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# =============== #
# Unity generated #
# =============== #
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Mm]emoryCaptures/
UserSettings/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this if you have Unity Collaborate enabled
# [Cc]ollab/
# ============ #
# OS generated #
# ============ #
# Windows
Thumbs.db
ehthumbs.db
[Dd]esktop.ini
$RECYCLE.BIN/
# macOS
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Icon?
._*
# ============ #
# IDE specific #
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# Visual Studio
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# JetBrains Rider
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# ============ #
# Build output #
# ============ #
*.apk
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using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerController : MonoBehaviour
{
[SerializeField] InputActionReference moveAction, jumpAction, lookAction, selectAction, discardAction;
[SerializeField] float moveSpeed, lookSpeed, minLookAngle, maxLookAngle, interactionRange, throwForce;
[SerializeField] float jumpForce;
[SerializeField] CharacterController charCon;
[SerializeField] Camera theCam;
[SerializeField] Transform holdPoint;
[SerializeField] LayerMask whatIsStock, whatIsShelf;
private float ySpeed, horiRot, vertRot, currentThrowPower;
private StockObject heldPickup;
private void OnEnable()
{
if (moveAction != null)
moveAction.action.Enable();
if (jumpAction != null)
jumpAction.action.Enable();
if (lookAction != null)
lookAction.action.Enable();
if (selectAction != null)
selectAction.action.Enable();
if (discardAction != null)
discardAction.action.Enable();
}
private void OnDisable()
{
if (moveAction != null)
moveAction.action.Disable();
if (jumpAction != null)
jumpAction.action.Disable();
if (lookAction != null)
lookAction.action.Disable();
if (selectAction != null)
selectAction.action.Disable();
if (discardAction != null)
discardAction.action.Disable();
}
// Start is called before the first frame update
void Start()
{
Cursor.lockState = CursorLockMode.Locked;
}
// Update is called once per frame
void Update()
{
Vector2 lookInput = lookAction.action.ReadValue<Vector2>();
horiRot += lookInput.x * Time.deltaTime * lookSpeed;
transform.rotation = Quaternion.Euler(0f, horiRot, 0f);
vertRot -= lookInput.y * Time.deltaTime * lookSpeed;
vertRot = Mathf.Clamp(vertRot, minLookAngle, maxLookAngle);
theCam.transform.localRotation = Quaternion.Euler(vertRot, 0f, 0f);
// Safety check to prevent errors if references are missing in the Inspector
if (moveAction == null || charCon == null) return;
Vector2 moveInput = moveAction.action.ReadValue<Vector2>();
//Debug.Log(moveInput);
//transform.position = transform.position + new Vector3(moveInput.x * Time.deltaTime * moveSpeed, 0f, moveInput.y * Time.deltaTime * moveSpeed);
//Vector3 moveAmount = new Vector3(moveInput.x, 0f, moveInput.y);
Vector3 vertMove = transform.forward * moveInput.y;
Vector3 horiMove = transform.right * moveInput.x;
Vector3 moveAmount = vertMove + horiMove;
moveAmount = moveAmount.normalized * moveSpeed;
if (charCon.isGrounded)
{
ySpeed = 0;
if (jumpAction.action.WasPressedThisFrame())
ySpeed = jumpForce;
}
ySpeed = ySpeed + (Physics.gravity.y * Time.deltaTime);
moveAmount.y = ySpeed;
charCon.Move(moveAmount * Time.deltaTime);
//check for pickup
Ray ray = theCam.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0f));
RaycastHit hit;
if (heldPickup == null)
{
if(selectAction.action.WasPressedThisFrame())
{
if (Physics.Raycast(ray, out hit, interactionRange, whatIsStock))
{
//Debug.Log("Hit " + hit.collider.name);
heldPickup = hit.collider.GetComponent<StockObject>();
heldPickup.transform.SetParent(holdPoint);
heldPickup.Pickup();
}
}
if (discardAction.action.WasPressedThisFrame())
{
if (Physics.Raycast(ray, out hit, interactionRange, whatIsShelf))
{
heldPickup = hit.collider.GetComponent<ShelfSpaceController>().Getstock();
if (heldPickup != null)
{
heldPickup.transform.SetParent(holdPoint);
heldPickup.Pickup();
}
}
}
}
else if (heldPickup != null)
{
if(selectAction.action.WasPressedThisFrame())
{
if (Physics.Raycast(ray, out hit, interactionRange, whatIsShelf))
{
//heldPickup.MakePlaced();
//heldPickup.transform.SetParent(hit.transform);
//heldPickup = null;
hit.collider.GetComponent<ShelfSpaceController>().PlaceStock(heldPickup);
if(heldPickup.isPlaced)
heldPickup = null;
}
}
// While the button is held, increase the current power up to the max throwForce
if (discardAction.action.IsPressed())
{
currentThrowPower = Mathf.Min(currentThrowPower + (throwForce * Time.deltaTime), throwForce);
}
// When the button is released, either throw or drop
if (discardAction.action.WasReleasedThisFrame())
{
heldPickup.Release();
// If power is above a small threshold (not just a quick click), apply force
if (currentThrowPower > throwForce * 0.1f)
{
heldPickup.theRB.AddForce(theCam.transform.forward * currentThrowPower, ForceMode.Impulse);
}
heldPickup = null;
currentThrowPower = 0f;
}
}
}
}

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using System.Collections.Generic;
using UnityEngine;
public class ShelfSpaceController : MonoBehaviour
{
public StockInfo info;
public int amountOnShelf;
public List<StockObject> objectsOnShelf;
public void PlaceStock(StockObject objectToPlace)
{
if (objectToPlace == null) return;
// If the shelf is empty, initialize it with the item's info
//if (amountOnShelf == 0)
if(objectsOnShelf.Count == 0)
{
info = objectToPlace.info;
}
// Otherwise, verify that the item matches the shelf's assigned stock type
else if (info == null || info.name != objectToPlace.info.name)
{
return; // Name mismatch or info missing, exit early
}
// Parent the object to the shelf and trigger the placement logic
objectToPlace.transform.SetParent(transform);
objectToPlace.MakePlaced();
//amountOnShelf++;
objectsOnShelf.Add(objectToPlace);
}
public StockObject Getstock()
{
StockObject stockToReturn = null;
if(objectsOnShelf.Count > 0)
{
stockToReturn = objectsOnShelf[objectsOnShelf.Count - 1];
objectsOnShelf.RemoveAt(objectsOnShelf.Count - 1);
}
return stockToReturn;
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: e2c0d8b7a9a872e428143f5845dcc36a

View File

@@ -0,0 +1,21 @@
using UnityEngine;
[System.Serializable]
public class StockInfo
{
public string name;
public enum StockType
{
Produce,
Dairy,
Meat,
Bakery,
Frozen,
Cereal,
bigDrink,
chipsTube,
fruit,
fruitLarge
}
public StockType typeOfStock;
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 264f84116bc7a424da7380846673a013

View File

@@ -0,0 +1,46 @@
using UnityEngine;
public class StockObject : MonoBehaviour
{
public StockInfo info;
[SerializeField] float moveSpeed;
public bool isPlaced;
public Rigidbody theRB;
private Collider theCol;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
TryGetComponent(out theRB);
TryGetComponent(out theCol);
}
// Update is called once per frame
void Update()
{
if(isPlaced)
{
transform.localPosition = Vector3.MoveTowards(transform.localPosition, Vector3.zero, moveSpeed * Time.deltaTime);
transform.localRotation = Quaternion.Slerp(transform.localRotation, Quaternion.identity, moveSpeed * Time.deltaTime);
}
}
public void Pickup()
{
theRB.isKinematic = true;
transform.localPosition = Vector3.zero;
transform.localRotation = Quaternion.identity;
isPlaced = false;
theCol.enabled = false;
}
public void MakePlaced()
{
theRB.isKinematic = true;
isPlaced = true;
theCol.enabled = false;
}
public void Release()
{
transform.SetParent(null);
theRB.isKinematic = false;
theCol.enabled = true;
}
}

View File

@@ -0,0 +1,2 @@
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8
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