Files
RomeNightGuard/Saved/Logs/RomeGuard.log

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Log file open, 10/25/25 21:34:02
2025-10-23 17:15:01 +01:00
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=20428)
2025-10-23 17:15:01 +01:00
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: RomeGuard
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Display: Control listening on port 33356
2025-10-23 17:15:01 +01:00
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.6-CL-44394996"
LogCsvProfiler: Display: Metadata set : engineversion="5.6.1-44394996+++UE5+Release-5.6"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (24H2) [10.0.26100.6899] "
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" D:/Unreal/Projects/RomeGuard/RomeGuard.uproject""
2025-10-23 17:15:01 +01:00
LogCsvProfiler: Display: Metadata set : loginid="8f72a0d54ce1f48fdbdf319e150d2afc"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 3.325244
2025-10-23 17:15:01 +01:00
LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-697A929D450EAC325B8587B0112C7C5F
2025-10-23 17:15:01 +01:00
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../../../../Unreal/Projects/RomeGuard/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogConfig: Display: Loading IOS ini files took 0.42 seconds
LogConfig: Display: Loading TVOS ini files took 0.43 seconds
LogConfig: Display: Loading Android ini files took 0.43 seconds
LogConfig: Display: Loading Mac ini files took 0.45 seconds
LogConfig: Display: Loading Linux ini files took 0.49 seconds
2025-10-23 17:15:01 +01:00
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogConfig: Display: Loading VulkanPC ini files took 0.20 seconds
LogConfig: Display: Loading Unix ini files took 0.26 seconds
LogConfig: Display: Loading Windows ini files took 0.25 seconds
2025-10-23 17:15:01 +01:00
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogConfig: Display: Loading VisionOS ini files took 0.33 seconds
2025-10-23 17:15:01 +01:00
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogAssetRegistry: Display: PlatformFileJournal is not available on volume 'D:' of project directory 'D:/Unreal/Projects/RomeGuard/', so AssetDiscovery cache will not be read or written. Unavailability reason:
NTFS Journal is not active for volume 'D:'. Launch cmd.exe as admin and run command `fsutil usn createJournal D: m=<SizeInBytes>`. Recommended <SizeInBytes> is 0x40000000 (1GB).
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../../Unreal/Projects/RomeGuard/Binaries/Win64/*.target
LogAssetRegistry: Display: Asset registry cache read as 81.2 MiB from ../../../../../../Unreal/Projects/RomeGuard/Intermediate/CachedAssetRegistry_0.bin.
2025-10-23 17:15:01 +01:00
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../../Unreal/Projects/RomeGuard/Binaries/Win64/*.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin Bridge
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosInsights
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MassInsights
LogPluginManager: Mounting Engine plugin IoStoreInsights
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin OodleNetwork
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin DumpGPUServices
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin NamingTokens
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PlasticSourceControl
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin ProjectLauncher
LogPluginManager: Mounting Engine plugin PropertyAccessNode
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin CurveEditorTools
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin MeshLODToolset
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PluginBrowser
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin UVEditor
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin MetaHumanSDK
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin BackChannel
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorTelemetry
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin EditorDataStorage
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryDataflow
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
LogPluginManager: Mounting Engine plugin SequenceNavigator
LogPluginManager: Mounting Engine plugin SkeletalReduction
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin ActorSequence
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineServices
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin CameraCalibrationCore
LogPluginManager: Mounting Engine plugin InterchangeEditor
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin TweeningUtils
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin Cascade
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin CompositeCore
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
2025-10-23 17:15:01 +01:00
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin XInputDevice
2025-10-23 17:15:01 +01:00
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogStudioTelemetry: Started StudioTelemetry Session
LogNFORDenoise: NFORDenoise function starting up
LogEOSShared: Loaded "D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll"
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.17.0-41373641
LogInit: Using libcurl 8.12.1
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 256 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.6-CL-44394996
LogInit: Platform=WindowsEditor
LogInit: MachineId=8f72a0d54ce1f48fdbdf319e150d2afc
LogInit: DeviceId=
LogInit: Engine Version: 5.6.1-44394996+++UE5+Release-5.6
LogInit: Compatible Engine Version: 5.6.0-43139311+++UE5+Release-5.6
LogInit: Net CL: 43139311
LogInit: OS: Windows 11 (24H2) [10.0.26100.6899] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz, GPU: NVIDIA GeForce GTX 1070
LogInit: Compiled (64-bit): Jul 28 2025 20:53:34
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.6
LogInit: Command Line:
LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 37
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 207
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 56
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
2025-10-23 17:15:01 +01:00
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2025.10.25-20.34.14:292][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2025.10.25-20.34.14:293][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2025.10.25-20.34.14:293][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2025.10.25-20.34.14:293][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2025.10.25-20.34.14:293][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2025.10.25-20.34.14:293][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:1]]
[2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:0]]
[2025.10.25-20.34.14:295][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:1]] deferred - dummy variable created
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.Support:1]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileSize:32]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileBorderSize:2]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.UseCompression:1]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.StaticMesh.DefaultMeshPaintTextureSupport:1]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.DefaultTexelsPerVertex:4]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.MaxTextureSize:4096]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColor:1]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorRoughness:1]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorSpecular:1]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableMask4:1]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableWorldHeight:1]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableDisplacement:1]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.vt.rvt.HighQualityPerPixelHeight:1]]
[2025.10.25-20.34.14:295][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2025.10.25-20.34.14:295][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2025.10.25-20.34.14:295][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2025.10.25-20.34.14:295][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2025.10.25-20.34.14:295][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.LegacyLuminanceFactors:0]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.MegaLights.EnableForProject:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.LocalFogVolume.ApplyOnTranslucent:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.MorphTarget.MaxBlendWeight:5.000000]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SupportExpFogMatchesVolumetricFog:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SupportLocalFogVolumes:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.LightFunctionAtlas.Format:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SingleLayerWater.UsesLightFunctionAtlas:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Translucent.UsesLightFunctionAtlas:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Translucent.UsesIESProfiles:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Translucent.UsesRectLights:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Translucent.UsesShadowedLocalLights:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Substrate.EnableLayerSupport:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Material.DefaultAutoMaterialUsage:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.HairStrands.LODMode:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.VRS.Support:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:0]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:0]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.Mobile.DBuffer:0]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences:0]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.Mobile.ScreenSpaceReflections:0]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2025.10.25-20.34.14:298][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2025.10.25-20.34.14:298][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2025.10.25-20.34.14:304][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920"
[2025.10.25-20.34.14:304][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080"
[2025.10.25-20.34.14:307][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2025.10.25-20.34.14:307][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
[2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2025.10.25-20.34.14:310][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2025.10.25-20.34.14:310][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]]
[2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]]
[2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2025.10.25-20.34.14:313][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2025.10.25-20.34.14:313][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2025.10.25-20.34.14:313][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2025.10.25-20.34.14:325][ 0]LogRHI: Using Default RHI: D3D12
[2025.10.25-20.34.14:325][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.10.25-20.34.14:325][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.10.25-20.34.14:479][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2025.10.25-20.34.14:479][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.10.25-20.34.15:971][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1070 (VendorId: 10de, DeviceId: 1b81, SubSysId: 61703842, Revision: 00a1
[2025.10.25-20.34.15:972][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.10.25-20.34.15:972][ 0]LogD3D12RHI: Adapter has 8067MB of dedicated video memory, 0MB of dedicated system memory, and 8172MB of shared system memory, 1 output[s], UMA:false
[2025.10.25-20.34.15:974][ 0]LogD3D12RHI: Driver Version: 581.08 (internal:32.0.15.8108, unified:581.08)
[2025.10.25-20.34.15:974][ 0]LogD3D12RHI: Driver Date: 8-15-2025
[2025.10.25-20.34.16:044][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2025.10.25-20.34.16:044][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.10.25-20.34.16:044][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8172MB of shared system memory, 0 output[s], UMA:true
[2025.10.25-20.34.16:045][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2025.10.25-20.34.16:045][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2025.10.25-20.34.16:045][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.10.25-20.34.16:045][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2025.10.25-20.34.16:046][ 0]LogHAL: Display: Platform has ~ 16 GB [17137979392 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2025.10.25-20.34.16:050][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2025.10.25-20.34.16:053][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.10.25-20.34.16:055][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2025.10.25-20.34.16:056][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2025.10.25-20.34.16:056][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.10.25-20.34.16:081][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2025.10.25-20.34.16:081][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2025.10.25-20.34.16:081][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2025.10.25-20.34.16:081][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
[2025.10.25-20.34.16:081][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
[2025.10.25-20.34.16:081][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.10.25-20.34.16:081][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2025.10.25-20.34.16:081][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal/Projects/RomeGuard/Saved/Config/WindowsEditor/Editor.ini]
[2025.10.25-20.34.16:082][ 0]LogInit: Computer: CALEB-VM
[2025.10.25-20.34.16:082][ 0]LogInit: User: caleb
[2025.10.25-20.34.16:082][ 0]LogInit: CPU Page size=4096, Cores=8
[2025.10.25-20.34.16:082][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2025.10.25-20.34.16:082][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2025.10.25-20.34.16:082][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=33.0GB
[2025.10.25-20.34.16:082][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2025.10.25-20.34.16:082][ 0]LogMemory: Process Physical Memory: 657.89 MB used, 685.83 MB peak
[2025.10.25-20.34.16:082][ 0]LogMemory: Process Virtual Memory: 646.01 MB used, 651.62 MB peak
[2025.10.25-20.34.16:082][ 0]LogMemory: Physical Memory: 9809.29 MB used, 6534.77 MB free, 16344.05 MB total
[2025.10.25-20.34.16:083][ 0]LogMemory: Virtual Memory: 14372.91 MB used, 19379.14 MB free, 33752.05 MB total
[2025.10.25-20.34.16:083][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2025.10.25-20.34.16:108][ 0]LogWindows: WindowsPlatformFeatures enabled
[2025.10.25-20.34.16:385][ 0]LogChaosDD: Chaos Debug Draw Startup
[2025.10.25-20.34.16:385][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2025.10.25-20.34.16:390][ 0]LogInit: Using OS detected language (en-GB).
[2025.10.25-20.34.16:390][ 0]LogInit: Using OS detected locale (en-GB).
[2025.10.25-20.34.16:405][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
[2025.10.25-20.34.16:406][ 0]LogInit: Setting process to per monitor DPI aware
[2025.10.25-20.34.17:965][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2025.10.25-20.34.17:965][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
[2025.10.25-20.34.17:965][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - Touch Input Correction (TSF IME).
[2025.10.25-20.34.17:965][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2025.10.25-20.34.17:981][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
[2025.10.25-20.34.18:157][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2025.10.25-20.34.18:249][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2025.10.25-20.34.18:249][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2025.10.25-20.34.30:904][ 0]LogRHI: Using Default RHI: D3D12
[2025.10.25-20.34.30:904][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.10.25-20.34.30:904][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.10.25-20.34.30:904][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.10.25-20.34.30:904][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.10.25-20.34.30:904][ 0]LogD3D12RHI: Integrated GPU (iGPU): false
[2025.10.25-20.34.30:904][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2025.10.25-20.34.30:906][ 0]LogWindows: Attached monitors:
[2025.10.25-20.34.30:906][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
[2025.10.25-20.34.30:906][ 0]LogWindows: Found 1 attached monitors.
[2025.10.25-20.34.30:906][ 0]LogWindows: Gathering driver information using Windows Setup API
[2025.10.25-20.34.30:908][ 0]LogRHI: RHI Adapter Info:
[2025.10.25-20.34.30:908][ 0]LogRHI: Name: NVIDIA GeForce GTX 1070
[2025.10.25-20.34.30:908][ 0]LogRHI: Driver Version: 581.08 (internal:32.0.15.8108, unified:581.08)
[2025.10.25-20.34.30:908][ 0]LogRHI: Driver Date: 8-15-2025
[2025.10.25-20.34.30:914][ 0]LogD3D12RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
[2025.10.25-20.34.30:915][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2025.10.25-20.34.31:692][ 0]LogNvidiaAftermath: Aftermath initialized
[2025.10.25-20.34.31:692][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2025.10.25-20.34.31:864][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2025.10.25-20.34.31:864][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
[2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2025.10.25-20.34.31:865][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2025.10.25-20.34.31:865][ 0]LogD3D12RHI: Bindless resources are supported
[2025.10.25-20.34.31:865][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2025.10.25-20.34.31:865][ 0]LogD3D12RHI: Raster order views are supported
[2025.10.25-20.34.31:865][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2025.10.25-20.34.31:865][ 0]LogD3D12RHI: Ray tracing is disabled because D3D12 ray tracing tier 1.1 is required but only tier 1.0 is supported.
[2025.10.25-20.34.31:865][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2025.10.25-20.34.31:865][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2025.10.25-20.34.31:865][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2025.10.25-20.34.31:865][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2025.10.25-20.34.32:039][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002F3BCBDCAC0)
[2025.10.25-20.34.32:040][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002F3BCBDCD80)
[2025.10.25-20.34.32:041][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002F3BCBDD040)
[2025.10.25-20.34.32:041][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2025.10.25-20.34.32:041][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2025.10.25-20.34.34:913][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering NOT supported!
[2025.10.25-20.34.34:913][ 0]LogD3D12RHI: Display: Batched command list execution is disabled for async queues due to known bugs in the current driver.
[2025.10.25-20.34.34:913][ 0]LogRHI: Texture pool is 4598 MB (70% of 6569 MB)
[2025.10.25-20.34.34:913][ 0]LogD3D12RHI: Async texture creation enabled
[2025.10.25-20.34.34:913][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2025.10.25-20.34.34:996][ 0]LogVRS: Current RHI does not support Variable Rate Shading
[2025.10.25-20.34.35:007][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12"
[2025.10.25-20.34.35:007][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12"
[2025.10.25-20.34.35:007][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
[2025.10.25-20.34.35:007][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
[2025.10.25-20.34.35:007][ 0]LogInit: Initializing FReadOnlyCVARCache
[2025.10.25-20.34.35:206][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_0.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_0.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -platform=all'
[2025.10.25-20.34.35:207][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_0.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_0.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -platform=all" ]
[2025.10.25-20.34.35:999][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
[2025.10.25-20.34.35:999][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2025.10.25-20.34.35:999][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2025.10.25-20.34.35:999][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2025.10.25-20.34.35:999][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2025.10.25-20.34.35:999][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2025.10.25-20.34.35:999][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.13
[2025.10.25-20.34.35:999][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll
[2025.10.25-20.34.36:075][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2025.10.25-20.34.36:141][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXR'
[2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXRClient'
[2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2025.10.25-20.34.36:752][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2025.10.25-20.34.36:752][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2025.10.25-20.34.37:071][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2025.10.25-20.34.37:071][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2025.10.25-20.34.37:071][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2025.10.25-20.34.37:071][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2025.10.25-20.34.37:417][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2025.10.25-20.34.37:417][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2025.10.25-20.34.37:417][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2025.10.25-20.34.37:417][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2025.10.25-20.34.37:653][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2025.10.25-20.34.37:653][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2025.10.25-20.34.37:915][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2025.10.25-20.34.37:915][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2025.10.25-20.34.37:915][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2025.10.25-20.34.37:915][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2025.10.25-20.34.37:915][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2025.10.25-20.34.39:468][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it
[2025.10.25-20.34.39:805][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2025.10.25-20.34.39:805][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_IOS
[2025.10.25-20.34.39:805][ 0]LogTargetPlatformManager: SF_METAL_SM5_IOS
[2025.10.25-20.34.39:805][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_TVOS
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_METAL_SM5_TVOS
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_METAL_ES3_1
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: PCD3D_SM6
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: PCD3D_SM5
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: PCD3D_ES31
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: VVM_1_0
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2025.10.25-20.34.39:806][ 0]LogRendererCore: Ray tracing is disabled. Reason: not supported by current RHI.
[2025.10.25-20.34.39:814][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2025.10.25-20.34.39:815][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal/Projects/RomeGuard/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2025.10.25-20.34.39:815][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2025.10.25-20.34.39:815][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Unreal/Projects/RomeGuard/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.10.25-20.34.39:815][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2025.10.25-20.34.40:300][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1350 MiB)
[2025.10.25-20.34.40:300][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.10.25-20.34.40:300][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2025.10.25-20.34.40:302][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Data
[2025.10.25-20.34.40:302][ 0]LogZenServiceInstance: InTree version at 'D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03'
[2025.10.25-20.34.40:303][ 0]LogZenServiceInstance: Installed version at 'C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03'
[2025.10.25-20.34.40:851][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
[2025.10.25-20.34.41:864][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2025.10.25-20.34.41:864][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 1.561 seconds
[2025.10.25-20.34.41:868][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2025.10.25-20.34.41:906][ 0]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.04 seconds.
[2025.10.25-20.34.41:915][ 0]LogDerivedDataCache: Display: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.07ms. RandomReadSpeed=317.54MBs, RandomWriteSpeed=29.35MBs. Assigned SpeedClass 'Local'
[2025.10.25-20.34.41:921][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2025.10.25-20.34.41:922][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2025.10.25-20.34.41:922][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2025.10.25-20.34.41:922][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2025.10.25-20.34.41:922][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2025.10.25-20.34.41:922][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2025.10.25-20.34.41:922][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2025.10.25-20.34.41:923][ 0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (../../../../../../Unreal/Projects/RomeGuard/Intermediate/Shaders/WorkingDirectory/24836/).
[2025.10.25-20.34.41:923][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/caleb.SDQHOME.000/AppData/Local/Temp/UnrealShaderWorkingDir/43D68C6444F7856FF5D4F3BAC78CE285/'.
[2025.10.25-20.34.41:923][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2025.10.25-20.34.41:924][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
[2025.10.25-20.34.41:924][ 0]LogShaderCompilers: Display: Using 5 local workers for shader compilation
[2025.10.25-20.34.41:930][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Unreal/Projects/RomeGuard/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2025.10.25-20.34.41:951][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.