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TutorialRTS/Assets/Scripts/LookAtCamera.cs

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2026-03-19 17:31:51 +00:00
using UnityEngine;
[ExecuteInEditMode]
public class LookAtCamera : MonoBehaviour
{
private Camera cam;
void Awake()
{
cam = Camera.main;
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.eulerAngles = cam.transform.eulerAngles;
}
}