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To Do
Caleb Sandford deQuincey edited this page 2026-06-12 16:32:01 +01:00

Changes:

  • Move Gathering logic to JobManager.cs
  • Ensure all logic with units goes through UnitManager.cs

Construction:

  • Carry resources to building
  • Do not build until resources are on site
  • Spawn location for each building so units spawn there rather than inside
  • Spawn amount of units is correct, currently is just 1
  • Building animation lasts for the duration of building being built
  • Some kind of animations/VFX while building

Gathering:

  • VFX/Sound effect while gathering
  • Some UI output of amount of gathering collected with each success
  • Change gatherAmount to range so is not the same amount each time
  • Experience for the job so improves gatherAmount and some other bonuses?
  • Other buttons for resources, not just wood
  • Depositing in resource specific location once built, TownHall can take all resources

Buildings:

  • Add in more buildings
  • Change the construction for each building
  • Start to layout static presets for buildings, including towers and walls

AI:

  • Make Citizens do something, not just stand in Idle
  • Set up routines
  • NPC needs
  • NPC moods and pushback
  • Create raiders
  • Create animals/nature

Events:

  • Raider events
  • Illnesses
  • Disasters
  • Nefarious merchants selling bad goods?
  • Rebellion

Environment:

  • Make a first map
  • Decide on different trees
  • Decide on different stone resources like Gold, Iron: should it just be holes like mines in the ground?

Military:

  • Make soldiers
  • What do soldiers do?
  • Make towers and walls
  • Barracks and weaponry/armour

Gameplay:

  • What is end goal?
  • Text system: use EasyTalk?
  • Ranks for jobs?
  • Building upgrades?
  • Preset location for houses or free form?
  • Day and night cycle - how does it change behaviours?

UI:

  • Create Stats: should it be it's own pop out window?
  • Building buttons: should it be grouped like Settlers 2/3?
  • Job buttons: should I bunch up for generic and then pop out for ones like military?