Files
TopDown/Assets/Scripts/Quests/QuestData.cs
2026-08-05 08:18:15 +01:00

23 lines
575 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Quests
{
[CreateAssetMenu(fileName = "NewQuest", menuName = "Quests/Quest Data")]
public class QuestData : ScriptableObject
{
[Header("Quest Info")]
public string questID;
public string title;
[TextArea(3, 5)]
public string description;
[Header("Objectives")]
public List<QuestObjectiveData> objectives = new List<QuestObjectiveData>();
[Header("Rewards")]
public int rewardGold;
public int rewardExperience;
}
}