14 lines
348 B
C#
14 lines
348 B
C#
using UnityEngine;
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public class SpinningWindmill : MonoBehaviour
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{
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[SerializeField] private float rotationSpeed;
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[SerializeField] GameObject windmillBlades;
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void Update()
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{
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//transform.Rotate(0f, 0f, rotationSpeed * Time.deltaTime);
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windmillBlades.transform.Rotate(0f, 0f, rotationSpeed * Time.deltaTime);
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}
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}
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