Files
2026-02-16 17:41:09 +00:00

35 lines
811 B
C#

using UnityEngine;
public class Lightswitch : MonoBehaviour, IInteract
{
[SerializeField] Light[] controlledLight;
[SerializeField] private bool requiresReview = true;
private bool isOn = false;
public void OnInteract()
{
isOn = !isOn;
UpdateLightState();
// Notify LevelManager for review after interaction
if (requiresReview && LevelManager.Instance != null)
{
LevelManager.Instance.RequestReview(gameObject);
}
}
private void UpdateLightState()
{
if (controlledLight != null)
{
foreach (var light in controlledLight)
{
if (light != null)
{
light.enabled = isOn;
}
}
}
}
}