Add To Do
73
To-Do.md
Normal file
73
To-Do.md
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
Changes:
|
||||||
|
|
||||||
|
- [ ] Move Gathering logic to JobManager.cs
|
||||||
|
- [ ] Ensure all logic with units goes through UnitManager.cs
|
||||||
|
|
||||||
|
Construction:
|
||||||
|
|
||||||
|
- [ ] Carry resources to building
|
||||||
|
- [ ] Do not build until resources are on site
|
||||||
|
- [ ] Spawn location for each building so units spawn there rather than inside
|
||||||
|
- [ ] Spawn amount of units is correct, currently is just 1
|
||||||
|
- [ ] Building animation lasts for the duration of building being built
|
||||||
|
- [ ] Some kind of animations/VFX while building
|
||||||
|
|
||||||
|
Gathering:
|
||||||
|
|
||||||
|
- [ ] VFX/Sound effect while gathering
|
||||||
|
- [ ] Some UI output of amount of gathering collected with each success
|
||||||
|
- [ ] Change gatherAmount to range so is not the same amount each time
|
||||||
|
- [ ] Experience for the job so improves gatherAmount and some other bonuses?
|
||||||
|
- [ ] Other buttons for resources, not just wood
|
||||||
|
- [ ] Depositing in resource specific location once built, TownHall can take all resources
|
||||||
|
|
||||||
|
Buildings:
|
||||||
|
|
||||||
|
- [ ] Add in more buildings
|
||||||
|
- [ ] Change the construction for each building
|
||||||
|
- [ ] Start to layout static presets for buildings, including towers and walls
|
||||||
|
|
||||||
|
AI:
|
||||||
|
|
||||||
|
- [ ] Make Citizens do something, not just stand in Idle
|
||||||
|
- [ ] Set up routines
|
||||||
|
- [ ] NPC needs
|
||||||
|
- [ ] NPC moods and pushback
|
||||||
|
- [ ] Create raiders
|
||||||
|
- [ ] Create animals/nature
|
||||||
|
|
||||||
|
Events:
|
||||||
|
|
||||||
|
- [ ] Raider events
|
||||||
|
- [ ] Illnesses
|
||||||
|
- [ ] Disasters
|
||||||
|
- [ ] Nefarious merchants selling bad goods?
|
||||||
|
- [ ] Rebellion
|
||||||
|
|
||||||
|
Environment:
|
||||||
|
|
||||||
|
- [ ] Make a first map
|
||||||
|
- [ ] Decide on different trees
|
||||||
|
- [ ] Decide on different stone resources like Gold, Iron: should it just be holes like mines in the ground?
|
||||||
|
|
||||||
|
Military:
|
||||||
|
|
||||||
|
- [ ] Make soldiers
|
||||||
|
- [ ] What do soldiers do?
|
||||||
|
- [ ] Make towers and walls
|
||||||
|
- [ ] Barracks and weaponry/armour
|
||||||
|
|
||||||
|
Gameplay:
|
||||||
|
|
||||||
|
- [ ] What is end goal?
|
||||||
|
- [ ] Text system: use EasyTalk?
|
||||||
|
- [ ] Ranks for jobs?
|
||||||
|
- [ ] Building upgrades?
|
||||||
|
- [ ] Preset location for houses or free form?
|
||||||
|
- [ ] Day and night cycle - how does it change behaviours?
|
||||||
|
|
||||||
|
UI:
|
||||||
|
|
||||||
|
- [ ] Create Stats: should it be it's own pop out window?
|
||||||
|
- [ ] Building buttons: should it be grouped like Settlers 2/3?
|
||||||
|
- [ ] Job buttons: should I bunch up for generic and then pop out for ones like military?
|
||||||
Reference in New Issue
Block a user