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SHOUTING_PIRATE c76abc159d working on enemies
2025-08-05 15:34:40 +01:00

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Optionally transfer the animation from a GameObject to one of its descendants to export.

For example, when you export a character with mesh and skeleton held by separate child GameObjects, you might want to transfer the animation of the character to its skeleton to avoid mesh/skeleton separation issues when using in another modeling application.

Property Function
Source The GameObject to transfer the animation from.

• This GameObject must be an ancestor of the Destination.
• This GameObject doesn't have to be part of the export, it can be an ancestor of the GameObject to export.
Destination The GameObject to transfer the animation to.

• This GameObject receives the animation from the Source as well as from any GameObjects in between in the hierarchy.