Files
LowPolyBattleSim/Library/PackageCache/com.unity.collab-proxy@c854d1f7d97f/Editor/AssetsUtils/ProjectPath.cs
Caleb Sandford deQuincey ecdd3e2a9e intial commit
2025-06-27 23:27:49 +01:00

14 lines
278 B
C#

using System.IO;
namespace Unity.PlasticSCM.Editor.AssetUtils
{
internal static class ProjectPath
{
internal static string Get()
{
return Path.GetDirectoryName(Path.GetFullPath(
ApplicationDataPath.Get()));
}
}
}