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LowPolyBattleSim/Library/PackageCache/com.unity.collab-proxy@c854d1f7d97f/Editor/AssetsUtils/ProjectPath.cs

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2025-06-27 23:27:49 +01:00
using System.IO;
namespace Unity.PlasticSCM.Editor.AssetUtils
{
internal static class ProjectPath
{
internal static string Get()
{
return Path.GetDirectoryName(Path.GetFullPath(
ApplicationDataPath.Get()));
}
}
}