24 lines
1.1 KiB
Markdown
24 lines
1.1 KiB
Markdown
# Sample CameraBuffer
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Menu Path : **Operator > Sampling > Sample CameraBuffer**
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The **Sample Texture2D** Operator samples a CameraBuffer for specific **Pixel Dimensions** and **UV**.
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This translates to a Sample call on the texture in High-Level Shading Language (HLSL).
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## Operator properties
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| **Input** | **Type** | **Description** |
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| -------------------- | ------------------------------------ | --------------------------------------------- |
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| **CameraBuffer** | [CameraBuffer](Type-CameraBuffer.md) | The camera buffer this Operator samples from. |
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| **Pixel Dimensions** | Vector2 | The camera pixel dimensions |
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| **UV** | Vector2 | The UV to sample the CameraBuffer at. |
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| **Output** | **Type** | **Description** |
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| ---------- | -------- | ---------------------------------- |
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| **s** | Vector4 | The sampled value from the texture |
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## Limitations
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This Operator only runs on the GPU, therefore it does not work when plugged into **Spawner Context** ports.
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