Add To Do

2026-06-12 14:09:13 +01:00
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To-Do.md Normal file

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Changes:
- [ ] Move Gathering logic to JobManager.cs
- [ ] Ensure all logic with units goes through UnitManager.cs
Construction:
- [ ] Carry resources to building
- [ ] Do not build until resources are on site
- [ ] Spawn location for each building so units spawn there rather than inside
- [ ] Spawn amount of units is correct, currently is just 1
- [ ] Building animation lasts for the duration of building being built
- [ ] Some kind of animations/VFX while building
Gathering:
- [ ] VFX/Sound effect while gathering
- [ ] Some UI output of amount of gathering collected with each success
- [ ] Change gatherAmount to range so is not the same amount each time
- [ ] Experience for the job so improves gatherAmount and some other bonuses?
- [ ] Other buttons for resources, not just wood
- [ ] Depositing in resource specific location once built, TownHall can take all resources
Buildings:
- [ ] Add in more buildings
- [ ] Change the construction for each building
- [ ] Start to layout static presets for buildings, including towers and walls
AI:
- [ ] Make Citizens do something, not just stand in Idle
- [ ] Set up routines
- [ ] NPC needs
- [ ] NPC moods and pushback
- [ ] Create raiders
- [ ] Create animals/nature
Events:
- [ ] Raider events
- [ ] Illnesses
- [ ] Disasters
- [ ] Nefarious merchants selling bad goods?
- [ ] Rebellion
Environment:
- [ ] Make a first map
- [ ] Decide on different trees
- [ ] Decide on different stone resources like Gold, Iron: should it just be holes like mines in the ground?
Military:
- [ ] Make soldiers
- [ ] What do soldiers do?
- [ ] Make towers and walls
- [ ] Barracks and weaponry/armour
Gameplay:
- [ ] What is end goal?
- [ ] Text system: use EasyTalk?
- [ ] Ranks for jobs?
- [ ] Building upgrades?
- [ ] Preset location for houses or free form?
- [ ] Day and night cycle - how does it change behaviours?
UI:
- [ ] Create Stats: should it be it's own pop out window?
- [ ] Building buttons: should it be grouped like Settlers 2/3?
- [ ] Job buttons: should I bunch up for generic and then pop out for ones like military?