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TowerDefence/My project/Library/PackageCache/com.unity.shadergraph@c7cb9a0feac2/Documentation~/Channel-Nodes.md
Caleb Sandford deQuincey 334021d04e Started project
2025-11-14 17:30:41 +00:00

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Channel nodes

Combine, split, reorder, or flip vector and color channels.

Topic Description
Append Combine two float or vector inputs into a single new vector of variable dimensions.
Combine Creates new vectors from the four inputs R, G, B and A.
Flip Flips the individual channels of input In selected by the node's parameters.
Split Splits the input vector In into four Float outputs R, G, B and A.
Swizzle Creates a new vector from the reordered elements of the input vector.