Started building house and refined the interact system
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float2 uv2_texcoord2;
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{
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void surf( Input i , inout SurfaceOutputStandard o )
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{
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o.Albedo = tex2DNode32.rgb;
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float2 panner4 = ( mulTime3 * float2( 1,0 ) + i.uv2_texcoord2);
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float3 hsvTorgb42 = RGBToHSV( tex2DNode32.rgb );
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float3 hsvTorgb46 = HSVToRGB( float3(hsvTorgb42.x,( hsvTorgb42.y * _Saturation ),hsvTorgb42.z) );
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o.Metallic = _Metallic;
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o.Smoothness = _Smoothness;
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o.Alpha = 1;
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Fallback "Diffuse"
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CustomEditor "ASEMaterialInspector"
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user