Files
CartoonRPG/Library/PackageCache/com.unity.visualeffectgraph@2973a8ac1070/Documentation~/Operator-SystemSeed.md
Caleb Sandford deQuincey 02c4b5ab66 Adding in new packages
2025-06-05 22:59:18 +01:00

591 B

System Seed

Menu Path : Operator > BuiltIn > System Seed

The System Seed Operator outputs the internal Visual Effect system seed. The Visual Effect Graph uses this value to initialize a random number generator per component. The system seed is generally constant but it can regenerate, if you enable Reseed on Play in the Visual Effect component, when a new play event triggers.

Operator properties

Output Type Description
systemSeed uint The current system seed.