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LowPolyRPG/Library/PackageCache/com.unity.cinemachine@dcc61ebd6655/Documentation~/CinemachineColliderConfiner.md
Caleb Sandford deQuincey 715fb68744 Initial commitment
2025-06-25 11:10:11 +01:00

446 B

Avoiding collisions and evaluating shots

As characters and objects move around in a complex Scene, obstacles in the Scene sometimes come between a camera and its target. Similarly, you might need to move a camera to a position in the Scene that another GameObject already occupies. Cinemachine provides extensions to handle these situations: