LogAssetRegistry: Display: No AssetDiscovery cache present at ../../../../RomeNightGuard/Intermediate/CachedAssetRegistryDiscovery.bin. AssetRegistry discovery of files will be uncached.
LogPluginManager: Unable to find target receipt in path: ../../../../RomeNightGuard/Binaries/Win64/*.target
LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
LogConfig: Display: Loading Mac ini files took 0.05 seconds
LogConfig: Display: Loading Android ini files took 0.05 seconds
LogConfig: Display: Loading IOS ini files took 0.05 seconds
LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
LogConfig: Display: Loading Windows ini files took 0.06 seconds
LogConfig: Display: Loading Unix ini files took 0.06 seconds
LogConfig: Display: Loading TVOS ini files took 0.06 seconds
LogConfig: Display: Loading Linux ini files took 0.06 seconds
LogAssetRegistry: Display: Asset registry cache read as 81.2 MiB from ../../../../RomeNightGuard/Intermediate/CachedAssetRegistry_0.bin.
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2025.10.25-20.41.06:566][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2025.10.25-20.41.06:566][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2025.10.25-20.41.06:566][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:1]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:0]]
[2025.10.25-20.41.06:566][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:1]] deferred - dummy variable created
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.Support:1]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileSize:32]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileBorderSize:2]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.UseCompression:1]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.StaticMesh.DefaultMeshPaintTextureSupport:1]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.DefaultTexelsPerVertex:4]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.MaxTextureSize:4096]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColor:1]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorRoughness:1]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorSpecular:1]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableMask4:1]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableWorldHeight:1]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableDisplacement:1]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.vt.rvt.HighQualityPerPixelHeight:1]]
[2025.10.25-20.41.06:566][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2025.10.25-20.41.06:566][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2025.10.25-20.41.06:566][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2025.10.25-20.41.06:566][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2025.10.25-20.41.06:566][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.LegacyLuminanceFactors:0]]
[2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.MegaLights.EnableForProject:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.LocalFogVolume.ApplyOnTranslucent:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.MorphTarget.MaxBlendWeight:5.000000]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportExpFogMatchesVolumetricFog:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportLocalFogVolumes:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.LightFunctionAtlas.Format:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SingleLayerWater.UsesLightFunctionAtlas:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Translucent.UsesLightFunctionAtlas:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Translucent.UsesIESProfiles:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Translucent.UsesRectLights:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Translucent.UsesShadowedLocalLights:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Substrate.EnableLayerSupport:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Material.DefaultAutoMaterialUsage:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.HairStrands.LODMode:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.VRS.Support:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.DBuffer:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.ScreenSpaceReflections:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2025.10.25-20.41.06:567][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2025.10.25-20.41.06:567][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2025.10.25-20.41.06:568][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2025.10.25-20.41.06:568][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2025.10.25-20.41.06:568][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2025.10.25-20.41.06:568][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2025.10.25-20.41.06:568][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2025.10.25-20.41.06:569][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920"
[2025.10.25-20.41.06:569][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080"
[2025.10.25-20.41.06:569][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2025.10.25-20.41.06:570][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2025.10.25-20.41.06:572][ 0]LogRHI: Using Default RHI: D3D12
[2025.10.25-20.41.06:572][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.10.25-20.41.06:678][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.10.25-20.41.06:678][ 0]LogD3D12RHI: Adapter has 16368MB of dedicated video memory, 0MB of dedicated system memory, and 16311MB of shared system memory, 1 output[s], UMA:false
[2025.10.25-20.41.06:682][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2025.10.25-20.41.06:682][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2025.10.25-20.41.06:682][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16311MB of shared system memory, 0 output[s], UMA:true
[2025.10.25-20.41.07:003][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2025.10.25-20.41.07:006][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2025.10.25-20.41.07:006][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2025.10.25-20.41.07:157][ 0]LogRHI: Using Default RHI: D3D12
[2025.10.25-20.41.07:157][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.10.25-20.41.07:536][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2025.10.25-20.41.07:558][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it
[2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2025.10.25-20.41.07:563][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2025.10.25-20.41.07:563][ 0]LogRendererCore: Ray tracing shaders are enabled.
[2025.10.25-20.41.07:566][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2025.10.25-20.41.07:566][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../RomeNightGuard/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2025.10.25-20.41.07:567][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2025.10.25-20.41.07:567][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../RomeNightGuard/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.10.25-20.41.07:567][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2025.10.25-20.41.07:773][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1350 MiB)
[2025.10.25-20.41.07:773][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.10.25-20.41.07:773][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2025.10.25-20.41.07:773][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/caleb/AppData/Local/UnrealEngine/Common/Zen/Data
[2025.10.25-20.41.07:774][ 0]LogZenServiceInstance: InTree version at 'E:/Unreal Engine/UE_5.6/Engine/Binaries/Win64/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03'
[2025.10.25-20.41.07:774][ 0]LogZenServiceInstance: Installed version at 'C:/Users/caleb/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03'
[2025.10.25-20.41.07:774][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
[2025.10.25-20.41.08:078][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2025.10.25-20.41.08:078][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.305 seconds
[2025.10.25-20.41.08:079][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2025.10.25-20.41.08:085][ 0]LogDerivedDataCache: C:/Users/caleb/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2025.10.25-20.41.08:086][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/caleb/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2025.10.25-20.41.08:086][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2025.10.25-20.41.08:086][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2025.10.25-20.41.08:086][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2025.10.25-20.41.08:086][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2025.10.25-20.41.08:086][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2025.10.25-20.41.08:086][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2025.10.25-20.41.08:086][ 0]LogShaderCompilers: Guid format shader working directory is 19 characters bigger than the processId version (../../../../RomeNightGuard/Intermediate/Shaders/WorkingDirectory/24256/).
[2025.10.25-20.41.08:087][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/caleb/AppData/Local/Temp/UnrealShaderWorkingDir/DBB00BDF4B013EF04CD586856631438E/'.
[2025.10.25-20.41.08:087][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2025.10.25-20.41.08:087][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
[2025.10.25-20.41.08:087][ 0]LogShaderCompilers: Display: Using 8 local workers for shader compilation
[2025.10.25-20.41.09:899][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.10.25-20.41.09:899][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.10.25-20.41.09:899][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.10.25-20.41.09:899][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.10.25-20.41.09:922][ 0]LogAssetRegistry: FAssetRegistry took 0.0036 seconds to start up
[2025.10.25-20.41.09:924][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2025.10.25-20.41.10:447][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-20.41.10:447][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load
[2025.10.25-20.41.10:447][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-20.41.10:448][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-20.41.10:449][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load
[2025.10.25-20.41.10:449][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-20.41.10:449][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-20.41.10:455][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_M because of a recursive sync load
[2025.10.25-20.41.10:455][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_N because of a recursive sync load
[2025.10.25-20.41.10:457][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade because of a recursive sync load
[2025.10.25-20.41.10:457][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-20.41.10:459][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-20.41.10:459][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-20.41.10:465][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDiffuse because of a recursive sync load
[2025.10.25-20.41.10:466][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components because of a recursive sync load
[2025.10.25-20.41.10:467][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load
[2025.10.25-20.41.10:467][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-20.41.50:662][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: d8e0350ab5d431145a0d99029371dbfa9bfc703d), compiling.
[2025.10.25-20.41.52:077][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load
[2025.10.25-20.41.52:077][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-20.41.52:090][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 08203808ec3a7ba23dbbb8d41eb3cf1a092bc4ed), compiling.
[2025.10.25-20.41.53:103][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load
[2025.10.25-20.41.53:103][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-20.41.53:113][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: ffa62db7ff777cbd5e89dd3910fe1383c54f6bf8), compiling.
[2025.10.25-20.41.55:063][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load
[2025.10.25-20.41.55:063][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-20.41.55:151][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: fb119a42b35c751d548b66a25ddbc56904daf0aa), compiling. Is special engine material.
[2025.10.25-20.42.12:046][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2025.10.25-20.42.12:046][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2025.10.25-20.42.12:046][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2025.10.25-20.42.12:046][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2025.10.25-20.42.12:046][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2025.10.25-20.42.12:458][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/BasicShapes/Cube.Cube
[2025.10.25-20.42.12:498][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Drop_Item_From_ContentBrowser...
[2025.10.25-20.42.12:504][ 0]LogAudioDerivedData: Display: Drop_Item_From_ContentBrowser compressed to 7.28% (from 192KB to 14KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-20.42.12:505][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Gizmo_Handle_Clicked...
[2025.10.25-20.42.12:510][ 0]LogAudioDerivedData: Display: Gizmo_Handle_Clicked compressed to 6.69% (from 190KB to 12KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-20.42.12:511][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_PickUp...
[2025.10.25-20.42.12:515][ 0]LogAudioDerivedData: Display: Object_PickUp compressed to 8.12% (from 160KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-20.42.12:516][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_Snaps_To_Another_Actor...
[2025.10.25-20.42.12:521][ 0]LogAudioDerivedData: Display: Object_Snaps_To_Another_Actor compressed to 6.88% (from 201KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-20.42.12:523][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_Snaps_To_Grid...
[2025.10.25-20.42.12:528][ 0]LogAudioDerivedData: Display: Object_Snaps_To_Grid compressed to 5.50% (from 215KB to 11KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-20.42.12:529][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Scaling_Down...
[2025.10.25-20.42.12:533][ 0]LogAudioDerivedData: Display: Scaling_Down compressed to 5.72% (from 177KB to 10KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-20.42.12:534][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Scaling_Up...
[2025.10.25-20.42.12:538][ 0]LogAudioDerivedData: Display: Scaling_Up compressed to 6.05% (from 162KB to 9KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-20.42.12:539][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Selection_Changes...
[2025.10.25-20.42.12:543][ 0]LogAudioDerivedData: Display: Selection_Changes compressed to 3.10% (from 190KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: No NPU adapter found with attribute DXCORE_ADAPTER_ATTRIBUTE_D3D12_GENERIC_ML (Windows 11 Version 24H2 or newer)!
[2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: NPU: no
[2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: No NPU adapter found with attribute DXCORE_ADAPTER_ATTRIBUTE_D3D12_GENERIC_ML (Windows 11 Version 24H2 or newer)!
[2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.10.25-20.42.13:855][ 0]SourceControl: Revision control is disabled
[2025.10.25-20.42.13:861][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error.
[2025.10.25-20.42.13:861][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error.
[2025.10.25-20.42.13:861][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
[2025.10.25-20.42.13:861][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2025.10.25-20.42.13:867][ 0]SourceControl: Revision control is disabled
[2025.10.25-20.42.14:140][ 0]LogStaticMesh: Built static mesh [0.01s] /MediaPlate/SM_MediaPlateScreen.SM_MediaPlateScreen
[2025.10.25-20.42.14:152][ 0]LogCollectionManager: Loaded 0 collections in 0.001167 seconds
[2025.10.25-20.42.14:153][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Engine/RomeNightGuard/Saved/Collections/' took 0.00s
[2025.10.25-20.42.14:155][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Engine/RomeNightGuard/Content/Developers/caleb/Collections/' took 0.00s
[2025.10.25-20.42.14:157][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Engine/RomeNightGuard/Content/Collections/' took 0.00s
[2025.10.25-20.42.14:190][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.10.25-20.42.14:190][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.10.25-20.42.14:190][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.10.25-20.42.14:190][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.10.25-20.42.14:219][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error.
[2025.10.25-20.42.14:219][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error.
[2025.10.25-20.42.14:219][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2025.10.25-20.42.14:219][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
[2025.10.25-20.42.14:233][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-41373641 booting at 2025-10-25T20:42:14.233Z using C
[2025.10.25-20.42.14:234][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2025.10.25-20.42.14:244][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Jobs assigned 525, completed 445 (84.76%)
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.52 s
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 5.37 s, longest 28.16 s
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Job execution time: average 5.59 s, max 22.07 s
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 11.90 s, max 30.08
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Shader code size: total 7.93 MiB, numShaders 468, average 17.351 KiB, min 2.246 KiB, max 55.505 KiB
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 58.15 s
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.51%
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Jobs were issued in 117 batches (only local compilation was used), average 4.49 jobs/batch
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Average processing rate: 7.65 jobs/sec
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Total thread time: 421.367 s
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Total thread preprocess time: 184.917 s
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 43.89%
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Effective parallelization: 7.25 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.905770
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS (compiled 8 times, average 3.97 sec, max 6.42 sec, min 2.28 sec)
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: FRayTracingSkyLightRGS (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec)
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: FRayTracingLightingMS (compiled 1 times, average 3.44 sec, max 3.44 sec, min 3.44 sec)
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS (compiled 80 times, average 2.17 sec, max 2.54 sec, min 1.80 sec)
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: FRayTracedTranslucencyHardwareRayTracingRGS (compiled 4 times, average 2.05 sec, max 2.07 sec, min 2.04 sec)
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 41.26% of total time (compiled 80 times, average 2.17 sec, max 2.54 sec, min 1.80 sec)
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: FRayTracingSkyLightRGS - 13.51% of total time (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec)
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS - 7.54% of total time (compiled 8 times, average 3.97 sec, max 6.42 sec, min 2.28 sec)
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 3.12% of total time (compiled 27 times, average 0.49 sec, max 1.28 sec, min 0.28 sec)
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: FVelocityPS - 3.05% of total time (compiled 23 times, average 0.56 sec, max 0.66 sec, min 0.42 sec)
[2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: === Material stats ===
[2025.10.25-20.42.16:703][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing.
[2025.10.25-20.42.16:854][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.25-20.42.16:857][ 0]LogAssetRegistry: Display: Asset registry cache written as 81.5 MiB to ../../../../RomeNightGuard/Intermediate/CachedAssetRegistry_*.bin
[2025.10.25-20.42.16:949][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.25-20.42.17:059][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.25-20.42.17:156][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.25-20.42.17:247][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine/UE_5.6/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2025.10.25-20.42.17:642][ 0]LogSlate: Took 0.000568 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2025.10.25-20.42.17:646][ 0]LogSlate: Took 0.000257 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2025.10.25-20.42.17:648][ 0]LogSlate: Took 0.000288 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2025.10.25-20.42.17:801][ 0]LogRenderer: Recreating Persistent SBTs due to initializer changes:
[2025.10.25-20.42.25:473][ 0]LogShaderCompilers: Display: Jobs assigned 578, completed 547 (94.64%)
[2025.10.25-20.42.25:473][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.43 s
[2025.10.25-20.42.25:473][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 5.45 s, longest 28.16 s
[2025.10.25-20.42.25:473][ 0]LogShaderCompilers: Display: Job execution time: average 5.69 s, max 22.07 s
[2025.10.25-20.42.25:473][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 11.03 s, max 30.08
[2025.10.25-20.42.25:473][ 0]LogShaderCompilers: Display: Shader code size: total 8.964 MiB, numShaders 570, average 16.104 KiB, min 2.246 KiB, max 55.505 KiB
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 68.74 s
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.50%
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Jobs were issued in 141 batches (only local compilation was used), average 4.10 jobs/batch
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Average processing rate: 7.96 jobs/sec
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Total thread time: 492.301 s
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Total thread preprocess time: 188.06 s
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 38.20%
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Effective parallelization: 7.16 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.895278
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS (compiled 8 times, average 3.97 sec, max 6.42 sec, min 2.28 sec)
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: FRayTracingSkyLightRGS (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec)
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: FRayTracingLightingMS (compiled 1 times, average 3.44 sec, max 3.44 sec, min 3.44 sec)
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS (compiled 80 times, average 2.17 sec, max 2.54 sec, min 1.80 sec)
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: FRayTracedTranslucencyHardwareRayTracingRGS (compiled 4 times, average 2.05 sec, max 2.07 sec, min 2.04 sec)
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 35.32% of total time (compiled 80 times, average 2.17 sec, max 2.54 sec, min 1.80 sec)
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: FRayTracingSkyLightRGS - 11.57% of total time (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec)
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS - 6.45% of total time (compiled 8 times, average 3.97 sec, max 6.42 sec, min 2.28 sec)
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.12% of total time (compiled 39 times, average 0.52 sec, max 1.28 sec, min 0.28 sec)
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 3.75% of total time (compiled 19 times, average 0.97 sec, max 1.83 sec, min 0.73 sec)
[2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: === Material stats ===
[2025.10.25-20.42.25:541][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2025.10.25-20.42.25:541][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2025.10.25-20.42.25:592][ 0]LogSlate: Took 0.000168 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2025.10.25-20.42.25:681][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.25-20.42.26:160][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
[2025.10.25-20.42.26:173][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
[2025.10.25-20.42.50:923][163]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave DoorLock_6105_31_8...
[2025.10.25-20.42.50:924][163]LogStaticMesh: Built static mesh [0.00s] /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor
[2025.10.25-20.42.50:927][163]LogAudioDerivedData: Display: DoorLock_6105_31_8 compressed to 13.17% (from 90KB to 11KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-20.42.50:935][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01_Glass.SM_Bld_Base_Wall_Window_01_Glass
[2025.10.25-20.42.50:935][163]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_06_Loop...
[2025.10.25-20.42.50:935][163]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_07_Loop...
[2025.10.25-20.42.51:050][163]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Alts/T_PolygonAncientEmpire_Metallic_1A.T_PolygonAncientEmpire_Metallic_1A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
[2025.10.25-20.42.51:051][163]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Misc/T_PolygonAncientWorlds_Normal_01.T_PolygonAncientWorlds_Normal_01 (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
[2025.10.25-20.42.51:052][163]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Alts/T_PolygonAncientEmpire_Metallic_2A.T_PolygonAncientEmpire_Metallic_2A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
[2025.10.25-20.42.51:063][163]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Alts/T_PolygonAncientEmpire_01_A.T_PolygonAncientEmpire_01_A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2025.10.25-20.42.51:067][163]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Alts/T_PolygonAncientEmpire_02_A.T_PolygonAncientEmpire_02_A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2025.10.25-20.42.51:079][163]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Alts/T_PolygonAncientEmpire_04_C.T_PolygonAncientEmpire_04_C (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2025.10.25-20.42.51:324][163]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/PolygonAncientEmpire/Meshes/FX/SM_FX_Sphere_03_A) ...
[2025.10.25-20.42.51:448][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_01_Loop compressed to 17.25% (from 9,646KB to 1,663KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-20.42.51:452][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_02_Loop compressed to 16.77% (from 9,758KB to 1,636KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-20.42.51:484][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_07_Loop compressed to 17.12% (from 10,429KB to 1,785KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-20.42.51:486][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_04_Loop compressed to 17.22% (from 10,110KB to 1,741KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-20.42.51:493][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_06_Loop compressed to 17.25% (from 10,582KB to 1,825KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-20.42.51:496][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_03_Loop compressed to 17.03% (from 10,592KB to 1,803KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-20.42.51:504][163]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_08_Loop...
[2025.10.25-20.42.51:508][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_05_Loop compressed to 17.48% (from 10,858KB to 1,897KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-20.42.51:509][163]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_09_Loop...
[2025.10.25-20.42.51:526][163]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_10_Loop...
[2025.10.25-20.42.51:800][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/FX/SM_FX_Sphere_Pivot.SM_FX_Sphere_Pivot
[2025.10.25-20.42.51:977][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_08_Loop compressed to 17.34% (from 9,795KB to 1,698KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-20.42.52:009][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_10_Loop compressed to 16.63% (from 10,349KB to 1,721KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-20.42.52:034][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_09_Loop compressed to 16.55% (from 11,377KB to 1,883KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2025.10.25-20.42.52:311][163]LogAudio: Display: Audio Device (ID: 1) registered with world 'Town'.
[2025.10.25-20.42.52:311][163]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.25-20.42.52:447][163]LogActor: Loaded Actor (SM_Generic_Ground_0382_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:447][163]LogActor: Loaded Actor (SM_Generic_Ground_0383_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:447][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0338_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:448][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01244_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:448][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0343_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:448][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01245_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:448][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01247_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:449][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0342_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:449][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0339_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:449][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01242_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:449][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0340_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:450][163]LogActor: Loaded Actor (SM_Generic_Ground_0385_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:450][163]LogActor: Loaded Actor (SM_Generic_Ground_0384_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:450][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0341_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:450][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01246_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:450][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01253_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:450][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0347_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:451][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0345_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:451][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0348_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:451][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01250_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:451][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01248_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:451][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0346_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:451][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01251_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:452][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01252_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:452][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0349_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:452][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0344_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:452][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01249_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:452][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01243_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:469][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0113_15015_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:470][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0123_14986_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:470][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0133_14982_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:470][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0143_15008_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:470][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0153_15024_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:470][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0163_14987_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:471][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0172_14647_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:471][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0183_14991_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:471][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0193_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:471][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_01103_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:471][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_01112_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:471][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_3_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:472][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Door_0113_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:472][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Door_0123_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:472][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_02_13344_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:472][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_021_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:472][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_022_15002_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:473][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_023_14644_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:473][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_024_15009_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:473][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_025_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:473][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_026_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:473][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_027_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:474][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_028_14645_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:474][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_029_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:474][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0210_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:474][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0211_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:474][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0212_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:475][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0213_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:475][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0214_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:475][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0215_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:475][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0216_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:475][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0217_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:475][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0218_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:476][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0219_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:476][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0220_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:476][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0221_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:476][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0222_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:476][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0223_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:476][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0224_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:477][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0225_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:477][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0226_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:477][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0227_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:477][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Window_01_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:477][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Window_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:478][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Window_01_Glass2_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:478][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Window_01_Glass_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:478][163]LogActor: Loaded Actor (SM_Prop_Seat_Bench_7_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:478][163]LogActor: Loaded Actor (SM_Prop_Seat_Kline_8_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:478][163]LogActor: Loaded Actor (SM_Bld_Roof_Base_Corner_0112_14978_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:479][163]LogActor: Loaded Actor (SM_Bld_Roof_Base_Corner_0122_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:479][163]LogActor: Loaded Actor (SM_Bld_Roof_Base_Corner_0132_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:479][163]LogActor: Loaded Actor (SM_Bld_Roof_Base_Corner_0143_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:479][163]LogActor: Loaded Actor (SM_Bld_Roof_Corner_Cap_01_13347_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:479][163]LogActor: Loaded Actor (SM_Bld_Roof_Corner_Cap_0112_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:480][163]LogActor: Loaded Actor (SM_Bld_Roof_Corner_Cap_012_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:480][163]LogActor: Loaded Actor (SM_Bld_Roof_Corner_Cap_013_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:480][163]LogActor: Loaded Actor (SM_Bld_Roof_Detail_Flat_01_13363_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:480][163]LogActor: Loaded Actor (SM_Bld_Roof_Detail_Flat_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:480][163]LogActor: Loaded Actor (SM_Bld_Roof_Detail_Flat_012_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:481][163]LogActor: Loaded Actor (SM_Bld_Roof_Detail_Flat_014_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:481][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0112_15006_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:481][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0122_14977_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:481][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0132_15030_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:481][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0143_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:481][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0153_14981_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:482][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0163_14983_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:482][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0173_15029_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:482][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_3_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:482][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0112_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:482][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0123_14974_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:483][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0133_14996_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:483][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0143_15005_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:483][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0153_14989_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:483][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0163_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:483][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0172_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:483][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0182_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:484][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_7_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:484][163]LogActor: Loaded Actor (SM_Bld_Roof_Peak_Side_Large_01_13274_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:484][163]LogActor: Loaded Actor (SM_Bld_Roof_Peak_Side_Large_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:484][163]LogActor: Loaded Actor (SM_Bld_Roof_Topper_2_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:484][163]LogActor: Loaded Actor (SM_Bld_Stairs_12_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:484][163]LogActor: Loaded Actor (SM_Bld_Stairs_Wall_Cap_3_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:485][163]LogActor: Loaded Actor (SM_Bld_Stairs_Wall_Cap_4_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:485][163]LogActor: Loaded Actor (SM_Bld_Stairs_Wall_Cap_5_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:485][163]LogActor: Loaded Actor (SM_Bld_Stairs_Wall_Cap_6_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:485][163]LogActor: Loaded Actor (SM_Bld_Trim_0313_14998_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:485][163]LogActor: Loaded Actor (SM_Bld_Trim_0323_15000_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:486][163]LogActor: Loaded Actor (SM_Bld_Trim_0343_14995_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:486][163]LogActor: Loaded Actor (SM_Bld_Trim_0353_15012_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:486][163]LogActor: Loaded Actor (SM_Bld_Trim_0363_15026_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:486][163]LogActor: Loaded Actor (SM_Bld_Trim_0393_15010_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:486][163]LogActor: Loaded Actor (SM_Bld_Trim_03103_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:486][163]LogActor: Loaded Actor (SM_Bld_Trim_03113_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:487][163]LogActor: Loaded Actor (SM_Bld_Trim_03133_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:487][163]LogActor: Loaded Actor (SM_Bld_Trim_03143_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:487][163]LogActor: Loaded Actor (SM_Bld_Trim_03153_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:487][163]LogActor: Loaded Actor (SM_Bld_Trim_11_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:487][163]LogActor: Loaded Actor (SM_Bld_Trim_Corner_15_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:487][163]LogActor: Loaded Actor (SM_Bld_Trim_Corner_16_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:488][163]LogActor: Loaded Actor (SM_Bld_Trim_Corner_17_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:488][163]LogActor: Loaded Actor (SM_Bld_Trim_Corner_18_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:488][163]LogActor: Loaded Actor (SM_Bld_Wall_01_13405_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:488][163]LogActor: Loaded Actor (SM_Bld_Wall_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:488][163]LogActor: Loaded Actor (SM_Bld_Wall_012_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:489][163]LogActor: Loaded Actor (SM_Bld_Wall_013_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:489][163]LogActor: Loaded Actor (SM_Bld_Wall_014_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:489][163]LogActor: Loaded Actor (SM_Bld_Wall_015_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:489][163]LogActor: Loaded Actor (SM_Bld_Wall_016_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:489][163]LogActor: Loaded Actor (SM_Bld_Wall_017_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:490][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_14_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:490][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_15_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:490][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_16_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:490][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_17_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:490][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_44_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:491][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_45_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:491][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_46_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:491][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_47_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:491][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_48_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:491][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_49_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:492][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_50_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:492][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_51_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:492][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_Pillar_0113_15028_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:492][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_Pillar_0123_15016_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:492][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_Pillar_0133_14993_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:492][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_Pillar_0143_14976_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:493][163]LogActor: Loaded Actor (SM_Bld_Wall_Door_9_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:493][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0113_15013_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:493][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0123_15019_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:493][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0153_15021_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:493][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0163_15022_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:493][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0173_14992_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:494][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0183_14984_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:494][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0193_15017_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:494][163]LogActor: Loaded Actor (SM_Bld_Wall_End_7_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:494][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_0314_14990_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:495][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_032_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:495][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_033_14646_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:495][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_034_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:495][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_0353_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:495][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_036_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:496][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_90_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:496][163]LogActor: Loaded Actor (SM_Prop_Banner_03_C_13285_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:496][163]LogActor: Loaded Actor (SM_Prop_Banner_03_C1_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:496][163]LogActor: Loaded Actor (SM_Prop_Banner_04_B1_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:496][163]LogActor: Loaded Actor (SM_Prop_Banner_054_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:497][163]LogActor: Loaded Actor (SM_Prop_Banner_055_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:497][163]LogActor: Loaded Actor (SM_Prop_Banner_056_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:497][163]LogActor: Loaded Actor (SM_Prop_Banner_057_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:497][163]LogActor: Loaded Actor (SM_Prop_Beam_0113_15007_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:497][163]LogActor: Loaded Actor (SM_Prop_Beam_0123_14979_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:498][163]LogActor: Loaded Actor (SM_Prop_Beam_0133_14994_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:498][163]LogActor: Loaded Actor (SM_Prop_Beam_0143_14980_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:498][163]LogActor: Loaded Actor (SM_Prop_Beam_0152_15018_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:498][163]LogActor: Loaded Actor (SM_Prop_Beam_0162_14999_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:498][163]LogActor: Loaded Actor (SM_Prop_Beam_0172_15023_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:498][163]LogActor: Loaded Actor (SM_Prop_Beam_0182_14985_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:499][163]LogActor: Loaded Actor (SM_Prop_Beam_0193_15004_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:499][163]LogActor: Loaded Actor (SM_Prop_Beam_01103_15001_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:499][163]LogActor: Loaded Actor (SM_Prop_Beam_01113_14988_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:499][163]LogActor: Loaded Actor (SM_Prop_Beam_01123_15020_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:499][163]LogActor: Loaded Actor (SM_Prop_Beam_01132_14975_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:500][163]LogActor: Loaded Actor (SM_Prop_Beam_01143_15003_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:500][163]LogActor: Loaded Actor (SM_Prop_Beam_01153_15027_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:500][163]LogActor: Loaded Actor (SM_Prop_Beam_01162_14997_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:500][163]LogActor: Loaded Actor (SM_Prop_Beam_01172_15014_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:500][163]LogActor: Loaded Actor (SM_Prop_Beam_01182_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:500][163]LogActor: Loaded Actor (SM_Prop_Beam_01192_15011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:501][163]LogActor: Loaded Actor (SM_Prop_Beam_01202_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:501][163]LogActor: Loaded Actor (SM_Prop_Beam_01212_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:501][163]LogActor: Loaded Actor (SM_Prop_Beam_01222_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:501][163]LogActor: Loaded Actor (SM_Prop_Beam_01232_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:501][163]LogActor: Loaded Actor (SM_Prop_Beam_01242_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:502][163]LogActor: Loaded Actor (SM_Prop_Beam_01252_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:502][163]LogActor: Loaded Actor (SM_Prop_Beam_0126_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:502][163]LogActor: Loaded Actor (SM_Prop_Beam_01272_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:502][163]LogActor: Loaded Actor (SM_Prop_Beam_01282_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:502][163]LogActor: Loaded Actor (SM_Prop_Beam_01292_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:502][163]LogActor: Loaded Actor (SM_Prop_Beam_01302_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:503][163]LogActor: Loaded Actor (SM_Prop_Beam_01322_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:503][163]LogActor: Loaded Actor (SM_Prop_Beam_01332_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:503][163]LogActor: Loaded Actor (SM_Prop_Beam_01342_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:503][163]LogActor: Loaded Actor (SM_Prop_Beam_01352_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:503][163]LogActor: Loaded Actor (SM_Prop_Beam_01362_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:504][163]LogActor: Loaded Actor (SM_Prop_Beam_01372_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:504][163]LogActor: Loaded Actor (SM_Prop_Beam_0138_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:504][163]LogActor: Loaded Actor (SM_Prop_Beam_01392_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:504][163]LogActor: Loaded Actor (SM_Prop_Beam_0140_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:504][163]LogActor: Loaded Actor (SM_Prop_Beam_01412_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:505][163]LogActor: Loaded Actor (SM_Prop_Beam_01422_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:505][163]LogActor: Loaded Actor (SM_Prop_Beam_01432_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:505][163]LogActor: Loaded Actor (SM_Prop_Beam_01442_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:505][163]LogActor: Loaded Actor (SM_Prop_Beam_01452_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:505][163]LogActor: Loaded Actor (SM_Prop_Beam_01462_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:505][163]LogActor: Loaded Actor (SM_Prop_Beam_01473_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:506][163]LogActor: Loaded Actor (SM_Prop_Beam_01483_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:506][163]LogActor: Loaded Actor (SM_Prop_Beam_01493_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:506][163]LogActor: Loaded Actor (SM_Prop_Beam_01503_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:506][163]LogActor: Loaded Actor (SM_Prop_Beam_01513_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:507][163]LogActor: Loaded Actor (SM_Prop_Beam_0152_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:507][163]LogActor: Loaded Actor (SM_Prop_Beam_01533_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:507][163]LogActor: Loaded Actor (SM_Prop_Beam_01543_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:507][163]LogActor: Loaded Actor (SM_Prop_Beam_01553_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:507][163]LogActor: Loaded Actor (SM_Prop_Beam_01562_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:508][163]LogActor: Loaded Actor (SM_Prop_Beam_01572_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:508][163]LogActor: Loaded Actor (SM_Prop_Beam_01582_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:508][163]LogActor: Loaded Actor (SM_Prop_Beam_01593_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:508][163]LogActor: Loaded Actor (SM_Prop_Beam_011552_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:508][163]LogActor: Loaded Actor (SM_Prop_Beam_011562_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:508][163]LogActor: Loaded Actor (SM_Prop_Beam_011572_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:509][163]LogActor: Loaded Actor (SM_Prop_Beam_01158_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:509][163]LogActor: Loaded Actor (SM_Prop_Beam_011592_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:509][163]LogActor: Loaded Actor (SM_Prop_Beam_011602_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:509][163]LogActor: Loaded Actor (SM_Prop_Beam_011612_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:509][163]LogActor: Loaded Actor (SM_Prop_Beam_011622_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:510][163]LogActor: Loaded Actor (SM_Prop_Beam_011632_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:510][163]LogActor: Loaded Actor (SM_Prop_Beam_011643_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:510][163]LogActor: Loaded Actor (SM_Prop_Beam_011652_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:510][163]LogActor: Loaded Actor (SM_Prop_Beam_011663_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:510][163]LogActor: Loaded Actor (SM_Prop_Beam_011673_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:510][163]LogActor: Loaded Actor (SM_Prop_Beam_011682_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:511][163]LogActor: Loaded Actor (SM_Prop_Beam_011693_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:511][163]LogActor: Loaded Actor (SM_Prop_Beam_011703_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:511][163]LogActor: Loaded Actor (SM_Prop_Beam_011713_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:511][163]LogActor: Loaded Actor (SM_Prop_Beam_011723_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:511][163]LogActor: Loaded Actor (SM_Prop_Beam_011733_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:511][163]LogActor: Loaded Actor (SM_Prop_Beam_011743_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:512][163]LogActor: Loaded Actor (SM_Prop_Beam_011753_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:512][163]LogActor: Loaded Actor (SM_Prop_Beam_011763_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:512][163]LogActor: Loaded Actor (SM_Prop_Beam_011773_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:512][163]LogActor: Loaded Actor (SM_Prop_Beam_011782_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:512][163]LogActor: Loaded Actor (SM_Prop_Beam_01179_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:512][163]LogActor: Loaded Actor (SM_Prop_Beam_01180_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:513][163]LogActor: Loaded Actor (SM_Prop_Beam_01181_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:513][163]LogActor: Loaded Actor (SM_Prop_Beam_01182_15025_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:513][163]LogActor: Loaded Actor (SM_Prop_Beam_01183_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:513][163]LogActor: Loaded Actor (SM_Prop_Beam_01184_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:513][163]LogActor: Loaded Actor (SM_Prop_Beam_01185_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:514][163]LogActor: Loaded Actor (SM_Prop_Beam_01186_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:514][163]LogActor: Loaded Actor (SM_Prop_Beam_01187_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:514][163]LogActor: Loaded Actor (SM_Prop_Beam_01188_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:514][163]LogActor: Loaded Actor (SM_Prop_Beam_01189_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:514][163]LogActor: Loaded Actor (SM_Prop_Beam_01190_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:514][163]LogActor: Loaded Actor (SM_Prop_Beam_01191_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:515][163]LogActor: Loaded Actor (SM_Prop_Beam_01192_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:515][163]LogActor: Loaded Actor (SM_Prop_Beam_3_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:515][163]LogActor: Loaded Actor (SM_Prop_Cart_01_Insert_02_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:515][163]LogActor: Loaded Actor (SM_Prop_Ladder_01_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:515][163]LogActor: Loaded Actor (SM_Prop_Ladder_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:515][163]LogActor: Loaded Actor (SM_Prop_Rug_Preset_01_13410_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:516][163]LogActor: Loaded Actor (SM_Prop_Scroll_Pile_6_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:516][163]LogActor: Loaded Actor (SM_Prop_Seat_Bench_0313_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:516][163]LogActor: Loaded Actor (SM_Prop_Seat_Bench_6_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:537][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0113_15015_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:537][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0123_14986_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:537][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0133_14982_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:537][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0143_15008_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:538][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0153_15024_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:538][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0163_14987_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:538][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0172_14647_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:538][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0183_14991_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:538][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0193_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:538][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_01103_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:539][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_01112_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:539][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_3_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:539][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Door_0113_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:539][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Door_0123_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:540][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_02_13344_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:540][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_021_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:540][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_022_15002_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:540][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_023_14644_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:540][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_024_15009_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:541][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_025_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:541][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_026_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:541][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_027_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:541][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_028_14645_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:541][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_029_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:542][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0210_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:542][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0211_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:542][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0212_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:542][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0213_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:542][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0214_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:542][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0215_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:543][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0216_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:543][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0217_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:543][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0218_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:543][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0219_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:543][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0220_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:543][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0221_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:544][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0222_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:544][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0223_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:544][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0224_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:544][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0225_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:544][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0226_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:545][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0227_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:545][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Window_01_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:545][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Window_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:545][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Window_01_Glass2_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:545][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Window_01_Glass_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:546][163]LogActor: Loaded Actor (SM_Prop_Seat_Bench_7_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:546][163]LogActor: Loaded Actor (SM_Prop_Seat_Kline_8_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:546][163]LogActor: Loaded Actor (SM_Bld_Roof_Base_Corner_0112_14978_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:546][163]LogActor: Loaded Actor (SM_Bld_Roof_Base_Corner_0122_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:546][163]LogActor: Loaded Actor (SM_Bld_Roof_Base_Corner_0132_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:546][163]LogActor: Loaded Actor (SM_Bld_Roof_Base_Corner_0143_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:547][163]LogActor: Loaded Actor (SM_Bld_Roof_Corner_Cap_01_13347_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:547][163]LogActor: Loaded Actor (SM_Bld_Roof_Corner_Cap_0112_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:547][163]LogActor: Loaded Actor (SM_Bld_Roof_Corner_Cap_012_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:547][163]LogActor: Loaded Actor (SM_Bld_Roof_Corner_Cap_013_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:547][163]LogActor: Loaded Actor (SM_Bld_Roof_Detail_Flat_01_13363_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:547][163]LogActor: Loaded Actor (SM_Bld_Roof_Detail_Flat_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:548][163]LogActor: Loaded Actor (SM_Bld_Roof_Detail_Flat_012_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:548][163]LogActor: Loaded Actor (SM_Bld_Roof_Detail_Flat_014_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:548][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0112_15006_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:548][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0122_14977_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:548][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0132_15030_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:549][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0143_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:549][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0153_14981_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:549][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0163_14983_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:549][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0173_15029_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:549][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_3_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:549][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0112_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:550][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0123_14974_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:550][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0133_14996_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:550][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0143_15005_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:550][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0153_14989_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:550][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0163_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:550][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0172_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:551][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0182_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:551][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_7_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:551][163]LogActor: Loaded Actor (SM_Bld_Roof_Peak_Side_Large_01_13274_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:551][163]LogActor: Loaded Actor (SM_Bld_Roof_Peak_Side_Large_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:551][163]LogActor: Loaded Actor (SM_Bld_Roof_Topper_2_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:552][163]LogActor: Loaded Actor (SM_Bld_Stairs_12_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:552][163]LogActor: Loaded Actor (SM_Bld_Stairs_Wall_Cap_3_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:552][163]LogActor: Loaded Actor (SM_Bld_Stairs_Wall_Cap_4_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:552][163]LogActor: Loaded Actor (SM_Bld_Stairs_Wall_Cap_5_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:552][163]LogActor: Loaded Actor (SM_Bld_Stairs_Wall_Cap_6_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:553][163]LogActor: Loaded Actor (SM_Bld_Trim_0313_14998_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:553][163]LogActor: Loaded Actor (SM_Bld_Trim_0323_15000_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:553][163]LogActor: Loaded Actor (SM_Bld_Trim_0343_14995_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:553][163]LogActor: Loaded Actor (SM_Bld_Trim_0353_15012_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:553][163]LogActor: Loaded Actor (SM_Bld_Trim_0363_15026_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:553][163]LogActor: Loaded Actor (SM_Bld_Trim_0393_15010_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:554][163]LogActor: Loaded Actor (SM_Bld_Trim_03103_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:554][163]LogActor: Loaded Actor (SM_Bld_Trim_03113_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:554][163]LogActor: Loaded Actor (SM_Bld_Trim_03133_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:554][163]LogActor: Loaded Actor (SM_Bld_Trim_03143_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:554][163]LogActor: Loaded Actor (SM_Bld_Trim_03153_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:555][163]LogActor: Loaded Actor (SM_Bld_Trim_11_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:555][163]LogActor: Loaded Actor (SM_Bld_Trim_Corner_15_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:555][163]LogActor: Loaded Actor (SM_Bld_Trim_Corner_16_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:555][163]LogActor: Loaded Actor (SM_Bld_Trim_Corner_17_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:555][163]LogActor: Loaded Actor (SM_Bld_Trim_Corner_18_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:556][163]LogActor: Loaded Actor (SM_Bld_Wall_01_13405_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:556][163]LogActor: Loaded Actor (SM_Bld_Wall_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:556][163]LogActor: Loaded Actor (SM_Bld_Wall_012_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:556][163]LogActor: Loaded Actor (SM_Bld_Wall_013_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:557][163]LogActor: Loaded Actor (SM_Bld_Wall_014_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:557][163]LogActor: Loaded Actor (SM_Bld_Wall_015_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:557][163]LogActor: Loaded Actor (SM_Bld_Wall_016_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:557][163]LogActor: Loaded Actor (SM_Bld_Wall_017_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:557][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_14_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:557][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_15_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:558][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_16_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:558][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_17_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:558][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_44_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:558][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_45_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:558][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_46_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:559][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_47_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:559][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_48_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:559][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_49_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:559][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_50_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:559][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_51_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:559][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_Pillar_0113_15028_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:560][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_Pillar_0123_15016_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:560][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_Pillar_0133_14993_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:560][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_Pillar_0143_14976_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:560][163]LogActor: Loaded Actor (SM_Bld_Wall_Door_9_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:560][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0113_15013_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:560][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0123_15019_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:561][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0153_15021_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:561][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0163_15022_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:561][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0173_14992_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:561][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0183_14984_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:561][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0193_15017_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:561][163]LogActor: Loaded Actor (SM_Bld_Wall_End_7_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:562][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_0314_14990_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:562][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_032_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:562][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_033_14646_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:562][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_034_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:562][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_0353_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:562][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_036_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:563][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_90_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:563][163]LogActor: Loaded Actor (SM_Prop_Banner_03_C_13285_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:563][163]LogActor: Loaded Actor (SM_Prop_Banner_03_C1_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:563][163]LogActor: Loaded Actor (SM_Prop_Banner_04_B1_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:563][163]LogActor: Loaded Actor (SM_Prop_Banner_054_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:564][163]LogActor: Loaded Actor (SM_Prop_Banner_055_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:564][163]LogActor: Loaded Actor (SM_Prop_Banner_056_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:564][163]LogActor: Loaded Actor (SM_Prop_Banner_057_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:564][163]LogActor: Loaded Actor (SM_Prop_Beam_0113_15007_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:564][163]LogActor: Loaded Actor (SM_Prop_Beam_0123_14979_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:564][163]LogActor: Loaded Actor (SM_Prop_Beam_0133_14994_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:565][163]LogActor: Loaded Actor (SM_Prop_Beam_0143_14980_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:565][163]LogActor: Loaded Actor (SM_Prop_Beam_0152_15018_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:565][163]LogActor: Loaded Actor (SM_Prop_Beam_0162_14999_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:565][163]LogActor: Loaded Actor (SM_Prop_Beam_0172_15023_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:565][163]LogActor: Loaded Actor (SM_Prop_Beam_0182_14985_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:565][163]LogActor: Loaded Actor (SM_Prop_Beam_0193_15004_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:566][163]LogActor: Loaded Actor (SM_Prop_Beam_01103_15001_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:566][163]LogActor: Loaded Actor (SM_Prop_Beam_01113_14988_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:566][163]LogActor: Loaded Actor (SM_Prop_Beam_01123_15020_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:566][163]LogActor: Loaded Actor (SM_Prop_Beam_01132_14975_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:566][163]LogActor: Loaded Actor (SM_Prop_Beam_01143_15003_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:566][163]LogActor: Loaded Actor (SM_Prop_Beam_01153_15027_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:567][163]LogActor: Loaded Actor (SM_Prop_Beam_01162_14997_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:567][163]LogActor: Loaded Actor (SM_Prop_Beam_01172_15014_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:567][163]LogActor: Loaded Actor (SM_Prop_Beam_01182_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:567][163]LogActor: Loaded Actor (SM_Prop_Beam_01192_15011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:567][163]LogActor: Loaded Actor (SM_Prop_Beam_01202_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:567][163]LogActor: Loaded Actor (SM_Prop_Beam_01212_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:568][163]LogActor: Loaded Actor (SM_Prop_Beam_01222_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:568][163]LogActor: Loaded Actor (SM_Prop_Beam_01232_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:568][163]LogActor: Loaded Actor (SM_Prop_Beam_01242_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:568][163]LogActor: Loaded Actor (SM_Prop_Beam_01252_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:568][163]LogActor: Loaded Actor (SM_Prop_Beam_0126_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:568][163]LogActor: Loaded Actor (SM_Prop_Beam_01272_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:569][163]LogActor: Loaded Actor (SM_Prop_Beam_01282_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:569][163]LogActor: Loaded Actor (SM_Prop_Beam_01292_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:569][163]LogActor: Loaded Actor (SM_Prop_Beam_01302_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:569][163]LogActor: Loaded Actor (SM_Prop_Beam_01322_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:570][163]LogActor: Loaded Actor (SM_Prop_Beam_01332_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:570][163]LogActor: Loaded Actor (SM_Prop_Beam_01342_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:570][163]LogActor: Loaded Actor (SM_Prop_Beam_01352_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:570][163]LogActor: Loaded Actor (SM_Prop_Beam_01362_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:570][163]LogActor: Loaded Actor (SM_Prop_Beam_01372_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:570][163]LogActor: Loaded Actor (SM_Prop_Beam_0138_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:571][163]LogActor: Loaded Actor (SM_Prop_Beam_01392_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:571][163]LogActor: Loaded Actor (SM_Prop_Beam_0140_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:571][163]LogActor: Loaded Actor (SM_Prop_Beam_01412_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:571][163]LogActor: Loaded Actor (SM_Prop_Beam_01422_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:571][163]LogActor: Loaded Actor (SM_Prop_Beam_01432_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:572][163]LogActor: Loaded Actor (SM_Prop_Beam_01442_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:572][163]LogActor: Loaded Actor (SM_Prop_Beam_01452_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:572][163]LogActor: Loaded Actor (SM_Prop_Beam_01462_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:572][163]LogActor: Loaded Actor (SM_Prop_Beam_01473_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:572][163]LogActor: Loaded Actor (SM_Prop_Beam_01483_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:572][163]LogActor: Loaded Actor (SM_Prop_Beam_01493_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:573][163]LogActor: Loaded Actor (SM_Prop_Beam_01503_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:573][163]LogActor: Loaded Actor (SM_Prop_Beam_01513_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:573][163]LogActor: Loaded Actor (SM_Prop_Beam_0152_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:574][163]LogActor: Loaded Actor (SM_Prop_Beam_01533_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:574][163]LogActor: Loaded Actor (SM_Prop_Beam_01543_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:574][163]LogActor: Loaded Actor (SM_Prop_Beam_01553_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:574][163]LogActor: Loaded Actor (SM_Prop_Beam_01562_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:574][163]LogActor: Loaded Actor (SM_Prop_Beam_01572_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:574][163]LogActor: Loaded Actor (SM_Prop_Beam_01582_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:575][163]LogActor: Loaded Actor (SM_Prop_Beam_01593_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:575][163]LogActor: Loaded Actor (SM_Prop_Beam_011552_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:575][163]LogActor: Loaded Actor (SM_Prop_Beam_011562_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:575][163]LogActor: Loaded Actor (SM_Prop_Beam_011572_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:575][163]LogActor: Loaded Actor (SM_Prop_Beam_01158_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:576][163]LogActor: Loaded Actor (SM_Prop_Beam_011592_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:576][163]LogActor: Loaded Actor (SM_Prop_Beam_011602_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:576][163]LogActor: Loaded Actor (SM_Prop_Beam_011612_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:576][163]LogActor: Loaded Actor (SM_Prop_Beam_011622_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:576][163]LogActor: Loaded Actor (SM_Prop_Beam_011632_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:577][163]LogActor: Loaded Actor (SM_Prop_Beam_011643_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:577][163]LogActor: Loaded Actor (SM_Prop_Beam_011652_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:577][163]LogActor: Loaded Actor (SM_Prop_Beam_011663_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:577][163]LogActor: Loaded Actor (SM_Prop_Beam_011673_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:577][163]LogActor: Loaded Actor (SM_Prop_Beam_011682_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:577][163]LogActor: Loaded Actor (SM_Prop_Beam_011693_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:578][163]LogActor: Loaded Actor (SM_Prop_Beam_011703_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:578][163]LogActor: Loaded Actor (SM_Prop_Beam_011713_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:578][163]LogActor: Loaded Actor (SM_Prop_Beam_011723_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:578][163]LogActor: Loaded Actor (SM_Prop_Beam_011733_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:578][163]LogActor: Loaded Actor (SM_Prop_Beam_011743_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:579][163]LogActor: Loaded Actor (SM_Prop_Beam_011753_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:579][163]LogActor: Loaded Actor (SM_Prop_Beam_011763_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:579][163]LogActor: Loaded Actor (SM_Prop_Beam_011773_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:579][163]LogActor: Loaded Actor (SM_Prop_Beam_011782_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:579][163]LogActor: Loaded Actor (SM_Prop_Beam_01179_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:580][163]LogActor: Loaded Actor (SM_Prop_Beam_01180_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:580][163]LogActor: Loaded Actor (SM_Prop_Beam_01181_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:580][163]LogActor: Loaded Actor (SM_Prop_Beam_01182_15025_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:580][163]LogActor: Loaded Actor (SM_Prop_Beam_01183_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:580][163]LogActor: Loaded Actor (SM_Prop_Beam_01184_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:580][163]LogActor: Loaded Actor (SM_Prop_Beam_01185_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:581][163]LogActor: Loaded Actor (SM_Prop_Beam_01186_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:581][163]LogActor: Loaded Actor (SM_Prop_Beam_01187_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:581][163]LogActor: Loaded Actor (SM_Prop_Beam_01188_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:581][163]LogActor: Loaded Actor (SM_Prop_Beam_01189_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:581][163]LogActor: Loaded Actor (SM_Prop_Beam_01190_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:582][163]LogActor: Loaded Actor (SM_Prop_Beam_01191_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:582][163]LogActor: Loaded Actor (SM_Prop_Beam_01192_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:582][163]LogActor: Loaded Actor (SM_Prop_Beam_3_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:582][163]LogActor: Loaded Actor (SM_Prop_Cart_01_Insert_02_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:582][163]LogActor: Loaded Actor (SM_Prop_Ladder_01_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:582][163]LogActor: Loaded Actor (SM_Prop_Ladder_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:583][163]LogActor: Loaded Actor (SM_Prop_Rug_Preset_01_13410_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:583][163]LogActor: Loaded Actor (SM_Prop_Scroll_Pile_6_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:583][163]LogActor: Loaded Actor (SM_Prop_Seat_Bench_0313_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:583][163]LogActor: Loaded Actor (SM_Prop_Seat_Bench_6_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false
[2025.10.25-20.42.52:614][163]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2025.10.25-20.42.52:637][163]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2025.10.25-20.42.56:598][533]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_HalfBrick_01_Normals.T_HalfBrick_01_Normals (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast
[2025.10.25-20.42.56:598][533]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Building_Large_Brick_01.T_Building_Large_Brick_01 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
[2025.10.25-20.42.56:600][533]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Building_Half_Brick_01.T_Building_Half_Brick_01 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
[2025.10.25-20.42.56:611][533]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Building_Wall_01_Normals.T_Building_Wall_01_Normals (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast
[2025.10.25-20.42.56:690][540]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Alts/T_PolygonAncientEmpire_Metallic_4C.T_PolygonAncientEmpire_Metallic_4C (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
[2025.10.25-20.42.56:919][566]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Roof_Tile_01.T_Roof_Tile_01 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
[2025.10.25-20.42.57:890][681]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (1.397 seconds, threshold is 0.300 s), will parallelize next time.
[2025.10.25-20.43.02:129][ 65]LogNiagara: Compiling System NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Fire.NS_Fire took 9.806495 sec (time since issued).
[2025.10.25-20.43.08:086][402]LogDerivedDataCache: C:/Users/caleb/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.10.25-20.44.36:226][ 39]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0
[2025.10.25-20.44.37:192][ 87]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1
[2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Jobs assigned 700, completed 700 (100%)
[2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Average time worker was idle: 1.80 s
[2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Time job spent in pending queue: average 5.04 s, longest 28.16 s
[2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Job execution time: average 5.26 s, max 22.07 s
[2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Job life time (pending + execution): average 10.30 s, max 30.08
[2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Shader code size: total 10.856 MiB, numShaders 726, average 15.312 KiB, min 2.246 KiB, max 55.505 KiB
[2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 103.78 s
[2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.49%
[2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Jobs were issued in 226 batches (only local compilation was used), average 3.10 jobs/batch
[2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Average processing rate: 6.75 jobs/sec
[2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Total thread time: 709.044 s
[2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Total thread preprocess time: 191.815 s
[2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Percentage time preprocessing: 27.05%
[2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Effective parallelization: 6.83 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.854044
[2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS (compiled 8 times, average 3.97 sec, max 6.42 sec, min 2.28 sec)
[2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: FRayTracingSkyLightRGS (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec)
[2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: FRayTracingLightingMS (compiled 1 times, average 3.44 sec, max 3.44 sec, min 3.44 sec)
[2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS (compiled 12 times, average 2.68 sec, max 10.67 sec, min 1.25 sec)
[2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec)
[2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 24.52% of total time (compiled 80 times, average 2.17 sec, max 2.54 sec, min 1.80 sec)
[2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: FRayTracingSkyLightRGS - 8.03% of total time (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec)
[2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.80% of total time (compiled 57 times, average 0.85 sec, max 4.91 sec, min 0.28 sec)
[2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 5.26% of total time (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec)
[2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 5.10% of total time (compiled 60 times, average 0.60 sec, max 4.96 sec, min 0.15 sec)
[2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: === Material stats ===
[2025.10.25-20.46.48:554][ 27]LogRenderer: Warning: [VSM] Non-Nanite Marking Job Queue overflow. Performance may be affected. This occurs when many non-nanite meshes cover a large area of the shadow map.
[2025.10.25-20.49.47:438][299]LogEditorTransaction: Undo Move Elements
[2025.10.25-20.51.02:731][472]LogSlate: Took 0.000192 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2025.10.25-20.51.02:855][484]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_2
[2025.10.25-20.51.02:924][485]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_3
[2025.10.25-20.51.09:407][139]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Stairs_02.SM_Env_Rock_Stairs_02
[2025.10.25-20.51.09:620][141]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Stairs_02.SM_Env_Rock_Stairs_02
[2025.10.25-20.51.09:621][141]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Stairs_02.SM_Env_Rock_Stairs_02
[2025.10.25-20.51.09:621][141]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Stairs_02.SM_Env_Rock_Stairs_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_552
[2025.10.25-20.51.11:846][377]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2025.10.25-20.51.11:858][377]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Stairs_02.SM_Env_Rock_Stairs_02
[2025.10.25-20.51.11:858][377]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Stairs_02.SM_Env_Rock_Stairs_02
[2025.10.25-20.51.11:860][377]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Stairs_02.SM_Env_Rock_Stairs_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_553
[2025.10.25-20.51.18:159][ 15]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_02.SM_Env_Rock_Cliff_Layers_02
[2025.10.25-20.51.18:378][ 17]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_02.SM_Env_Rock_Cliff_Layers_02
[2025.10.25-20.51.18:378][ 17]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_02.SM_Env_Rock_Cliff_Layers_02
[2025.10.25-20.51.18:379][ 17]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_02.SM_Env_Rock_Cliff_Layers_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_554
[2025.10.25-20.51.19:762][150]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_02.SM_Env_Rock_Cliff_Layers_02
[2025.10.25-20.51.19:762][150]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_02.SM_Env_Rock_Cliff_Layers_02
[2025.10.25-20.51.19:764][150]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_02.SM_Env_Rock_Cliff_Layers_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_555
[2025.10.25-20.51.45:392][856]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01
[2025.10.25-20.51.45:762][875]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01
[2025.10.25-20.51.45:762][875]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01
[2025.10.25-20.51.45:763][875]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_559
[2025.10.25-20.51.46:789][963]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2025.10.25-20.51.46:803][963]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01
[2025.10.25-20.51.46:803][963]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01
[2025.10.25-20.51.46:805][963]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_560
[2025.10.25-20.52.23:810][ 3]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_02.SM_Env_Rock_Cliff_02
[2025.10.25-20.52.24:498][ 59]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_02.SM_Env_Rock_Cliff_02
[2025.10.25-20.52.24:498][ 59]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_02.SM_Env_Rock_Cliff_02
[2025.10.25-20.52.24:498][ 59]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_02.SM_Env_Rock_Cliff_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_563
[2025.10.25-20.52.25:527][167]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
[2025.10.25-20.52.25:539][167]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_02.SM_Env_Rock_Cliff_02
[2025.10.25-20.52.25:539][167]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_02.SM_Env_Rock_Cliff_02
[2025.10.25-20.52.25:541][167]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_02.SM_Env_Rock_Cliff_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_564
[2025.10.25-20.54.09:318][445]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.048250s)
[2025.10.25-20.54.09:337][445]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
[2025.10.25-20.54.09:340][445]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.25-20.54.09:342][445]LogPlayLevel: PIE: World Init took: (0.002263s)
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Jobs assigned 705, completed 705 (100%)
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Average time worker was idle: 12.97 s
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Time job spent in pending queue: average 5.00 s, longest 28.16 s
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Job execution time: average 5.23 s, max 22.07 s
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Job life time (pending + execution): average 10.23 s, max 30.08
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Shader code size: total 10.891 MiB, numShaders 731, average 15.256 KiB, min 2.246 KiB, max 55.505 KiB
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 104.48 s
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.49%
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Jobs were issued in 231 batches (only local compilation was used), average 3.05 jobs/batch
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Average processing rate: 6.75 jobs/sec
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Total thread time: 710.93 s
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Total thread preprocess time: 191.922 s
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Percentage time preprocessing: 27.00%
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Effective parallelization: 6.80 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.850546
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS (compiled 8 times, average 3.97 sec, max 6.42 sec, min 2.28 sec)
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: FRayTracingSkyLightRGS (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec)
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: FRayTracingLightingMS (compiled 1 times, average 3.44 sec, max 3.44 sec, min 3.44 sec)
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS (compiled 12 times, average 2.68 sec, max 10.67 sec, min 1.25 sec)
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec)
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 24.46% of total time (compiled 80 times, average 2.17 sec, max 2.54 sec, min 1.80 sec)
[2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: FRayTracingSkyLightRGS - 8.01% of total time (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec)
[2025.10.25-20.54.25:506][338]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.91% of total time (compiled 59 times, average 0.83 sec, max 4.91 sec, min 0.28 sec)
[2025.10.25-20.54.25:506][338]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 5.25% of total time (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec)
[2025.10.25-20.54.25:506][338]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 5.18% of total time (compiled 62 times, average 0.59 sec, max 4.96 sec, min 0.15 sec)
[2025.10.25-20.54.25:506][338]LogShaderCompilers: Display: === Material stats ===
[2025.10.25-20.55.20:199][897]LogRenderer: Warning: [VSM] Non-Nanite Marking Job Queue overflow. Performance may be affected. This occurs when many non-nanite meshes cover a large area of the shadow map.
[2025.10.25-20.55.32:709][393]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.25-20.55.32:709][393]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town
[2025.10.25-20.55.32:710][393]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.25-20.55.32:759][393]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.25-20.55.32:761][393]LogPlayLevel: Display: Shutting down PIE online subsystems
[2025.10.25-20.55.32:765][393]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.25-20.55.32:789][393]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.25-20.55.32:791][393]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
[2025.10.25-20.55.57:729][554]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto1
[2025.10.25-20.55.57:730][554]LogSavePackage: Moving '../../../../RomeNightGuard/Saved/Town_Auto1C4B3FB8D49B5811C126D16A0E4B05A1F.tmp' to '../../../../RomeNightGuard/Saved/Autosaves/Game/Maps/Town_Auto1.umap'
[2025.10.25-20.55.57:733][554]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.238
[2025.10.25-20.55.57:733][554]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.238
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Jobs assigned 709, completed 709 (100%)
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Average time worker was idle: 19.78 s
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Time job spent in pending queue: average 4.97 s, longest 28.16 s
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Job execution time: average 5.21 s, max 22.07 s
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Job life time (pending + execution): average 10.18 s, max 30.08
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Shader code size: total 10.932 MiB, numShaders 735, average 15.229 KiB, min 2.246 KiB, max 55.505 KiB
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 106.12 s
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.49%
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Jobs were issued in 235 batches (only local compilation was used), average 3.02 jobs/batch
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Average processing rate: 6.68 jobs/sec
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Total thread time: 714.616 s
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Total thread preprocess time: 191.988 s
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Percentage time preprocessing: 26.87%
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Effective parallelization: 6.73 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.841777
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS (compiled 8 times, average 3.97 sec, max 6.42 sec, min 2.28 sec)
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: FRayTracingSkyLightRGS (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec)
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: FRayTracingLightingMS (compiled 1 times, average 3.44 sec, max 3.44 sec, min 3.44 sec)
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS (compiled 12 times, average 2.68 sec, max 10.67 sec, min 1.25 sec)
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec)
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 24.33% of total time (compiled 80 times, average 2.17 sec, max 2.54 sec, min 1.80 sec)
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: FRayTracingSkyLightRGS - 7.97% of total time (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec)
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.97% of total time (compiled 60 times, average 0.83 sec, max 4.91 sec, min 0.28 sec)
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 5.22% of total time (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec)
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 5.22% of total time (compiled 63 times, average 0.59 sec, max 4.96 sec, min 0.15 sec)
[2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: === Material stats ===
[2025.10.25-21.02.14:722][ 55]LogStaticMesh: Built static mesh [0.02s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Statue_03.SM_Prop_Statue_03
[2025.10.25-21.02.14:730][ 55]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Misc/T_Statue.T_Statue (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2025.10.25-21.02.14:857][ 56]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Statue_03.SM_Prop_Statue_03
[2025.10.25-21.02.14:857][ 56]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Statue_03.SM_Prop_Statue_03
[2025.10.25-21.02.14:858][ 56]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Statue_03.SM_Prop_Statue_03 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_591
[2025.10.25-21.02.16:365][150]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
[2025.10.25-21.02.16:378][150]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Statue_03.SM_Prop_Statue_03
[2025.10.25-21.02.16:378][150]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Statue_03.SM_Prop_Statue_03
[2025.10.25-21.02.16:380][150]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Statue_03.SM_Prop_Statue_03 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_592
[2025.10.25-21.02.57:307][ 70]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ivy_Flowers_07.SM_Env_Ivy_Flowers_07
[2025.10.25-21.02.57:317][ 70]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Ivy/T_Ivy_Combined_0.T_Ivy_Combined_0 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
[2025.10.25-21.02.57:440][ 71]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ivy_Flowers_07.SM_Env_Ivy_Flowers_07
[2025.10.25-21.02.57:440][ 71]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ivy_Flowers_07.SM_Env_Ivy_Flowers_07
[2025.10.25-21.02.57:441][ 71]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ivy_Flowers_07.SM_Env_Ivy_Flowers_07 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_593
[2025.10.25-21.02.58:429][170]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2025.10.25-21.02.58:440][170]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ivy_Flowers_07.SM_Env_Ivy_Flowers_07
[2025.10.25-21.02.58:440][170]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ivy_Flowers_07.SM_Env_Ivy_Flowers_07
[2025.10.25-21.02.58:442][170]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ivy_Flowers_07.SM_Env_Ivy_Flowers_07 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_594
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Jobs assigned 713, completed 713 (100%)
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Average time worker was idle: 23.02 s
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Time job spent in pending queue: average 4.95 s, longest 28.16 s
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Job execution time: average 5.18 s, max 22.07 s
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Job life time (pending + execution): average 10.13 s, max 30.08
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Shader code size: total 10.964 MiB, numShaders 739, average 15.192 KiB, min 2.246 KiB, max 55.505 KiB
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 107.25 s
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.49%
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Jobs were issued in 239 batches (only local compilation was used), average 2.98 jobs/batch
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Average processing rate: 6.65 jobs/sec
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Total thread time: 716.638 s
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Total thread preprocess time: 192.12 s
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Percentage time preprocessing: 26.81%
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Effective parallelization: 6.68 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.835242
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS (compiled 8 times, average 3.97 sec, max 6.42 sec, min 2.28 sec)
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: FRayTracingSkyLightRGS (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec)
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: FRayTracingLightingMS (compiled 1 times, average 3.44 sec, max 3.44 sec, min 3.44 sec)
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS (compiled 12 times, average 2.68 sec, max 10.67 sec, min 1.25 sec)
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec)
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 24.26% of total time (compiled 80 times, average 2.17 sec, max 2.54 sec, min 1.80 sec)
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: FRayTracingSkyLightRGS - 7.94% of total time (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec)
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 7.02% of total time (compiled 61 times, average 0.82 sec, max 4.91 sec, min 0.28 sec)
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 5.25% of total time (compiled 64 times, average 0.59 sec, max 4.96 sec, min 0.15 sec)
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 5.21% of total time (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec)
[2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: === Material stats ===
[2025.10.25-21.04.39:394][668]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_01.SM_Env_Garden_Plants_01
[2025.10.25-21.04.39:589][670]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_01.SM_Env_Garden_Plants_01
[2025.10.25-21.04.39:589][670]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_01.SM_Env_Garden_Plants_01
[2025.10.25-21.04.39:590][670]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_01.SM_Env_Garden_Plants_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_595
[2025.10.25-21.04.41:378][861]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
[2025.10.25-21.04.41:390][861]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_01.SM_Env_Garden_Plants_01
[2025.10.25-21.04.41:390][861]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_01.SM_Env_Garden_Plants_01
[2025.10.25-21.04.41:391][861]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_01.SM_Env_Garden_Plants_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_596
[2025.10.25-21.05.07:514][667]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_04.SM_Env_Garden_Plants_04
[2025.10.25-21.05.07:754][672]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_04.SM_Env_Garden_Plants_04
[2025.10.25-21.05.07:754][672]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_04.SM_Env_Garden_Plants_04
[2025.10.25-21.05.07:754][672]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_04.SM_Env_Garden_Plants_04 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_598
[2025.10.25-21.05.10:251][949]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
[2025.10.25-21.05.10:261][949]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_04.SM_Env_Garden_Plants_04
[2025.10.25-21.05.10:261][949]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_04.SM_Env_Garden_Plants_04
[2025.10.25-21.05.10:263][949]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_04.SM_Env_Garden_Plants_04 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_599
[2025.10.25-21.05.58:057][263]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms
[2025.10.25-21.05.58:246][263]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto2
[2025.10.25-21.05.58:247][263]LogSavePackage: Moving '../../../../RomeNightGuard/Saved/Town_Auto2C8A576CE48672FC695AD909271643E34.tmp' to '../../../../RomeNightGuard/Saved/Autosaves/Game/Maps/Town_Auto2.umap'
[2025.10.25-21.05.58:253][263]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.220
[2025.10.25-21.05.58:253][263]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.220
[2025.10.25-21.07.58:390][826]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02.SM_Prop_Fountain_02
[2025.10.25-21.07.58:718][838]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02.SM_Prop_Fountain_02
[2025.10.25-21.07.58:718][838]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02.SM_Prop_Fountain_02
[2025.10.25-21.07.58:719][838]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02.SM_Prop_Fountain_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_600
[2025.10.25-21.08.08:338][885]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms
[2025.10.25-21.08.08:353][885]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02.SM_Prop_Fountain_02
[2025.10.25-21.08.08:353][885]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02.SM_Prop_Fountain_02
[2025.10.25-21.08.08:355][885]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02.SM_Prop_Fountain_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_601
[2025.10.25-21.08.12:610][195]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_01.SM_Prop_Fountain_01
[2025.10.25-21.08.13:040][215]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_01.SM_Prop_Fountain_01
[2025.10.25-21.08.13:041][215]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_01.SM_Prop_Fountain_01
[2025.10.25-21.08.13:041][215]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_01.SM_Prop_Fountain_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_602
[2025.10.25-21.08.14:601][384]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms
[2025.10.25-21.08.14:612][384]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_01.SM_Prop_Fountain_01
[2025.10.25-21.08.14:612][384]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_01.SM_Prop_Fountain_01
[2025.10.25-21.08.14:614][384]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_01.SM_Prop_Fountain_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_603
[2025.10.25-21.09.34:798][116]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Bench_01.SM_Prop_Bench_01
[2025.10.25-21.09.35:053][125]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Bench_01.SM_Prop_Bench_01
[2025.10.25-21.09.35:053][125]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Bench_01.SM_Prop_Bench_01
[2025.10.25-21.09.35:054][125]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Bench_01.SM_Prop_Bench_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_604
[2025.10.25-21.09.35:667][180]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
[2025.10.25-21.09.35:680][180]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Bench_01.SM_Prop_Bench_01
[2025.10.25-21.09.35:680][180]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Bench_01.SM_Prop_Bench_01
[2025.10.25-21.09.35:681][180]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Bench_01.SM_Prop_Bench_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_605
[2025.10.25-21.10.39:906][ 49]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ocean_Plane_01.SM_Env_Ocean_Plane_01
[2025.10.25-21.10.39:906][ 49]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ocean_Plane_01.SM_Env_Ocean_Plane_01
[2025.10.25-21.10.39:907][ 49]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ocean_Plane_01.SM_Env_Ocean_Plane_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_607
[2025.10.25-21.10.41:837][235]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
[2025.10.25-21.10.41:850][235]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ocean_Plane_01.SM_Env_Ocean_Plane_01
[2025.10.25-21.10.41:850][235]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ocean_Plane_01.SM_Env_Ocean_Plane_01
[2025.10.25-21.10.41:852][235]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ocean_Plane_01.SM_Env_Ocean_Plane_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_608
[2025.10.25-21.11.45:985][525]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/FX/SM_FX_Sphere_02.SM_FX_Sphere_02
[2025.10.25-21.11.46:118][525]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer
[2025.10.25-21.11.46:118][525]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer
[2025.10.25-21.11.46:119][525]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer as actor: NiagaraActor /Game/Maps/Town.Town:PersistentLevel.NiagaraActor_0
[2025.10.25-21.11.46:149][525]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer as actor: NiagaraActor /Game/Maps/Town.Town:PersistentLevel.NiagaraActor_0
[2025.10.25-21.11.46:933][589]LogNiagara: Compiling System NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer took 0.813886 sec (time since issued).
[2025.10.25-21.11.47:349][619]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
[2025.10.25-21.11.47:362][619]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer
[2025.10.25-21.11.47:362][619]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer
[2025.10.25-21.11.47:365][619]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer as actor: NiagaraActor /Game/Maps/Town.Town:PersistentLevel.NiagaraActor_1
[2025.10.25-21.11.47:365][619]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer as actor: NiagaraActor /Game/Maps/Town.Town:PersistentLevel.NiagaraActor_1
[2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Jobs assigned 715, completed 715 (100%)
[2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Average time worker was idle: 27.72 s
[2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Time job spent in pending queue: average 4.93 s, longest 28.16 s
[2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Job execution time: average 5.17 s, max 22.07 s
[2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Job life time (pending + execution): average 10.10 s, max 30.08
[2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Shader code size: total 11.044 MiB, numShaders 741, average 15.263 KiB, min 2.246 KiB, max 55.505 KiB
[2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 107.93 s
[2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.49%
[2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Jobs were issued in 241 batches (only local compilation was used), average 2.97 jobs/batch
[2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Average processing rate: 6.62 jobs/sec
[2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Total thread time: 717.382 s
[2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Total thread preprocess time: 193.587 s
[2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Percentage time preprocessing: 26.99%
[2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: Effective parallelization: 6.65 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.830809
[2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS (compiled 8 times, average 3.97 sec, max 6.42 sec, min 2.28 sec)
[2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: FRayTracingSkyLightRGS (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec)
[2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: FRayTracingLightingMS (compiled 1 times, average 3.44 sec, max 3.44 sec, min 3.44 sec)
[2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS (compiled 12 times, average 2.68 sec, max 10.67 sec, min 1.25 sec)
[2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec)
[2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 24.24% of total time (compiled 80 times, average 2.17 sec, max 2.54 sec, min 1.80 sec)
[2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: FRayTracingSkyLightRGS - 7.94% of total time (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec)
[2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 7.01% of total time (compiled 61 times, average 0.82 sec, max 4.91 sec, min 0.28 sec)
[2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 5.25% of total time (compiled 64 times, average 0.59 sec, max 4.96 sec, min 0.15 sec)
[2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 5.20% of total time (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec)
[2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: === Material stats ===
[2025.10.25-21.12.27:143][723]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/PolygonAncientEmpire/FX/Cascade/PS_Water_Falling_Longer.PS_Water_Falling_Longer
[2025.10.25-21.12.27:143][723]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/PolygonAncientEmpire/FX/Cascade/PS_Water_Falling_Longer.PS_Water_Falling_Longer
[2025.10.25-21.12.27:146][723]LogActorFactory: Actor Factory spawned ParticleSystem /Game/PolygonAncientEmpire/FX/Cascade/PS_Water_Falling_Longer.PS_Water_Falling_Longer as actor: Emitter /Game/Maps/Town.Town:PersistentLevel.Emitter_0
[2025.10.25-21.12.27:157][723]LogActorFactory: Actor Factory spawned ParticleSystem /Game/PolygonAncientEmpire/FX/Cascade/PS_Water_Falling_Longer.PS_Water_Falling_Longer as actor: Emitter /Game/Maps/Town.Town:PersistentLevel.Emitter_0
[2025.10.25-21.12.28:333][820]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
[2025.10.25-21.12.28:346][820]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/PolygonAncientEmpire/FX/Cascade/PS_Water_Falling_Longer.PS_Water_Falling_Longer
[2025.10.25-21.12.28:346][820]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/PolygonAncientEmpire/FX/Cascade/PS_Water_Falling_Longer.PS_Water_Falling_Longer
[2025.10.25-21.12.28:348][820]LogActorFactory: Actor Factory spawned ParticleSystem /Game/PolygonAncientEmpire/FX/Cascade/PS_Water_Falling_Longer.PS_Water_Falling_Longer as actor: Emitter /Game/Maps/Town.Town:PersistentLevel.Emitter_1
[2025.10.25-21.12.28:356][820]LogActorFactory: Actor Factory spawned ParticleSystem /Game/PolygonAncientEmpire/FX/Cascade/PS_Water_Falling_Longer.PS_Water_Falling_Longer as actor: Emitter /Game/Maps/Town.Town:PersistentLevel.Emitter_1
[2025.10.25-21.13.44:992][150]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02_Insert_01.SM_Prop_Fountain_02_Insert_01
[2025.10.25-21.13.45:228][156]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02_Insert_01.SM_Prop_Fountain_02_Insert_01
[2025.10.25-21.13.45:228][156]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02_Insert_01.SM_Prop_Fountain_02_Insert_01
[2025.10.25-21.13.45:228][156]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02_Insert_01.SM_Prop_Fountain_02_Insert_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_609
[2025.10.25-21.13.46:399][267]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
[2025.10.25-21.13.46:411][267]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02_Insert_01.SM_Prop_Fountain_02_Insert_01
[2025.10.25-21.13.46:411][267]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02_Insert_01.SM_Prop_Fountain_02_Insert_01
[2025.10.25-21.13.46:413][267]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02_Insert_01.SM_Prop_Fountain_02_Insert_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_610
[2025.10.25-21.15.58:389][597]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto3
[2025.10.25-21.15.58:390][597]LogSavePackage: Moving '../../../../RomeNightGuard/Saved/Town_Auto3815B9BE9449AC938B95435A92BD428DA.tmp' to '../../../../RomeNightGuard/Saved/Autosaves/Game/Maps/Town_Auto3.umap'
[2025.10.25-21.15.58:392][597]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.231
[2025.10.25-21.15.58:392][597]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.231
[2025.10.25-21.23.50:929][903]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Headphones (Soundcore Q35 Stereo), InstanceID=1
[2025.10.25-21.23.50:929][903]LogAudioMixer: Display: Attempt to swap audio render device to new device: '{0.0.0.00000000}.{9cd4661b-0bea-4d12-bc66-9acdd0b14ad8}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1
[2025.10.25-21.23.50:932][903]LogAudioMixer: Display: FMixerPlatformXAudio2::PreDeviceSwap - Starting swap to [{0.0.0.00000000}.{9cd4661b-0bea-4d12-bc66-9acdd0b14ad8}]
[2025.10.25-21.34.01:923][842]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.048056s)
[2025.10.25-21.34.01:952][842]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2025.10.25-21.34.01:954][842]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.25-21.34.01:956][842]LogPlayLevel: PIE: World Init took: (0.002248s)
[2025.10.25-21.40.27:157][443]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto5
[2025.10.25-21.40.27:157][443]LogSavePackage: Moving '../../../../RomeNightGuard/Saved/Town_Auto513B0049C423EB510998B5CB51450AB8F.tmp' to '../../../../RomeNightGuard/Saved/Autosaves/Game/Maps/Town_Auto5.umap'
[2025.10.25-21.40.27:160][443]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.403
[2025.10.25-21.40.27:160][443]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.403
[2025.10.25-21.41.34:647][719]Cmd: EDIT PASTE
[2025.10.25-21.41.35:693][829]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
[2025.10.25-21.41.38:705][173]Cmd: DELETE
[2025.10.25-21.41.38:705][173]Cmd: ACTOR DELETE
[2025.10.25-21.41.38:719][173]LogEditorActor: Deleted Actor: Actor
[2025.10.25-21.41.38:743][173]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
[2025.10.25-21.42.41:666][727]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms
[2025.10.25-21.42.42:023][727]LogSavePackage: Moving output files for package: /Game/Maps/Town
[2025.10.25-21.42.42:024][727]LogSavePackage: Moving '../../../../RomeNightGuard/Saved/TownDD45EC9543C10B9D74F0B1BC09091BD8.tmp' to '../../../../RomeNightGuard/Content/Maps/Town.umap'
[2025.10.25-21.42.42:046][727]LogFileHelpers: Saving map 'Town' took 0.460
[2025.10.25-21.42.42:066][727]LogFileHelpers: InternalPromptForCheckoutAndSave took 531.791 ms
[2025.10.25-21.42.42:129][727]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.25-21.43.08:086][950]LogDerivedDataCache: C:/Users/caleb/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.10.25-21.58.02:475][420]LogAudio: Display: Audio Device unregistered from world 'Town'.
[2025.10.25-21.58.02:475][420]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.