LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2025.10.25-22.23.53:382][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2025.10.25-22.23.53:382][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:1]] deferred - dummy variable created
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.Support:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileSize:32]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileBorderSize:2]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.UseCompression:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.StaticMesh.DefaultMeshPaintTextureSupport:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.DefaultTexelsPerVertex:4]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.MaxTextureSize:4096]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColor:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorRoughness:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorSpecular:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableMask4:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableWorldHeight:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableDisplacement:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.vt.rvt.HighQualityPerPixelHeight:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2025.10.25-22.23.53:382][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2025.10.25-22.23.53:382][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2025.10.25-22.23.53:382][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2025.10.25-22.23.53:382][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.LegacyLuminanceFactors:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.MegaLights.EnableForProject:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.LocalFogVolume.ApplyOnTranslucent:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2025.10.25-22.23.53:382][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.MorphTarget.MaxBlendWeight:5.000000]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.SupportExpFogMatchesVolumetricFog:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.SupportLocalFogVolumes:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.LightFunctionAtlas.Format:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.SingleLayerWater.UsesLightFunctionAtlas:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Translucent.UsesLightFunctionAtlas:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Translucent.UsesIESProfiles:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Translucent.UsesRectLights:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Translucent.UsesShadowedLocalLights:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Substrate.EnableLayerSupport:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Material.DefaultAutoMaterialUsage:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.HairStrands.LODMode:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.VRS.Support:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Mobile.DBuffer:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Mobile.ScreenSpaceReflections:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2025.10.25-22.23.53:383][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2025.10.25-22.23.53:383][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2025.10.25-22.23.53:383][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2025.10.25-22.23.53:385][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920"
[2025.10.25-22.23.53:385][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080"
[2025.10.25-22.23.53:385][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2025.10.25-22.23.53:385][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2025.10.25-22.23.53:386][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2025.10.25-22.23.53:388][ 0]LogRHI: Using Default RHI: D3D12
[2025.10.25-22.23.53:388][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.10.25-22.23.53:493][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.10.25-22.23.53:493][ 0]LogD3D12RHI: Adapter has 16368MB of dedicated video memory, 0MB of dedicated system memory, and 16311MB of shared system memory, 1 output[s], UMA:false
[2025.10.25-22.23.53:497][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2025.10.25-22.23.53:497][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2025.10.25-22.23.53:497][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16311MB of shared system memory, 0 output[s], UMA:true
[2025.10.25-22.23.53:833][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2025.10.25-22.23.53:836][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2025.10.25-22.23.53:836][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2025.10.25-22.23.53:986][ 0]LogRHI: Using Default RHI: D3D12
[2025.10.25-22.23.53:986][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.10.25-22.23.54:342][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2025.10.25-22.23.54:364][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it
[2025.10.25-22.23.54:369][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2025.10.25-22.23.54:369][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2025.10.25-22.23.54:369][ 0]LogRendererCore: Ray tracing shaders are enabled.
[2025.10.25-22.23.54:371][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2025.10.25-22.23.54:371][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../RomeNightGuard/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2025.10.25-22.23.54:371][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2025.10.25-22.23.54:371][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../RomeNightGuard/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.10.25-22.23.54:371][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2025.10.25-22.23.54:541][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1350 MiB)
[2025.10.25-22.23.54:541][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.10.25-22.23.54:541][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2025.10.25-22.23.54:542][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/caleb/AppData/Local/UnrealEngine/Common/Zen/Data
[2025.10.25-22.23.54:542][ 0]LogZenServiceInstance: InTree version at 'E:/Unreal Engine/UE_5.6/Engine/Binaries/Win64/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03'
[2025.10.25-22.23.54:542][ 0]LogZenServiceInstance: Installed version at 'C:/Users/caleb/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03'
[2025.10.25-22.23.54:543][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
[2025.10.25-22.23.55:251][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2025.10.25-22.23.55:251][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.709 seconds
[2025.10.25-22.23.55:252][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2025.10.25-22.23.55:258][ 0]LogDerivedDataCache: C:/Users/caleb/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2025.10.25-22.23.55:259][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/caleb/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2025.10.25-22.23.55:259][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2025.10.25-22.23.55:259][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2025.10.25-22.23.55:259][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2025.10.25-22.23.55:259][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2025.10.25-22.23.55:259][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2025.10.25-22.23.55:259][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2025.10.25-22.23.55:260][ 0]LogShaderCompilers: Guid format shader working directory is 19 characters bigger than the processId version (../../../../RomeNightGuard/Intermediate/Shaders/WorkingDirectory/24760/).
[2025.10.25-22.23.55:260][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/caleb/AppData/Local/Temp/UnrealShaderWorkingDir/DE39638849DE140A568ED496767C541B/'.
[2025.10.25-22.23.55:260][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2025.10.25-22.23.55:260][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
[2025.10.25-22.23.55:260][ 0]LogShaderCompilers: Display: Using 8 local workers for shader compilation
[2025.10.25-22.23.56:641][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.10.25-22.23.56:641][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.10.25-22.23.56:641][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.10.25-22.23.56:641][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.10.25-22.23.56:655][ 0]LogAssetRegistry: FAssetRegistry took 0.0024 seconds to start up
[2025.10.25-22.23.56:656][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2025.10.25-22.23.56:937][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-22.23.56:937][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load
[2025.10.25-22.23.56:937][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-22.23.56:938][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-22.23.56:938][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load
[2025.10.25-22.23.56:938][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-22.23.56:938][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-22.23.56:939][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_M because of a recursive sync load
[2025.10.25-22.23.56:940][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_N because of a recursive sync load
[2025.10.25-22.23.56:940][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade because of a recursive sync load
[2025.10.25-22.23.56:941][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-22.23.56:942][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-22.23.56:942][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-22.23.56:942][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDiffuse because of a recursive sync load
[2025.10.25-22.23.56:943][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components because of a recursive sync load
[2025.10.25-22.23.56:943][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load
[2025.10.25-22.23.56:944][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-22.23.56:971][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load
[2025.10.25-22.23.56:971][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-22.23.56:987][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load
[2025.10.25-22.23.56:987][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-22.23.57:000][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load
[2025.10.25-22.23.57:000][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.25-22.23.57:154][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2025.10.25-22.23.57:154][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2025.10.25-22.23.57:154][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2025.10.25-22.23.57:154][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2025.10.25-22.23.57:154][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2025.10.25-22.23.57:466][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
[2025.10.25-22.23.57:493][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2025.10.25-22.23.57:493][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2025.10.25-22.23.57:734][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.10.25-22.23.57:734][ 0]LogNNERuntimeORT: No NPU adapter found with attribute DXCORE_ADAPTER_ATTRIBUTE_D3D12_GENERIC_ML (Windows 11 Version 24H2 or newer)!
[2025.10.25-22.23.57:734][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.10.25-22.23.57:734][ 0]LogNNERuntimeORT: NPU: no
[2025.10.25-22.23.57:734][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.10.25-22.23.57:734][ 0]LogNNERuntimeORT: No NPU adapter found with attribute DXCORE_ADAPTER_ATTRIBUTE_D3D12_GENERIC_ML (Windows 11 Version 24H2 or newer)!
[2025.10.25-22.23.57:734][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.10.25-22.23.58:045][ 0]SourceControl: Revision control is disabled
[2025.10.25-22.23.58:055][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error.
[2025.10.25-22.23.58:055][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error.
[2025.10.25-22.23.58:055][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
[2025.10.25-22.23.58:055][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2025.10.25-22.23.58:062][ 0]SourceControl: Revision control is disabled
[2025.10.25-22.23.58:191][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2025.10.25-22.23.58:365][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.10.25-22.23.58:365][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.10.25-22.23.58:365][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.10.25-22.23.58:365][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.10.25-22.23.58:393][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error.
[2025.10.25-22.23.58:393][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2025.10.25-22.23.58:393][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error.
[2025.10.25-22.23.58:393][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
[2025.10.25-22.23.58:405][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-41373641 booting at 2025-10-25T22:23:58.405Z using C
[2025.10.25-22.23.58:406][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2025.10.25-22.23.58:410][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2025.10.25-22.24.00:318][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine/UE_5.6/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2025.10.25-22.24.00:442][ 0]LogAssetRegistry: Display: Asset registry cache written as 81.6 MiB to ../../../../RomeNightGuard/Intermediate/CachedAssetRegistry_*.bin
[2025.10.25-22.24.00:550][ 0]LogSlate: Took 0.000166 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2025.10.25-22.24.00:553][ 0]LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2025.10.25-22.24.00:554][ 0]LogSlate: Took 0.000129 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2025.10.25-22.24.00:645][ 0]LogRenderer: Recreating Persistent SBTs due to initializer changes:
[2025.10.25-22.24.00:820][ 0]LogLoad: (Engine Initialization) Total time: 8.21 seconds
[2025.10.25-22.24.01:093][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2025.10.25-22.24.01:093][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2025.10.25-22.24.01:137][ 0]LogSlate: Took 0.000108 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2025.10.25-22.24.01:187][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.25-22.24.01:473][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
[2025.10.25-22.24.01:478][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
[2025.10.25-22.25.40:082][676]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.143ms to complete.
[2025.10.25-22.25.40:201][677]LogNiagara: Compiling System NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Fire.NS_Fire took 0.439914 sec (time since issued).
[2025.10.25-22.25.40:203][677]LogNiagara: Compiling System NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer took 0.348142 sec (time since issued).
[2025.10.25-22.25.40:216][677]LogRenderer: Recreating Persistent SBTs due to initializer changes:
[2025.10.25-22.25.47:358][ 2]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0
[2025.10.25-22.25.47:447][ 3]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1
[2025.10.25-22.25.55:259][852]LogDerivedDataCache: C:/Users/caleb/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.10.25-22.27.22:762][534]LogSlate: Took 0.000296 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2025.10.25-22.27.31:175][293]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Door_01.SM_Bld_Base_Door_01
[2025.10.25-22.27.31:354][295]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Door_01.SM_Bld_Base_Door_01
[2025.10.25-22.27.31:354][295]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Door_01.SM_Bld_Base_Door_01
[2025.10.25-22.27.31:355][295]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Door_01.SM_Bld_Base_Door_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_263
[2025.10.25-22.27.33:014][479]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
[2025.10.25-22.27.33:027][479]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Door_01.SM_Bld_Base_Door_01
[2025.10.25-22.27.33:027][479]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Door_01.SM_Bld_Base_Door_01
[2025.10.25-22.27.33:029][479]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Door_01.SM_Bld_Base_Door_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_476
[2025.10.25-22.27.37:798][916]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Door_Large_01.SM_Bld_Base_Door_Large_01
[2025.10.25-22.27.38:219][948]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Door_Large_01.SM_Bld_Base_Door_Large_01
[2025.10.25-22.27.38:219][948]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Door_Large_01.SM_Bld_Base_Door_Large_01
[2025.10.25-22.27.38:219][948]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Door_Large_01.SM_Bld_Base_Door_Large_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_500
[2025.10.25-22.27.39:618][ 96]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
[2025.10.25-22.27.39:630][ 96]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Door_Large_01.SM_Bld_Base_Door_Large_01
[2025.10.25-22.27.39:630][ 96]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Door_Large_01.SM_Bld_Base_Door_Large_01
[2025.10.25-22.27.39:632][ 96]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Door_Large_01.SM_Bld_Base_Door_Large_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_552
[2025.10.25-22.27.53:873][471]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_01.SM_Bld_Door_01
[2025.10.25-22.27.53:873][471]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_01.SM_Bld_Door_01
[2025.10.25-22.27.53:874][471]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_01.SM_Bld_Door_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_553
[2025.10.25-22.27.57:975][949]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2025.10.25-22.27.57:994][949]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_01.SM_Bld_Door_01
[2025.10.25-22.27.57:994][949]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_01.SM_Bld_Door_01
[2025.10.25-22.27.57:996][949]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_01.SM_Bld_Door_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_554
[2025.10.25-22.28.47:687][468]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2025.10.25-22.28.47:800][468]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
[2025.10.25-22.28.48:196][468]LogSavePackage: Moving output files for package: /Game/Maps/Town
[2025.10.25-22.28.48:197][468]LogSavePackage: Moving '../../../../RomeNightGuard/Saved/TownC62C23714CA8EC203CE3CD87BE5A3284.tmp' to '../../../../RomeNightGuard/Content/Maps/Town.umap'
[2025.10.25-22.28.48:222][468]LogFileHelpers: Saving map 'Town' took 0.477
[2025.10.25-22.28.48:230][468]LogFileHelpers: InternalPromptForCheckoutAndSave took 540.171 ms
[2025.10.25-22.28.48:292][468]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.25-22.29.23:292][460]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Door_Large_01.SM_Bld_Base_Wall_Door_Large_01
[2025.10.25-22.29.23:455][462]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Door_Large_01.SM_Bld_Base_Wall_Door_Large_01
[2025.10.25-22.29.23:455][462]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Door_Large_01.SM_Bld_Base_Wall_Door_Large_01
[2025.10.25-22.29.23:455][462]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Door_Large_01.SM_Bld_Base_Wall_Door_Large_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_563
[2025.10.25-22.29.24:647][570]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
[2025.10.25-22.29.24:656][570]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Door_Large_01.SM_Bld_Base_Wall_Door_Large_01
[2025.10.25-22.29.24:656][570]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Door_Large_01.SM_Bld_Base_Wall_Door_Large_01
[2025.10.25-22.29.24:658][570]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Door_Large_01.SM_Bld_Base_Wall_Door_Large_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_591
[2025.10.25-22.29.37:574][282]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01
[2025.10.25-22.29.37:711][283]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01
[2025.10.25-22.29.37:711][283]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01
[2025.10.25-22.29.37:712][283]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_593
[2025.10.25-22.29.41:111][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
[2025.10.25-22.29.41:121][635]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01
[2025.10.25-22.29.41:121][635]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01
[2025.10.25-22.29.41:123][635]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_594
[2025.10.25-22.34.45:746][920]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01
[2025.10.25-22.34.45:747][920]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01
[2025.10.25-22.34.45:747][920]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_644
[2025.10.25-22.34.48:934][203]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
[2025.10.25-22.34.48:944][203]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01
[2025.10.25-22.34.48:944][203]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01
[2025.10.25-22.34.48:946][203]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_645
[2025.10.25-22.35.17:145][742]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01
[2025.10.25-22.35.17:145][742]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01
[2025.10.25-22.35.17:146][742]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_647
[2025.10.25-22.35.18:434][869]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
[2025.10.25-22.35.18:445][869]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01
[2025.10.25-22.35.18:445][869]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01
[2025.10.25-22.35.18:447][869]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_648
[2025.10.25-22.43.10:734][471]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_02.SM_Bld_Roof_Base_Flat_02
[2025.10.25-22.43.10:931][473]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_02.SM_Bld_Roof_Base_Flat_02
[2025.10.25-22.43.10:931][473]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_02.SM_Bld_Roof_Base_Flat_02
[2025.10.25-22.43.10:932][473]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_02.SM_Bld_Roof_Base_Flat_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_662
[2025.10.25-22.43.14:647][798]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2025.10.25-22.43.14:656][798]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_02.SM_Bld_Roof_Base_Flat_02
[2025.10.25-22.43.14:656][798]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_02.SM_Bld_Roof_Base_Flat_02
[2025.10.25-22.43.14:658][798]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_02.SM_Bld_Roof_Base_Flat_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_663
[2025.10.25-22.44.19:805][431]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_01.SM_Bld_Roof_Base_Peak_01
[2025.10.25-22.44.20:016][433]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_01.SM_Bld_Roof_Base_Peak_01
[2025.10.25-22.44.20:016][433]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_01.SM_Bld_Roof_Base_Peak_01
[2025.10.25-22.44.20:016][433]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_01.SM_Bld_Roof_Base_Peak_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_665
[2025.10.25-22.44.20:726][486]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
[2025.10.25-22.44.20:735][486]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_01.SM_Bld_Roof_Base_Peak_01
[2025.10.25-22.44.20:735][486]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_01.SM_Bld_Roof_Base_Peak_01
[2025.10.25-22.44.20:737][486]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_01.SM_Bld_Roof_Base_Peak_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_666
[2025.10.25-22.44.29:375][168]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_Side_01.SM_Bld_Roof_Base_Straight_Side_01
[2025.10.25-22.44.29:375][168]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_Side_01.SM_Bld_Roof_Base_Straight_Side_01
[2025.10.25-22.44.29:376][168]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_Side_01.SM_Bld_Roof_Base_Straight_Side_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_667
[2025.10.25-22.44.31:087][339]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2025.10.25-22.44.31:097][339]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_Side_01.SM_Bld_Roof_Base_Straight_Side_01
[2025.10.25-22.44.31:097][339]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_Side_01.SM_Bld_Roof_Base_Straight_Side_01
[2025.10.25-22.44.31:099][339]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_Side_01.SM_Bld_Roof_Base_Straight_Side_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_668
[2025.10.25-22.45.01:060][808]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_Side_01.SM_Bld_Roof_Base_Flat_Side_01
[2025.10.25-22.45.01:060][808]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_Side_01.SM_Bld_Roof_Base_Flat_Side_01
[2025.10.25-22.45.01:061][808]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_Side_01.SM_Bld_Roof_Base_Flat_Side_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_670
[2025.10.25-22.45.03:160][968]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms
[2025.10.25-22.45.03:169][968]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_Side_01.SM_Bld_Roof_Base_Flat_Side_01
[2025.10.25-22.45.03:169][968]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_Side_01.SM_Bld_Roof_Base_Flat_Side_01
[2025.10.25-22.45.03:171][968]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_Side_01.SM_Bld_Roof_Base_Flat_Side_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_671
[2025.10.25-22.45.32:236][762]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01
[2025.10.25-22.45.32:236][762]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01
[2025.10.25-22.45.32:237][762]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_672
[2025.10.25-22.45.34:521][941]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms
[2025.10.25-22.45.34:530][941]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01
[2025.10.25-22.45.34:530][941]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01
[2025.10.25-22.45.34:532][941]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_673
[2025.10.25-22.45.40:468][532]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01
[2025.10.25-22.45.40:468][532]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01
[2025.10.25-22.45.40:469][532]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_674
[2025.10.25-22.45.41:461][629]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms
[2025.10.25-22.45.41:471][629]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01
[2025.10.25-22.45.41:471][629]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01
[2025.10.25-22.45.41:472][629]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_675
[2025.10.25-22.46.43:773][580]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01
[2025.10.25-22.46.43:773][580]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01
[2025.10.25-22.46.43:773][580]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_677
[2025.10.25-22.46.46:380][825]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
[2025.10.25-22.46.46:391][825]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01
[2025.10.25-22.46.46:391][825]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01
[2025.10.25-22.46.46:392][825]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_678
[2025.10.25-22.47.00:392][ 22]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01
[2025.10.25-22.47.00:392][ 22]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01
[2025.10.25-22.47.00:393][ 22]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_679
[2025.10.25-22.47.01:139][ 97]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms
[2025.10.25-22.47.01:149][ 97]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01
[2025.10.25-22.47.01:149][ 97]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01
[2025.10.25-22.47.01:151][ 97]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_680
[2025.10.25-22.47.37:473][198]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_01.SM_Bld_Roof_Base_Peak_01
[2025.10.25-22.47.37:473][198]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_01.SM_Bld_Roof_Base_Peak_01
[2025.10.25-22.47.37:474][198]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_01.SM_Bld_Roof_Base_Peak_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_681
[2025.10.25-22.47.39:007][319]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms
[2025.10.25-22.47.39:016][319]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_01.SM_Bld_Roof_Base_Peak_01
[2025.10.25-22.47.39:016][319]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_01.SM_Bld_Roof_Base_Peak_01
[2025.10.25-22.47.39:018][319]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_01.SM_Bld_Roof_Base_Peak_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_682
[2025.10.25-22.48.53:083][508]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01
[2025.10.25-22.48.53:083][508]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01
[2025.10.25-22.48.53:084][508]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_683
[2025.10.25-22.48.55:550][718]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
[2025.10.25-22.48.55:559][718]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01
[2025.10.25-22.48.55:559][718]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01
[2025.10.25-22.48.55:561][718]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_684
[2025.10.25-22.49.01:891][172]LogAudio: Display: Audio Device unregistered from world 'Town'.
[2025.10.25-22.49.01:891][172]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.