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TopDown/Assets/Scripts/Quests/QuestData.cs

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using System.Collections.Generic;
using UnityEngine;
namespace Quests
{
[CreateAssetMenu(fileName = "NewQuest", menuName = "Quests/Quest Data")]
public class QuestData : ScriptableObject
{
[Header("Quest Info")]
public string questID;
public string title;
[TextArea(3, 5)]
public string description;
[Header("Objectives")]
public List<QuestObjectiveData> objectives = new List<QuestObjectiveData>();
[Header("Rewards")]
public int rewardGold;
public int rewardExperience;
}
}