055397}
|
||||
rotation: {x: -0.18877485, y: -0.66508234, z: 0.2434745, w: 0.6802572}
|
||||
scale: {x: 1, y: 1.0000002, z: 1}
|
||||
- name: Thumb_02_1
|
||||
parentName: Thumb_01_1
|
||||
position: {x: -0.0020193702, y: 0.06363735, z: 0.0020211332}
|
||||
rotation: {x: 0.052133173, y: -0.078800306, z: 0.008805611, w: 0.99548745}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||
- name: Thumb_03_1
|
||||
parentName: Thumb_02_1
|
||||
position: {x: -0.000004810849, y: 0.05664875, z: -0.0008467391}
|
||||
rotation: {x: 0.016929442, y: -0.013851243, z: 0.006821321, w: 0.9997375}
|
||||
scale: {x: 0.99999994, y: 1.0000001, z: 1.0000001}
|
||||
- name: Neck
|
||||
parentName: Spine_03
|
||||
position: {x: 0.003048571, y: 0.11184796, z: -0.00019923091}
|
||||
rotation: {x: 0.05833261, y: 0.010388688, z: -0.013379391, w: 0.9981535}
|
||||
scale: {x: 0.99999994, y: 1, z: 1.0000001}
|
||||
- name: Head
|
||||
parentName: Neck
|
||||
position: {x: -0.000027363978, y: 0.12157096, z: -0.0042248624}
|
||||
rotation: {x: -0.09697129, y: -0.012015258, z: -0.0006379708, w: 0.99521446}
|
||||
scale: {x: 1.0000002, y: 0.9999999, z: 0.9999999}
|
||||
- name: Eyebrows
|
||||
parentName: Head
|
||||
position: {x: 4.489649e-16, y: 0.1276692, z: 0.12272215}
|
||||
rotation: {x: -0, y: -0, z: -2.694579e-19, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Eyes
|
||||
parentName: Head
|
||||
position: {x: 6.1420966e-17, y: 0.09447606, z: 0.12272215}
|
||||
rotation: {x: -0, y: -0, z: -2.694579e-19, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Jaw
|
||||
parentName: Head
|
||||
position: {x: -0.000045919798, y: 0.06247511, z: 0.02164003}
|
||||
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||
- name: UpperLeg_L
|
||||
parentName: Hips
|
||||
position: {x: -0.09932242, y: -0.040918678, z: -0.025959484}
|
||||
rotation: {x: 0.012400673, y: -0.089184985, z: 0.99584544, w: 0.0135708265}
|
||||
scale: {x: 1, y: 1, z: 1.0000001}
|
||||
- name: LowerLeg_L
|
||||
parentName: UpperLeg_L
|
||||
position: {x: 0.0003177549, y: 0.39930907, z: -3.6322057e-14}
|
||||
rotation: {x: -0.019704385, y: -0.013604649, z: 0.01234207, w: 0.9996371}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000001}
|
||||
- name: Ankle_L
|
||||
parentName: LowerLeg_L
|
||||
position: {x: 0.0002042169, y: 0.3771205, z: -0.0014286892}
|
||||
rotation: {x: 0.49336958, y: 0.0039904644, z: -0.010034026, w: 0.8697528}
|
||||
scale: {x: 0.9999998, y: 0.9999999, z: 0.9999996}
|
||||
- name: Ball_L
|
||||
parentName: Ankle_L
|
||||
position: {x: -0.00016336289, y: 0.11278386, z: 0.003565653}
|
||||
rotation: {x: 0.2872766, y: 0.013302656, z: -0.00991986, w: 0.9577039}
|
||||
scale: {x: 0.9999996, y: 1.0000004, z: 0.9999994}
|
||||
- name: Toes_L
|
||||
parentName: Ball_L
|
||||
position: {x: -0.0011773192, y: 0.07294723, z: -0.00033563236}
|
||||
rotation: {x: -0.022539258, y: -0.016353514, z: 0.008433998, w: 0.9995766}
|
||||
scale: {x: 1.0000005, y: 1, z: 1.0000001}
|
||||
- name: UpperLeg_R
|
||||
parentName: Hips
|
||||
position: {x: 0.09856232, y: -0.039802644, z: -0.03023863}
|
||||
rotation: {x: -0.0034534463, y: -0.09001317, z: 0.9954848, w: -0.029928038}
|
||||
scale: {x: 1.0000005, y: 1.0000005, z: 1}
|
||||
- name: LowerLeg_R
|
||||
parentName: UpperLeg_R
|
||||
position: {x: 0.010702381, y: 0.39916554, z: 0.0002548783}
|
||||
rotation: {x: -0.008797099, y: 0.001032317, z: -0.027879698, w: 0.9995721}
|
||||
scale: {x: 0.99999964, y: 0.9999998, z: 1}
|
||||
- name: Ankle_R
|
||||
parentName: LowerLeg_R
|
||||
position: {x: -0.0013460641, y: 0.3770066, z: -0.009293252}
|
||||
rotation: {x: 0.47960764, y: -0.014286103, z: 0.0033239166, w: 0.8773605}
|
||||
scale: {x: 1.0000002, y: 1, z: 0.99999976}
|
||||
- name: Ball_R
|
||||
parentName: Ankle_R
|
||||
position: {x: 0.00002638574, y: 0.11273842, z: 0.0047949436}
|
||||
rotation: {x: 0.30470556, y: 0.011314889, z: 0.0077266153, w: 0.95234805}
|
||||
scale: {x: 1.000001, y: 1.0000005, z: 1.0000006}
|
||||
- name: Toes_R
|
||||
parentName: Ball_R
|
||||
position: {x: 0.00085089286, y: 0.072920196, z: -0.0021743176}
|
||||
rotation: {x: -0.02168134, y: -0.006950423, z: -0.0058263056, w: 0.9997238}
|
||||
scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: bfa42ba6d484e4e448024c9acf736ce9, type: 3}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 2
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user