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VillageBuilder/Assets/Scripts/SpinningWindmill.cs

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2026-09-02 21:14:02 +01:00
using UnityEngine;
public class SpinningWindmill : MonoBehaviour
{
[SerializeField] private float rotationSpeed;
[SerializeField] GameObject windmillBlades;
void Update()
{
//transform.Rotate(0f, 0f, rotationSpeed * Time.deltaTime);
windmillBlades.transform.Rotate(0f, 0f, rotationSpeed * Time.deltaTime);
}
}