Files
LowPolyBattleSim/Logs/AssetImportWorker1-prev.log
Caleb Sandford deQuincey ecdd3e2a9e intial commit
2025-06-27 23:27:49 +01:00

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20 KiB
Plaintext

Using pre-set license
Built from '6000.0/staging' branch; Version is '6000.0.42f1 (feb9a7235030) revision 16693671'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 32667 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.42f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
C:/Game Development/Unity/Projects/LowPolyBattleSim
-logFile
Logs/AssetImportWorker1.log
-srvPort
64332
-job-worker-count
3
-background-job-worker-count
8
-gc-helper-count
1
Successfully changed project path to: C:/Game Development/Unity/Projects/LowPolyBattleSim
C:/Game Development/Unity/Projects/LowPolyBattleSim
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [13336] Target information:
Player connection [13336] * "[IP] 192.168.86.28 [Port] 0 [Flags] 2 [Guid] 2335308141 [EditorId] 2335308141 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-LUK2I9I) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [13336] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [13336] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 3
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.94 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.42f1 (feb9a7235030)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/LowPolyBattleSim/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
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Renderer: Intel(R) UHD Graphics 620 (ID=0x5917)
Vendor: Intel
VRAM: 16333 MB
Driver: 27.20.100.9664
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56676
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
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Native extension for LinuxStandalone target not found
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
Native extension for iOS target not found
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 675 ms
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.953 seconds
Domain Reload Profiling: 3064ms
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========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.396 seconds
Refreshing native plugins compatible for Editor in 2.62 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.371 seconds
Domain Reload Profiling: 4755ms
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initialDomainReloadingComplete (125ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Refreshing native plugins compatible for Editor in 2.61 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 202 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5970 unused Assets / (7.0 MB). Loaded Objects now: 6621.
Memory consumption went from 154.2 MB to 147.2 MB.
Total: 25.474500 ms (FindLiveObjects: 1.850600 ms CreateObjectMapping: 2.490600 ms MarkObjects: 14.271200 ms DeleteObjects: 6.860400 ms)
========================================================================
Received Import Request.
Time since last request: 257277.718228 seconds.
path: Assets/Hayq Art/Middle Ages Low Poly/Meshes
artifactKey: Guid(55b1042e3c5d9d44589f46efaf06497b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Hayq Art/Middle Ages Low Poly/Meshes using Guid(55b1042e3c5d9d44589f46efaf06497b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '19584ec92cb5199035f370c099bb8de8') in 0.0093602 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000051 seconds.
path: Assets/Hayq Art
artifactKey: Guid(021a53e8e1cbfc34fb7468d139754de4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Hayq Art using Guid(021a53e8e1cbfc34fb7468d139754de4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b30b100e5109357bb8214408475afc34') in 0.0009252 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
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Begin MonoManager ReloadAssembly
Duplicate assembly 'log4net.dll' with different versions detected, using 'Packages/com.unity.package-validation-suite/Lib/Editor/log4net.dll, AssemblyName=log4net, Version=2.0.8.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a' and ignoring 'Packages/com.unity.collab-proxy/Lib/Editor/log4netPlastic.dll, AssemblyName=log4net, Version=1.2.15.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a'.- Loaded All Assemblies, in 2.105 seconds
Refreshing native plugins compatible for Editor in 2.70 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
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Domain Reload Profiling: 4208ms
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 47 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6232 unused Assets / (6.8 MB). Loaded Objects now: 6902.
Memory consumption went from 144.8 MB to 138.0 MB.
Total: 24.567600 ms (FindLiveObjects: 1.395600 ms CreateObjectMapping: 2.184800 ms MarkObjects: 12.737700 ms DeleteObjects: 8.247600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 36 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6233 unused Assets / (7.8 MB). Loaded Objects now: 6910.
Memory consumption went from 143.2 MB to 135.4 MB.
Total: 22.095000 ms (FindLiveObjects: 1.248300 ms CreateObjectMapping: 2.013500 ms MarkObjects: 10.736700 ms DeleteObjects: 8.094800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
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Duplicate assembly 'log4net.dll' with different versions detected, using 'Packages/com.unity.package-validation-suite/Lib/Editor/log4net.dll, AssemblyName=log4net, Version=2.0.8.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a' and ignoring 'Packages/com.unity.collab-proxy/Lib/Editor/log4netPlastic.dll, AssemblyName=log4net, Version=1.2.15.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a'.- Loaded All Assemblies, in 1.456 seconds
Refreshing native plugins compatible for Editor in 1.93 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 36 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6240 unused Assets / (7.1 MB). Loaded Objects now: 6912.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
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Begin MonoManager ReloadAssembly
Duplicate assembly 'log4net.dll' with different versions detected, using 'Packages/com.unity.package-validation-suite/Lib/Editor/log4net.dll, AssemblyName=log4net, Version=2.0.8.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a' and ignoring 'Packages/com.unity.collab-proxy/Lib/Editor/log4netPlastic.dll, AssemblyName=log4net, Version=1.2.15.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a'.- Loaded All Assemblies, in 1.513 seconds
Refreshing native plugins compatible for Editor in 1.62 ms, found 3 plugins.
Assertion failed on expression: 'pred(*previous, *i)'
Assertion failed on expression: 'pred(*previous, *i)'
Assertion failed on expression: 'pred(*previous, *i)'
Assertion failed on expression: 'pred(*previous, *i)'
Assertion failed on expression: 'pred(*previous, *i)'
Assertion failed on expression: 'pred(*previous, *i)'
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
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Domain Reload Profiling: 3344ms
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ProcessInitializeOnLoadAttributes (891ms)
ProcessInitializeOnLoadMethodAttributes (208ms)
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EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (45ms)
Refreshing native plugins compatible for Editor in 4.17 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 36 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6384 unused Assets / (7.3 MB). Loaded Objects now: 7058.
Memory consumption went from 144.4 MB to 137.2 MB.
Total: 23.070400 ms (FindLiveObjects: 1.517400 ms CreateObjectMapping: 2.514900 ms MarkObjects: 10.449100 ms DeleteObjects: 8.585500 ms)
Prepare: number of updated asset objects reloaded= 0