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CartoonRPG/Library/PackageCache/com.unity.visualeffectgraph@2973a8ac1070/Documentation~/Operator-SystemSeed.md
Caleb Sandford deQuincey 02c4b5ab66 Adding in new packages
2025-06-05 22:59:18 +01:00

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# System Seed
Menu Path : **Operator > BuiltIn > System Seed**
The **System Seed** Operator outputs the internal Visual Effect system seed. The Visual Effect Graph uses this value to initialize a random number generator per component. The system seed is generally constant but it can regenerate, if you enable **Reseed on Play** in the Visual Effect component, when a new play event triggers.
## Operator properties
| **Output** | **Type** | **Description** |
| -------------- | -------- | ------------------------ |
| **systemSeed** | uint | The current system seed. |